Player Matchup

Nemesis
Nemesis
Diamond III
GamerFemboy
Nemesis
Diamond III
Level 137
God Stats
2W - 1L
1,187 SR
Queue Stats
99W - 79L
2,169 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 137
1,187 SR
2,169 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 148
1,161 SR
2,129 MMR
He Bo
He Bo
Platinum II
TheDaniEnd
He Bo
Platinum II
Level 148
God Stats
0W - 1L
1,161 SR
Queue Stats
70W - 66L
2,129 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GamerFemboy
Nemesis
20
5 / 0 / 0
14,713
981
14,913
15,497
12,516
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
Ah Muzen CabHadesAo KuangSkadiBakasura

VS

Bans
UllrChronosAwilixKaliBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
16
0 / 5 / 0
11,900
793
8,756
16,597
12,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Nemesis
GamerFemboy
Nemesis
5
0
0
5
L
He Bo
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,913
Damage
8,756
15,497
Taken
16,597
12,516
Mitigated
12,898
9,375
Healing
3,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
GamerFemboy
Nemesis
14,913
7,367
0
9,375
15,497
12,516
2,547
9,132
6,365
0
89,031
L
He Bo
8,756
422
0
3,691
16,597
12,898
0
241
16,356
50,655
531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,713
Gold Earned
11,900
153
Minions Killed
114
9
Camps Cleared
3
314,222
Distance Traveled
269,959
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
14,713
981
153
10
9
314,222
0
L
He Bo
11,900
793
114
8
3
269,959
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role