Player Matchup

Mercury
Mercury
KarmaKev
Mercury
Level 122
God Stats
0W - 3L
1,242 SR
Queue Stats
28W - 35L
1,491 Elo+
Party 1
Surtr
Surtr
Meech330
Surtr
Level 50
God Stats
1W - 13L
1,257 SR
Queue Stats
20W - 47L
1,305 Elo+
Party 1
Neith
Neith
SLICKVICK43
Neith
Level 146
God Stats
0W - 4L
1,399 SR
Queue Stats
105W - 158L
1,405 Elo+
Party 1
Bacchus
Bacchus
TButler014
Bacchus
Level 126
God Stats
4W - 5L
1,630 SR
Queue Stats
140W - 195L
1,416 Elo+
Party 1
Zeus
Zeus
oo Its Elite oo
Zeus
Level 127
God Stats
6W - 6L
1,583 SR
Queue Stats
101W - 136L
1,447 Elo+
Party 1
Team Averages
Level 114
1,422 SR
1,413 Elo+

VS

Team Averages
Level 66
1,658 SR
1,424 Elo+
Amaterasu
Amaterasu
Taybear
Amaterasu
Level 35
God Stats
3W - 1L
1,884 SR
Queue Stats
35W - 54L
1,406 Elo+
Solo
Nu Wa
Nu Wa
casgarach
Nu Wa
Level 125
God Stats
7W - 5L
1,553 SR
Queue Stats
18W - 28L
1,370 Elo+
Solo
Charybdis
Charybdis
kor560
Charybdis
Level 78
God Stats
42W - 35L
1,587 SR
Queue Stats
69W - 66L
1,495 Elo+
Solo
Bastet
Bastet
mankey27
Bastet
Level 39
God Stats
5W - 3L
1,650 SR
Queue Stats
42W - 55L
1,394 Elo+
Party 2
Khepri
Khepri
yeetfeetmeatheat
Khepri
Level 51
God Stats
21W - 10L
1,616 SR
Queue Stats
43W - 49L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
KarmaKev
Mercury
14
3 / 4 / 5
8,398
467
7,056
17,055
7,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Surtr
Meech330
Surtr
13
0 / 2 / 5
7,607
423
7,160
14,369
12,090
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 4 / 5
7,905
439
11,733
15,395
5,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
TButler014
Bacchus
14
3 / 4 / 5
8,678
482
8,222
20,972
22,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 5 / 4
7,580
421
22,195
14,637
3,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Taybear
Amaterasu
15
3 / 3 / 4
9,800
544
8,801
20,895
17,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
casgarach
Nu Wa
16
1 / 3 / 10
9,623
535
17,890
12,258
4,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
kor560
Charybdis
16
4 / 1 / 3
10,312
573
14,085
11,911
5,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
mankey27
Bastet
17
11 / 1 / 5
10,388
577
15,804
19,261
8,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

12
0 / 2 / 11
8,663
481
4,888
19,982
13,868
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
52
10
Kills
19
19
Deaths
10
24
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Mercury
KarmaKev
Mercury
3
4
5
1.38
L
Surtr
Meech330
Surtr
0
2
5
1.25
L
2
4
5
1.13
L
Bacchus
TButler014
Bacchus
3
4
5
1.38
W
Amaterasu
Taybear
Amaterasu
3
3
4
1.67
W
Nu Wa
casgarach
Nu Wa
1
3
10
2
W
Charybdis
kor560
Charybdis
4
1
3
5.5
W
Bastet
mankey27
Bastet
11
1
5
13.5
L
2
5
4
0.8
W
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,366
Damage
61,468
82,428
Taken
84,307
51,583
Mitigated
49,871
18,065
Healing
31,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
KarmaKev
Mercury
7,056
3,320
0
3,232
17,055
7,100
0
3,944
13,111
0
51,294
L
Surtr
Meech330
Surtr
7,160
3,060
0
1,888
14,369
12,090
0
2,320
12,049
432
45,979
L
11,733
3,618
0
4,364
15,395
5,712
0
3,239
12,156
0
62,183
L
Bacchus
TButler014
Bacchus
8,222
938
0
5,467
20,972
22,709
78
6,405
14,567
33,625
544
W
Amaterasu
Taybear
Amaterasu
8,801
2,887
0
7,467
20,895
17,172
483
6,546
14,090
0
62,625
W
Nu Wa
casgarach
Nu Wa
17,890
5,151
0
956
12,258
4,917
531
5,518
6,368
78,507
1,434
W
Charybdis
kor560
Charybdis
14,085
6,457
0
5,735
11,911
5,586
916
1,435
10,362
0
108,678
W
Bastet
mankey27
Bastet
15,804
4,429
0
9,223
19,261
8,328
18
5,880
13,139
0
85,864
L
22,195
1,760
0
3,114
14,637
3,972
0
6,836
7,801
65,489
1,913
W
4,888
643
1,982
5,982
19,982
13,868
101
9,878
9,566
24,914
309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,168
Gold Earned
48,786
363
Minions Killed
510
0
Camps Cleared
0
1,652,869
Distance Traveled
1,743,346
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,398
467
77
4
0
362,809
0
L
Surtr
7,607
423
65
4
0
358,692
0
L
Neith
7,905
439
95
5
0
314,871
0
L
Bacchus
8,678
482
34
2
0
338,381
6
W
Amaterasu
9,800
544
94
5
0
287,822
1
W
Nu Wa
9,623
535
105
6
0
314,818
4
W
Charybdis
10,312
573
159
9
0
335,126
2
W
Bastet
10,388
577
120
7
0
421,217
1
L
Zeus
7,580
421
92
5
0
278,116
2
W
Khepri
8,663
481
32
2
0
384,363
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role