Player Matchup

Apollo
Apollo
Gold I
 
Apollo
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond V
DeusKvlt
Loki
Diamond V
Level 141
God Stats
7W - 8L
1,597 SR
Queue Stats
192W - 185L
1,963 MMR
Solo
Cthulhu
Cthulhu
Gold II
I GV Logic I
Cthulhu
Gold II
Level 67
God Stats
1W - 2L
1,671 SR
Queue Stats
34W - 29L
1,680 MMR
Solo
Charon
Charon
Platinum V
Jiafeidai
Charon
Platinum V
Level 126
God Stats
2W - 1L
1,823 SR
Queue Stats
53W - 46L
1,805 MMR
Solo
Chronos
Chronos
Gold II
PileOfBacon
Chronos
Gold II
Level 154
God Stats
0W - 1L
1,715 SR
Queue Stats
21W - 7L
1,828 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 123
1,661 SR
1,755 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 171
1,667 SR
1,614 MMR
Artemis
Artemis
Diamond I
 
Artemis
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold I
JukeSkywaukr
Chaac
Gold I
Level 202
God Stats
12W - 6L
1,664 SR
Queue Stats
126W - 114L
1,629 MMR
Solo
Janus
Janus
Platinum III
MGamba
Janus
Platinum III
Level 159
God Stats
3W - 0L
1,864 SR
Queue Stats
67W - 57L
1,677 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
P Diddys NDA
Erlang Shen
Gold II
Level 251
God Stats
2W - 2L
1,690 SR
Queue Stats
158W - 158L
1,592 MMR
Solo
Kali
Kali
Platinum IV
clonemmortem
Kali
Platinum IV
Level 88
God Stats
3W - 2L
1,616 SR
Queue Stats
53W - 53L
1,673 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
6
0 / 1 / 0
3,480
580
2,548
4,346
1,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Loki
8
0 / 0 / 1
3,897
650
1,948
3,891
1,239
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cthulhu
I GV Logic I
Cthulhu
7
1 / 0 / 0
4,384
731
2,750
3,935
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon
Jiafeidai
Charon
4
0 / 1 / 0
3,439
573
1,078
2,746
1,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chronos
PileOfBacon
Chronos
8
1 / 1 / 0
4,429
738
2,195
2,917
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
BellonaThorOdinBastet

VS

Bans
VamanaAresAthenaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
7
1 / 0 / 1
3,999
667
3,186
1,900
590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 1 / 0
4,027
671
2,716
5,383
2,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Janus
MGamba
Janus
8
1 / 1 / 0
4,282
714
1,404
3,603
969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
P Diddys NDA
Erlang Shen
6
0 / 0 / 1
3,981
664
2,084
5,742
2,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

7
1 / 0 / 1
3,742
624
1,781
4,557
1,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
2
Kills
3
3
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
1
0
0
W
Artemis
 
Artemis
1
0
1
1.5
L
Loki
0
0
1
0.5
L
Cthulhu
I GV Logic I
Cthulhu
1
0
0
1
L
Charon
Jiafeidai
Charon
0
1
0
0
W
0
1
0
0
W
Janus
MGamba
Janus
1
1
0
1
W
Erlang Shen
P Diddys NDA
Erlang Shen
0
0
1
0.5
L
Chronos
PileOfBacon
Chronos
1
1
0
1
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,519
Damage
11,171
17,835
Taken
21,185
7,391
Mitigated
8,470
4,827
Healing
9,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
2,548
2,055
0
875
4,346
1,258
0
0
4,346
0
19,627
W
Artemis
 
Artemis
3,186
1,427
0
1,173
1,900
590
0
354
1,546
0
20,382
L
Loki
1,948
856
0
608
3,891
1,239
0
0
3,891
0
20,361
L
Cthulhu
I GV Logic I
Cthulhu
2,750
672
0
1,745
3,935
2,629
0
0
3,935
20,765
0
L
Charon
Jiafeidai
Charon
1,078
333
0
1,038
2,746
1,459
0
0
2,746
7,531
0
W
2,716
613
0
2,550
5,383
2,437
0
2,230
2,633
0
22,589
W
Janus
MGamba
Janus
1,404
276
0
1,220
3,603
969
0
1,579
1,776
28,179
0
W
Erlang Shen
P Diddys NDA
Erlang Shen
2,084
1,166
0
2,950
5,742
2,682
0
724
5,018
0
21,447
L
Chronos
PileOfBacon
Chronos
2,195
513
0
561
2,917
806
0
1,264
1,513
24,836
958
W
1,781
848
0
1,462
4,557
1,792
0
271
4,254
0
17,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,629
Gold Earned
20,031
181
Minions Killed
202
0
Camps Cleared
0
607,047
Distance Traveled
609,287
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,480
580
32
5
0
126,573
2
W
Artemis
3,999
667
40
7
0
106,948
0
L
Loki
3,897
650
35
6
0
141,722
0
L
Cthulhu
4,384
731
44
7
0
133,432
0
L
Charon
3,439
573
10
2
0
63,798
0
W
Chaac
4,027
671
40
7
0
124,368
0
W
Janus
4,282
714
58
10
0
113,734
0
W
Erlang Shen
3,981
664
36
6
0
138,808
1
L
Chronos
4,429
738
60
10
0
141,522
0
W
Kali
3,742
624
28
5
0
125,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role