Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Pincheizzy
Ra
Level 108
God Stats
11W - 6L
1,727 SR
Queue Stats
115W - 87L
1,635 Elo+
Solo
Guan Yu
Guan Yu
RESETK11
Guan Yu
Level 148
God Stats
3W - 2L
1,853 SR
Queue Stats
127W - 95L
1,592 Elo+
Solo
Arachne
Arachne
TLValor
Arachne
Level 86
God Stats
1W - 5L
1,310 SR
Queue Stats
70W - 97L
1,489 Elo+
Party 1
Ne Zha
Ne Zha
xPhantomThief
Ne Zha
Level 179
God Stats
3W - 5L
1,651 SR
Queue Stats
98W - 127L
1,555 Elo+
Party 1
Team Averages
Level 136
1,608 SR
1,554 Elo+

VS

Team Averages
Level 129
1,533 SR
1,530 Elo+
Kali
Kali
FLTS
Kali
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
168W - 131L
1,580 Elo+
Party 2
Rama
Rama
JNava8
Rama
Level 130
God Stats
3W - 2L
1,622 SR
Queue Stats
43W - 46L
1,493 Elo+
Solo
Osiris
Osiris
Shinji_012
Osiris
Level 180
God Stats
4W - 6L
1,444 SR
Queue Stats
326W - 312L
1,496 Elo+
Solo
Ra
Ra
Somechuy
Ra
Level 126
God Stats
3W - 2L
1,554 SR
Queue Stats
88W - 78L
1,544 Elo+
Party 2
Ymir
Ymir
doodoomir
Ymir
Level 69
God Stats
94W - 80L
1,545 SR
Queue Stats
101W - 90L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
1 / 4 / 0
5,817
485
3,988
10,112
4,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 1
6,727
561
7,332
9,253
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
RESETK11
Guan Yu
6
0 / 1 / 0
4,877
406
1,669
5,093
2,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arachne
TLValor
Arachne
12
1 / 2 / 0
6,725
560
2,587
11,940
4,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 3 / 1
6,868
572
7,721
12,401
6,932
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
FLTS
Kali
13
8 / 3 / 2
7,907
659
8,126
15,177
6,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Rama
JNava8
Rama
14
2 / 1 / 2
7,589
632
6,942
6,204
2,425
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
Shinji_012
Osiris
13
1 / 0 / 2
7,587
632
7,000
7,624
7,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

11
1 / 1 / 5
6,465
539
5,530
7,052
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
11
2 / 0 / 4
6,686
557
4,250
9,746
7,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
5
Kills
14
14
Deaths
5
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
4
0
0.25
W
Kali
FLTS
Kali
8
3
2
3
W
Rama
JNava8
Rama
2
1
2
3
L
1
4
1
0.38
L
Guan Yu
RESETK11
Guan Yu
0
1
0
0
W
Osiris
Shinji_012
Osiris
1
0
2
2
W
1
1
5
3.5
L
Arachne
TLValor
Arachne
1
2
0
0.5
W
Ymir
2
0
4
4
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,297
Damage
31,848
48,799
Taken
45,803
21,624
Mitigated
26,549
17,278
Healing
19,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
3,988
2,334
0
2,791
10,112
4,062
0
655
9,457
0
37,583
W
Kali
FLTS
Kali
8,126
3,989
0
8,934
15,177
6,037
0
1,472
13,705
0
55,594
W
Rama
JNava8
Rama
6,942
5,498
0
2,194
6,204
2,425
0
0
6,204
0
67,010
L
7,332
1,266
345
1,950
9,253
3,267
114
3,485
5,200
61,234
1,103
L
Guan Yu
RESETK11
Guan Yu
1,669
335
69
2,409
5,093
2,475
0
0
5,093
0
18,159
W
Osiris
Shinji_012
Osiris
7,000
2,479
0
435
7,624
7,929
0
0
7,412
0
61,888
W
5,530
585
2,328
2,712
7,052
2,416
0
3,230
3,822
38,916
398
L
Arachne
TLValor
Arachne
2,587
1,495
0
6,883
11,940
4,888
0
649
11,233
0
54,666
W
Ymir
4,250
1,184
0
2,505
9,746
7,742
0
2,543
7,110
28,764
0
L
7,721
2,209
145
2,686
12,401
6,932
0
4,268
7,926
0
32,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,014
Gold Earned
36,234
359
Minions Killed
425
0
Camps Cleared
0
1,027,003
Distance Traveled
1,216,659
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,817
485
73
6
0
181,003
0
W
Kali
7,907
659
88
7
0
253,715
1
W
Rama
7,589
632
124
10
0
216,567
3
L
Ra
6,727
561
117
10
0
237,998
0
L
Guan Yu
4,877
406
38
3
0
116,959
0
W
Osiris
7,587
632
112
9
0
242,983
2
W
Ra
6,465
539
69
6
0
243,826
4
L
Arachne
6,725
560
100
8
0
237,750
0
W
Ymir
6,686
557
32
3
0
259,568
4
L
Ne Zha
6,868
572
31
3
0
253,293
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role