Player Matchup

Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BelgiumRules
Geb
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 97L
1,570 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Hollywood Tony
Kumbhakarna
Level 158
God Stats
5W - 0L
1,917 SR
Queue Stats
95W - 108L
1,535 Elo+
Solo
Ra
Ra
Lecramieboy
Ra
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 97L
1,570 Elo+
Party 1
Sol
Sol
grnhrtrnhlzn
Sol
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 29L
1,381 Elo+
Solo
Team Averages
Level 120
1,583 SR
1,511 Elo+

VS

Team Averages
Level 140
1,590 SR
1,542 Elo+
Ix Chel
Ix Chel
BlueRanger012
Ix Chel
Level 137
God Stats
0W - 1L
1,546 SR
Queue Stats
21W - 17L
1,575 Elo+
Party 3
Sol
Sol
DutchHell
Sol
Level 131
God Stats
1W - 1L
1,504 SR
Queue Stats
46W - 28L
1,547 Elo+
Party 2
Anubis
Anubis
KiraShinigami
Anubis
Level 145
God Stats
2W - 4L
1,392 SR
Queue Stats
148W - 131L
1,519 Elo+
Solo
Chiron
Chiron
MrGardevoir2808
Chiron
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 21L
1,571 Elo+
Party 3
Bacchus
Bacchus
Skaatje
Bacchus
Level 150
God Stats
4W - 1L
2,009 SR
Queue Stats
59W - 44L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
6 / 2 / 10
11,098
854
15,683
15,906
8,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
7 / 3 / 13
10,659
820
11,497
20,294
22,488
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
Hollywood Tony
Kumbhakarna
17
5 / 3 / 11
10,760
828
6,615
22,516
27,661
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

17
2 / 2 / 11
10,095
777
9,298
18,212
10,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
3 / 3 / 9
9,695
746
11,311
11,328
4,659
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
15
2 / 5 / 7
8,818
678
6,752
10,888
5,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
5 / 3 / 4
10,366
797
19,089
12,640
6,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 6 / 5
8,816
678
12,135
10,596
6,693
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

18
3 / 2 / 5
9,786
753
21,471
10,730
5,726
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Skaatje
Bacchus
10
0 / 7 / 4
7,269
559
5,906
14,214
19,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
37
23
Kills
12
13
Deaths
23
54
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
2
10
5.5
W
7
3
13
4.5
L
Ix Chel
2
5
7
1.1
L
5
3
4
2.33
W
Kumbhakarna
Hollywood Tony
Kumbhakarna
5
3
11
3.5
L
2
6
5
0.75
W
2
2
11
3.75
L
3
2
5
2.75
L
Bacchus
Skaatje
Bacchus
0
7
4
0.29
W
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,404
Damage
65,353
88,256
Taken
59,068
73,362
Mitigated
43,582
50,701
Healing
14,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
15,683
10,057
1,612
3,671
15,906
8,193
3,207
8,644
7,220
0
43,364
W
11,497
322
1,720
2,330
20,294
22,488
367
8,564
11,568
16,144
692
L
Ix Chel
6,752
835
1,756
972
10,888
5,496
0
7,649
3,195
13,345
0
L
19,089
5,680
0
5,531
12,640
6,487
564
7,741
4,835
40,441
868
W
Kumbhakarna
Hollywood Tony
Kumbhakarna
6,615
211
2,096
4,213
22,516
27,661
408
8,571
13,775
13,751
0
L
12,135
162
189
360
10,596
6,693
0
6,376
4,220
25,247
0
W
9,298
1,180
20,011
12,313
18,212
10,361
564
12,059
5,943
26,009
0
L
21,471
3,228
2,006
2,584
10,730
5,726
135
7,755
2,847
0
37,570
L
Bacchus
Skaatje
Bacchus
5,906
164
0
1,245
14,214
19,180
0
8,656
5,473
8,216
0
W
11,311
3,074
397
2,338
11,328
4,659
46
5,006
6,284
22,088
546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,307
Gold Earned
45,055
158
Minions Killed
132
0
Camps Cleared
0
1,308,608
Distance Traveled
1,001,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,098
854
66
5
0
247,336
0
W
Geb
10,659
820
5
0
0
271,285
0
L
Ix Chel
8,818
678
13
1
0
196,266
0
L
Sol
10,366
797
56
4
0
216,723
0
W
Kumbhakarna
10,760
828
19
1
0
253,822
0
L
Anubis
8,816
678
28
2
0
199,928
0
W
Ra
10,095
777
46
4
0
291,173
0
L
Chiron
9,786
753
30
2
0
237,218
0
L
Bacchus
7,269
559
5
0
0
150,879
0
W
Sol
9,695
746
22
2
0
244,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role