Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Clutchinstincts
Arachne
Level 153
God Stats
1W - 0L
1,770 SR
Queue Stats
18W - 12L
1,591 Elo+
Solo
Skadi
Skadi
FlakeyPlague21
Skadi
Level 125
God Stats
15W - 10L
1,613 SR
Queue Stats
107W - 100L
1,525 Elo+
Party 2
Fafnir
Fafnir
GuardianPlayer26
Fafnir
Level 107
God Stats
6W - 0L
1,929 SR
Queue Stats
162W - 152L
1,516 Elo+
Party 2
Bellona
Bellona
zacisubergey
Bellona
Level 84
God Stats
14W - 6L
1,656 SR
Queue Stats
153W - 140L
1,547 Elo+
Party 2
Team Averages
Level 126
1,694 SR
1,536 Elo+

VS

Team Averages
Level 138
1,688 SR
1,506 Elo+
Atlas
Atlas
Cokes698770
Atlas
Level 157
God Stats
1W - 2L
1,632 SR
Queue Stats
40W - 53L
1,515 Elo+
Party 1
Arachne
Arachne
TH3 Backwoods
Arachne
Level 156
God Stats
3W - 2L
1,694 SR
Queue Stats
79W - 81L
1,464 Elo+
Solo
Ao Kuang
Ao Kuang
UC_Sim
Ao Kuang
Level 225
God Stats
5W - 3L
1,736 SR
Queue Stats
305W - 277L
1,455 Elo+
Solo
Sun Wukong
Sun Wukong
omniscient_news2
Sun Wukong
Level 66
God Stats
18W - 18L
1,736 SR
Queue Stats
35W - 40L
1,540 Elo+
Party 1
Bellona
Bellona
unaturalpsyche
Bellona
Level 86
God Stats
8W - 6L
1,642 SR
Queue Stats
82W - 74L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
9
0 / 1 / 1
5,017
717
1,020
2,472
854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
3 / 2 / 0
4,377
625
3,696
6,478
2,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

8
3 / 1 / 2
4,566
652
3,697
4,163
1,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8
1 / 0 / 3
4,975
711
2,389
4,716
3,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bellona
zacisubergey
Bellona
8
0 / 1 / 0
4,352
622
3,646
7,096
4,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,006
572
2,653
6,392
3,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
7
0 / 2 / 2
4,169
596
1,374
5,997
1,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Ao Kuang
UC_Sim
Ao Kuang
6
0 / 2 / 0
3,679
526
1,338
4,925
1,490
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
omniscient_news2
Sun Wukong
9
3 / 0 / 1
5,024
718
2,560
5,203
2,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

9
1 / 0 / 0
5,010
716
5,448
6,826
4,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
7
Kills
5
5
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
1
1
0.5
W
3
2
0
1.5
L
1
3
0
0.33
W
3
1
2
4
W
1
0
3
2.5
L
Arachne
0
2
2
0.5
L
Ao Kuang
UC_Sim
Ao Kuang
0
2
0
0
L
Sun Wukong
omniscient_news2
Sun Wukong
3
0
1
3.5
L
1
0
0
1
W
Bellona
zacisubergey
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,448
Damage
13,373
24,925
Taken
29,343
12,651
Mitigated
14,390
9,969
Healing
11,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
1,020
275
0
1,072
2,472
854
0
0
2,472
35,812
1,023
W
3,696
2,455
0
2,819
6,478
2,103
0
0
6,437
0
24,128
L
2,653
959
0
673
6,392
3,840
0
894
5,498
17,207
0
W
3,697
1,434
0
750
4,163
1,221
0
1,771
1,998
0
31,386
W
2,389
795
134
1,990
4,716
3,726
0
1,640
2,890
11,969
2,190
L
Arachne
1,374
908
0
2,435
5,997
1,911
0
747
5,250
0
24,735
L
Ao Kuang
UC_Sim
Ao Kuang
1,338
588
0
2,044
4,925
1,490
0
1,326
3,599
13,087
0
L
Sun Wukong
omniscient_news2
Sun Wukong
2,560
630
0
1,732
5,203
2,331
0
273
4,891
0
33,370
L
5,448
1,814
0
4,236
6,826
4,818
0
0
6,339
0
31,265
W
Bellona
zacisubergey
Bellona
3,646
1,361
0
3,204
7,096
4,747
0
0
6,636
0
28,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,287
Gold Earned
21,888
244
Minions Killed
232
0
Camps Cleared
0
785,823
Distance Traveled
740,148
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
5,017
717
77
11
0
141,190
2
W
Arachne
4,377
625
41
6
0
180,832
1
L
Atlas
4,006
572
20
3
0
123,187
2
W
Skadi
4,566
652
53
8
0
146,298
4
W
Fafnir
4,975
711
23
3
0
165,769
2
L
Arachne
4,169
596
53
8
0
163,378
0
L
Ao Kuang
3,679
526
29
4
0
115,783
0
L
Sun Wukong
5,024
718
65
9
0
181,108
0
L
Bellona
5,010
716
65
9
0
156,692
0
W
Bellona
4,352
622
50
7
0
151,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role