Player Matchup

Vulcan
Vulcan
Geycom
Vulcan
Level 125
God Stats
6W - 11L
1,366 SR
Queue Stats
101W - 106L
1,591 Elo+
Solo
Apollo
Apollo
SaltyNutters
Apollo
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
251W - 246L
1,524 Elo+
Solo
Sun Wukong
Sun Wukong
WombatKing74
Sun Wukong
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 72L
1,518 Elo+
Solo
Team Averages
Level 133
1,455 SR
1,544 Elo+

VS

Team Averages
Level 135
1,746 SR
1,564 Elo+
Cthulhu
Cthulhu
Artorias Abysss
Cthulhu
Level 193
God Stats
10W - 3L
1,909 SR
Queue Stats
127W - 118L
1,594 Elo+
Solo
Loki
Loki
Get A Job Bob
Loki
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,552 Elo+
Party 1
Sol
Sol
Get A Job Frank
Sol
Level 124
God Stats
1W - 2L
1,830 SR
Queue Stats
82W - 69L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Geycom
Vulcan
11
3 / 3 / 0
6,968
871
6,830
6,826
2,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
6
0 / 3 / 1
4,999
625
1,695
3,460
1,193
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Sun Wukong
WombatKing74
Sun Wukong
10
1 / 2 / 2
6,049
756
6,051
9,015
10,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 1
7,184
898
7,274
8,031
5,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 5
5,996
750
4,343
6,185
2,707
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

12
1 / 0 / 7
6,625
828
5,388
6,153
2,022
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
8
8
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
2
1
3.25
W
1
2
5
1.75
W
1
0
7
4.5
L
Vulcan
Geycom
Vulcan
3
3
0
1
L
Apollo
0
3
1
0.17
L
Sun Wukong
WombatKing74
Sun Wukong
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,576
Damage
17,005
19,301
Taken
20,369
14,160
Mitigated
10,450
2,298
Healing
5,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,274
616
38
1,482
8,031
5,721
0
3,395
4,368
16,817
1,296
W
4,343
1,023
0
349
6,185
2,707
419
1,683
4,382
0
15,463
W
5,388
1,433
0
3,926
6,153
2,022
606
1,735
4,211
25,014
2,134
L
Vulcan
Geycom
Vulcan
6,830
1,758
0
1,070
6,826
2,581
0
3,810
2,363
20,026
499
L
Apollo
1,695
1,046
0
331
3,460
1,193
0
1,937
1,233
0
5,708
L
Sun Wukong
WombatKing74
Sun Wukong
6,051
1,517
0
897
9,015
10,386
0
5,310
3,141
643
14,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,016
Gold Earned
19,805
62
Minions Killed
128
0
Camps Cleared
0
366,495
Distance Traveled
459,903
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,184
898
43
5
0
156,605
0
W
Loki
5,996
750
28
4
0
156,036
0
W
Sol
6,625
828
57
7
0
147,262
0
L
Vulcan
6,968
871
37
5
0
162,350
0
L
Apollo
4,999
625
8
1
0
51,310
0
L
Sun Wukong
6,049
756
17
2
0
152,835
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role