Player Matchup

Baba Yaga
Baba Yaga
BBGUNZ314
Baba Yaga
Level 187
God Stats
6W - 4L
1,682 SR
Queue Stats
275W - 293L
1,533 Elo+
Party 1
Achilles
Achilles
H0LdDaTHoMiE
Achilles
Level 100
God Stats
8W - 5L
1,589 SR
Queue Stats
218W - 207L
1,469 Elo+
Party 1
Geb
Geb
HairyBarrys58
Geb
Level 118
God Stats
3W - 3L
1,658 SR
Queue Stats
104W - 91L
1,450 Elo+
Solo
Tyr
Tyr
I AM DA BAIT
Tyr
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 44L
1,455 Elo+
Solo
Terra
Terra
Spacellama8193
Terra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,321 Elo+
Solo
Team Averages
Level 112
1,586 SR
1,446 Elo+

VS

Team Averages
Level 124
1,611 SR
1,478 Elo+
Horus
Horus
BlueUrM1ND
Horus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 40L
1,486 Elo+
Solo
Atlas
Atlas
CChronus
Atlas
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,463 Elo+
Solo
Merlin
Merlin
Deestroy7793
Merlin
Level 148
God Stats
3W - 0L
1,862 SR
Queue Stats
229W - 243L
1,460 Elo+
Solo
Sol
Sol
Def_Iz_Ur_Gift
Sol
Level 155
God Stats
1W - 0L
1,695 SR
Queue Stats
52W - 55L
1,473 Elo+
Solo
He Bo
He Bo
GodxHand
He Bo
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 53L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
BBGUNZ314
Baba Yaga
17
0 / 1 / 4
9,440
590
19,331
9,634
5,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
H0LdDaTHoMiE
Achilles
16
2 / 2 / 2
9,395
587
13,524
22,168
23,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 3 / 4
9,920
620
13,497
20,460
24,148
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 5 / 2
9,357
585
15,200
24,184
32,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

15
0 / 3 / 3
8,454
528
1,938
9,995
6,035
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
16
1 / 1 / 13
11,108
694
11,440
21,005
19,915
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Atlas
CChronus
Atlas
18
3 / 1 / 10
12,059
754
15,320
20,718
25,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
20
5 / 0 / 8
11,783
736
13,301
8,199
5,153
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

19
3 / 0 / 11
11,370
711
20,722
15,673
9,536
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
GodxHand
He Bo
18
2 / 2 / 11
10,817
676
16,898
14,258
8,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
4
Kills
14
14
Deaths
4
15
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
BBGUNZ314
Baba Yaga
0
1
4
2
W
Horus
1
1
13
7.5
W
Atlas
CChronus
Atlas
3
1
10
8
W
Merlin
5
0
8
9
W
3
0
11
8.5
W
He Bo
GodxHand
He Bo
2
2
11
3.75
L
Achilles
H0LdDaTHoMiE
Achilles
2
2
2
1.5
L
0
3
4
0.67
L
2
5
2
0.6
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,490
Damage
77,681
86,441
Taken
79,853
90,765
Mitigated
68,549
32,866
Healing
35,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
BBGUNZ314
Baba Yaga
19,331
917
2,733
3,696
9,634
5,164
0
7,969
1,665
52,038
0
W
Horus
11,440
5,294
9,076
6,948
21,005
19,915
353
9,816
10,708
0
17,033
W
Atlas
CChronus
Atlas
15,320
4,578
1,424
2,659
20,718
25,509
616
7,611
12,586
23,610
3,175
W
Merlin
13,301
588
2,383
1,016
8,199
5,153
712
3,288
4,700
40,757
0
W
20,722
4,114
3,859
5,502
15,673
9,536
2,409
6,902
8,446
40,415
2,591
W
He Bo
GodxHand
He Bo
16,898
676
812
2,175
14,258
8,436
553
7,004
6,928
31,934
1,344
L
Achilles
H0LdDaTHoMiE
Achilles
13,524
1,814
1,138
9,987
22,168
23,403
0
14,969
7,199
0
22,662
L
13,497
660
2,676
4,760
20,460
24,148
0
15,824
4,636
23,851
0
L
15,200
611
1,906
3,538
24,184
32,015
0
17,004
7,180
0
25,402
L
1,938
348
2,178
254
9,995
6,035
0
7,506
2,489
4,751
266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,566
Gold Earned
57,137
143
Minions Killed
189
0
Camps Cleared
0
1,432,426
Distance Traveled
1,656,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
9,440
590
67
4
0
271,999
0
W
Horus
11,108
694
21
1
0
322,864
0
W
Atlas
12,059
754
29
2
0
327,513
0
W
Merlin
11,783
736
51
3
0
341,125
0
W
Sol
11,370
711
57
4
0
338,262
0
W
He Bo
10,817
676
31
2
0
326,298
0
L
Achilles
9,395
587
28
2
0
287,559
0
L
Geb
9,920
620
16
1
0
289,978
0
L
Tyr
9,357
585
19
1
0
329,149
0
L
Terra
8,454
528
13
1
0
253,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role