Player Matchup

Bacchus
Bacchus
LonelyDarness
Bacchus
Level 141
God Stats
1W - 2L
1,522 SR
Queue Stats
150W - 141L
1,541 Elo+
Party 2
Lancelot
Lancelot
NXS_Silver10
Lancelot
Level 106
God Stats
6W - 4L
1,581 SR
Queue Stats
222W - 219L
1,488 Elo+
Party 1
Heimdallr
Heimdallr
Robethean
Heimdallr
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,379 Elo+
Party 2
Zhong Kui
Zhong Kui
TotiMateo_
Zhong Kui
Level 101
God Stats
26W - 14L
1,647 SR
Queue Stats
114W - 102L
1,446 Elo+
Party 1
Anubis
Anubis
sanynahy3105
Anubis
Level 99
God Stats
5W - 6L
1,524 SR
Queue Stats
162W - 163L
1,455 Elo+
Party 1
Team Averages
Level 100
1,555 SR
1,462 Elo+

VS

Team Averages
Level 142
1,645 SR
1,506 Elo+
Zhong Kui
Zhong Kui
DaDizzyDrunkDude
Zhong Kui
Level 159
God Stats
20W - 12L
1,619 SR
Queue Stats
95W - 84L
1,492 Elo+
Party 3
Baba Yaga
Baba Yaga
MRod41
Baba Yaga
Level 120
God Stats
4W - 0L
1,920 SR
Queue Stats
164W - 146L
1,449 Elo+
Solo
Arachne
Arachne
Monster Wizar
Arachne
Level 103
God Stats
27W - 12L
1,674 SR
Queue Stats
158W - 127L
1,545 Elo+
Solo
Charybdis
Charybdis
alflopezcar
Charybdis
Level 181
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 106L
1,509 Elo+
Solo
Anubis
Anubis
vYeti_-
Anubis
Level 147
God Stats
6W - 6L
1,515 SR
Queue Stats
131W - 121L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
0 / 4 / 3
8,266
435
6,893
18,750
22,417
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
NXS_Silver10
Lancelot
15
3 / 2 / 2
9,145
481
7,318
14,416
14,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Heimdallr
Robethean
Heimdallr
16
0 / 2 / 1
8,901
468
4,837
10,820
5,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
TotiMateo_
Zhong Kui
15
3 / 2 / 1
9,242
486
8,729
16,597
10,822
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anubis
17
6 / 5 / 1
10,433
549
18,485
16,070
8,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
15
3 / 2 / 6
9,546
502
11,429
15,289
13,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Baba Yaga
MRod41
Baba Yaga
17
1 / 4 / 3
10,717
564
10,782
10,350
4,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Arachne
18
3 / 2 / 6
10,399
547
10,783
22,453
8,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
alflopezcar
Charybdis
18
3 / 0 / 3
11,073
583
9,327
11,427
3,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Anubis
vYeti_-
Anubis
17
5 / 4 / 0
10,095
531
13,407
11,055
4,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
12
Kills
15
15
Deaths
12
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
3
2
6
3
L
Bacchus
0
4
3
0.38
W
Baba Yaga
MRod41
Baba Yaga
1
4
3
0.63
W
Arachne
3
2
6
3
L
Lancelot
NXS_Silver10
Lancelot
3
2
2
2
L
Heimdallr
Robethean
Heimdallr
0
2
1
0.25
L
Zhong Kui
TotiMateo_
Zhong Kui
3
2
1
1.75
W
Charybdis
alflopezcar
Charybdis
3
0
3
4.5
L
Anubis
6
5
1
1.3
W
Anubis
vYeti_-
Anubis
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,262
Damage
55,728
76,653
Taken
70,574
61,630
Mitigated
34,172
23,678
Healing
26,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
11,429
886
90
5,134
15,289
13,393
0
8,702
6,587
54,144
870
L
Bacchus
6,893
741
0
4,837
18,750
22,417
0
8,070
10,528
23,312
4,083
W
Baba Yaga
MRod41
Baba Yaga
10,782
36
0
2,085
10,350
4,028
78
2,989
6,658
75,843
610
W
Arachne
10,783
7,987
0
11,287
22,453
8,315
0
9,143
13,128
0
104,472
L
Lancelot
NXS_Silver10
Lancelot
7,318
903
0
3,391
14,416
14,384
0
7,497
6,919
0
55,837
L
Heimdallr
Robethean
Heimdallr
4,837
2,426
0
4,807
10,820
5,189
0
2,458
8,362
0
88,866
L
Zhong Kui
TotiMateo_
Zhong Kui
8,729
338
0
5,539
16,597
10,822
0
9,516
6,053
54,615
3,057
W
Charybdis
alflopezcar
Charybdis
9,327
3,704
0
6,259
11,427
3,569
2,911
4,782
6,645
0
93,556
L
Anubis
18,485
481
0
5,104
16,070
8,818
0
6,522
9,332
103,463
0
W
Anubis
vYeti_-
Anubis
13,407
213
0
2,063
11,055
4,867
0
7,477
3,578
70,956
864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,987
Gold Earned
51,830
553
Minions Killed
611
0
Camps Cleared
0
1,802,678
Distance Traveled
1,820,337
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,546
502
72
4
0
348,937
3
L
Bacchus
8,266
435
37
2
0
370,292
5
W
Baba Yaga
10,717
564
133
7
0
339,840
0
W
Arachne
10,399
547
129
7
0
470,337
1
L
Lancelot
9,145
481
93
5
0
349,281
0
L
Heimdallr
8,901
468
153
8
0
342,889
0
L
Zhong Kui
9,242
486
112
6
0
379,750
0
W
Charybdis
11,073
583
168
9
0
349,369
6
L
Anubis
10,433
549
158
8
0
360,466
0
W
Anubis
10,095
531
109
6
0
311,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role