Player Matchup

Tsukuyomi
Tsukuyomi
Happycoin
Tsukuyomi
Level 128
God Stats
10W - 2L
1,873 SR
Queue Stats
14W - 10L
1,670 Elo+
Party 1
Horus
Horus
NiceGuy1510
Horus
Level 43
God Stats
7W - 1L
1,873 SR
Queue Stats
11W - 6L
1,753 Elo+
Party 1
Anubis
Anubis
OMGItsCopyCat
Anubis
Level 142
God Stats
4W - 0L
1,873 SR
Queue Stats
14W - 9L
1,670 Elo+
Party 1
Team Averages
Level 104
1,873 SR
1,698 Elo+

VS

Team Averages
Level 119
1,665 SR
1,541 Elo+
Morgan Le Fay
Morgan Le Fay
AskedSpark240
Morgan Le Fay
Level 128
God Stats
26W - 20L
1,664 SR
Queue Stats
204W - 184L
1,585 Elo+
Solo
Chiron
Chiron
KOKAINKURT
Chiron
Level 127
God Stats
10W - 9L
1,645 SR
Queue Stats
55W - 44L
1,559 Elo+
Solo
Sobek
Sobek
Moekefoek
Sobek
Level 101
God Stats
1W - 1L
1,687 SR
Queue Stats
21W - 28L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Happycoin
Tsukuyomi
16
1 / 0 / 5
9,842
703
15,228
11,322
6,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
1 / 0 / 5
9,627
688
6,104
11,918
12,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
4 / 2 / 1
9,856
704
12,231
12,185
6,746
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AskedSpark240
Morgan Le Fay
15
1 / 2 / 1
9,370
669
12,788
10,046
3,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chiron
KOKAINKURT
Chiron
15
1 / 0 / 1
9,252
661
9,212
10,889
3,460
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Sobek
Moekefoek
Sobek
14
0 / 4 / 2
8,580
613
6,008
16,833
16,659
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
6
Kills
2
2
Deaths
6
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
AskedSpark240
Morgan Le Fay
1
2
1
0.75
W
Tsukuyomi
Happycoin
Tsukuyomi
1
0
5
3.5
L
Chiron
KOKAINKURT
Chiron
1
0
1
1.5
L
Sobek
Moekefoek
Sobek
0
4
2
0.25
W
1
0
5
3.5
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,563
Damage
28,008
35,425
Taken
37,768
25,170
Mitigated
23,886
10,679
Healing
12,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
AskedSpark240
Morgan Le Fay
12,788
669
0
2,778
10,046
3,767
0
2,349
7,542
38,839
0
W
Tsukuyomi
Happycoin
Tsukuyomi
15,228
3,384
0
1,401
11,322
6,232
0
4,661
6,219
0
50,432
L
Chiron
KOKAINKURT
Chiron
9,212
1,676
1,116
4,944
10,889
3,460
0
5,298
5,497
0
53,102
L
Sobek
Moekefoek
Sobek
6,008
349
0
3,750
16,833
16,659
0
4,583
11,556
14,171
902
W
6,104
2,379
1,604
4,278
11,918
12,192
0
5,504
5,838
0
12,753
W
12,231
621
130
3,266
12,185
6,746
0
6,657
4,737
61,347
712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,325
Gold Earned
27,202
184
Minions Killed
185
0
Camps Cleared
0
910,581
Distance Traveled
814,058
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,370
669
68
5
0
274,821
0
W
Tsukuyomi
9,842
703
74
5
0
335,795
0
L
Chiron
9,252
661
93
7
0
273,487
1
L
Sobek
8,580
613
24
2
0
265,750
3
W
Horus
9,627
688
28
2
0
307,521
0
W
Anubis
9,856
704
82
6
0
267,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role