Player Matchup

Janus
Janus
Ascorgath
Janus
Level 147
God Stats
3W - 8L
1,175 SR
Queue Stats
156W - 157L
1,465 Elo+
Solo
Gilgamesh
Gilgamesh
FetkoCikulin
Gilgamesh
Level 158
God Stats
24W - 1L
1,910 SR
Queue Stats
80W - 1L
2,290 Elo+
Party 1
Cthulhu
Cthulhu
Sivenka
Cthulhu
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 22L
1,807 Elo+
Party 1
Team Averages
Level 138
1,528 SR
1,854 Elo+

VS

Team Averages
Level 109
1,598 SR
1,463 Elo+
Anubis
Anubis
GrandeToros
Anubis
Level 89
God Stats
40W - 22L
1,643 SR
Queue Stats
173W - 138L
1,498 Elo+
Solo
Ne Zha
Ne Zha
Quazar3846
Ne Zha
Level 150
God Stats
1W - 2L
1,222 SR
Queue Stats
145W - 149L
1,546 Elo+
Solo
Baron Samedi
Baron Samedi
SPAYZYISWASHD
Baron Samedi
Level 89
God Stats
0W - 1L
1,930 SR
Queue Stats
5W - 8L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Ascorgath
Janus
18
11 / 1 / 6
13,448
897
12,827
9,828
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Gilgamesh
FetkoCikulin
Gilgamesh
16
7 / 0 / 11
11,603
774
14,119
15,571
16,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Sivenka
Cthulhu
15
1 / 1 / 17
10,804
720
9,126
15,782
17,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
0 / 5 / 2
9,306
620
10,132
15,830
7,769
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Quazar3846
Ne Zha
15
2 / 8 / 0
10,364
691
8,886
15,599
11,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
SPAYZYISWASHD
Baron Samedi
11
0 / 6 / 1
8,377
558
5,178
11,607
7,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
5
19
Kills
2
2
Deaths
19
34
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
Ascorgath
Janus
11
1
6
14
W
Gilgamesh
FetkoCikulin
Gilgamesh
7
0
11
12.5
L
Anubis
0
5
2
0.2
L
Ne Zha
Quazar3846
Ne Zha
2
8
0
0.25
L
Baron Samedi
SPAYZYISWASHD
Baron Samedi
0
6
1
0.08
W
Cthulhu
Sivenka
Cthulhu
1
1
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,072
Damage
24,196
41,181
Taken
43,036
37,376
Mitigated
26,498
7,454
Healing
6,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Ascorgath
Janus
12,827
602
0
1,240
9,828
3,755
1,189
2,914
6,338
65,034
102
W
Gilgamesh
FetkoCikulin
Gilgamesh
14,119
2,897
0
2,268
15,571
16,028
897
6,692
8,457
0
40,633
L
Anubis
10,132
104
132
2,430
15,830
7,769
0
8,541
6,483
40,135
818
L
Ne Zha
Quazar3846
Ne Zha
8,886
1,744
0
1,711
15,599
11,545
0
6,948
7,883
0
30,686
L
Baron Samedi
SPAYZYISWASHD
Baron Samedi
5,178
102
428
2,194
11,607
7,184
0
5,073
5,850
23,870
513
W
Cthulhu
Sivenka
Cthulhu
9,126
568
629
3,317
15,782
17,593
681
5,615
9,791
37,244
1,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,855
Gold Earned
28,047
198
Minions Killed
142
0
Camps Cleared
0
858,935
Distance Traveled
634,833
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,448
897
105
7
0
292,649
0
W
Gilgamesh
11,603
774
40
3
0
297,369
0
L
Anubis
9,306
620
74
5
0
243,131
4
L
Ne Zha
10,364
691
33
2
0
219,765
0
L
Baron Samedi
8,377
558
35
2
0
171,937
0
W
Cthulhu
10,804
720
53
4
0
268,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role