Player Matchup

Sun Wukong
Sun Wukong
BJP
Sun Wukong
Level 125
God Stats
3W - 1L
1,671 SR
Queue Stats
71W - 80L
1,448 Elo+
Solo
Kali
Kali
JASEWAPROFANADOR
Kali
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 57L
1,514 Elo+
Solo
Freya
Freya
MrMoriton
Freya
Level 160
God Stats
2W - 1L
1,512 SR
Queue Stats
120W - 104L
1,579 Elo+
Party 1
Merlin
Merlin
evolutsionshaze
Merlin
Level 155
God Stats
3W - 3L
1,484 SR
Queue Stats
358W - 376L
1,490 Elo+
Solo
Hel
Hel
psyxo
Hel
Level 202
God Stats
4W - 0L
1,893 SR
Queue Stats
114W - 104L
1,603 Elo+
Party 1
Team Averages
Level 149
1,612 SR
1,527 Elo+

VS

Team Averages
Level 133
1,531 SR
1,489 Elo+
Yemoja
Yemoja
Canayo
Yemoja
Level 159
God Stats
11W - 4L
1,799 SR
Queue Stats
366W - 401L
1,451 Elo+
Solo
Cernunnos
Cernunnos
Muluzi
Cernunnos
Level 158
God Stats
0W - 1L
1,833 SR
Queue Stats
183W - 176L
1,488 Elo+
Solo
Loki
Loki
POC4sTr4nC4S
Loki
Level 99
God Stats
5W - 5L
1,446 SR
Queue Stats
181W - 185L
1,485 Elo+
Solo
Kukulkan
Kukulkan
TonyG8
Kukulkan
Level 108
God Stats
0W - 2L
1,309 SR
Queue Stats
127W - 120L
1,534 Elo+
Solo
Jing Wei
Jing Wei
mavilady
Jing Wei
Level 140
God Stats
0W - 1L
1,266 SR
Queue Stats
77W - 84L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BJP
Sun Wukong
15
1 / 6 / 5
10,083
720
6,928
18,558
18,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
8 / 5 / 10
13,158
940
14,366
26,096
13,091
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Freya
MrMoriton
Freya
18
3 / 3 / 14
11,413
815
19,657
22,238
11,331
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

19
5 / 5 / 13
12,067
862
17,958
14,229
6,567
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
psyxo
Hel
18
6 / 2 / 12
11,781
842
9,447
13,606
12,746
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Canayo
Yemoja
19
2 / 2 / 14
10,677
763
4,871
14,966
12,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
Muluzi
Cernunnos
18
6 / 7 / 11
11,013
787
20,813
17,662
7,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 3 / 10
9,504
679
12,993
10,527
4,025
Kukulkan
TonyG8
Kukulkan
19
5 / 4 / 12
11,220
801
23,647
17,203
7,570
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
mavilady
Jing Wei
15
4 / 7 / 7
9,679
691
10,430
15,056
5,535
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
75
23
Kills
21
21
Deaths
23
54
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BJP
Sun Wukong
1
6
5
0.58
L
Yemoja
Canayo
Yemoja
2
2
14
4.5
W
8
5
10
2.6
W
Freya
MrMoriton
Freya
3
3
14
3.33
L
Cernunnos
Muluzi
Cernunnos
6
7
11
1.64
L
4
3
10
3
L
Kukulkan
TonyG8
Kukulkan
5
4
12
2.75
W
5
5
13
2.3
L
Jing Wei
mavilady
Jing Wei
4
7
7
1.07
W
Hel
psyxo
Hel
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,356
Damage
72,754
94,727
Taken
75,414
62,031
Mitigated
37,681
50,554
Healing
28,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BJP
Sun Wukong
6,928
402
684
2,462
18,558
18,296
1,739
6,040
12,518
0
28,306
L
Yemoja
Canayo
Yemoja
4,871
2,178
17,176
5,558
14,966
12,658
210
8,475
5,822
7,766
1,571
W
14,366
7,527
1,456
11,784
26,096
13,091
1,877
6,565
19,531
0
23,828
W
Freya
MrMoriton
Freya
19,657
5,302
909
5,248
22,238
11,331
1,781
7,058
15,180
35,176
296
L
Cernunnos
Muluzi
Cernunnos
20,813
10,851
108
798
17,662
7,893
0
10,500
6,642
0
42,436
L
12,993
1,273
619
307
10,527
4,025
0
5,501
4,652
0
23,558
L
Kukulkan
TonyG8
Kukulkan
23,647
1,882
1,092
798
17,203
7,570
225
10,222
6,360
47,438
1,580
W
17,958
406
640
544
14,229
6,567
1,534
3,641
10,588
38,834
698
L
Jing Wei
mavilady
Jing Wei
10,430
7,979
505
1,135
15,056
5,535
888
8,761
5,653
0
14,101
W
Hel
psyxo
Hel
9,447
851
19,098
7,729
13,606
12,746
803
3,607
9,999
19,443
663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,502
Gold Earned
52,093
177
Minions Killed
149
0
Camps Cleared
0
1,312,096
Distance Traveled
1,028,357
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,083
720
44
3
0
244,126
0
L
Yemoja
10,677
763
11
1
0
206,421
0
W
Kali
13,158
940
18
1
0
286,922
0
W
Freya
11,413
815
37
3
0
269,868
0
L
Cernunnos
11,013
787
44
3
0
184,924
0
L
Loki
9,504
679
21
2
0
188,144
0
L
Kukulkan
11,220
801
65
5
0
243,218
0
W
Merlin
12,067
862
45
3
0
240,060
0
L
Jing Wei
9,679
691
8
1
0
205,650
0
W
Hel
11,781
842
33
2
0
271,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role