Player Matchup

Izanami
Izanami
Chunkard
Izanami
Level 119
God Stats
5W - 1L
1,739 SR
Queue Stats
268W - 239L
1,548 Elo+
Party 1
Hel
Hel
PlushyBear
Hel
Level 73
God Stats
52W - 27L
1,713 SR
Queue Stats
218W - 199L
1,524 Elo+
Party 1
Atlas
Atlas
SortaSaucy
Atlas
Level 83
God Stats
16W - 8L
1,692 SR
Queue Stats
278W - 262L
1,521 Elo+
Party 1
Fenrir
Fenrir
Teijii
Fenrir
Level 60
God Stats
5W - 5L
1,534 SR
Queue Stats
192W - 185L
1,480 Elo+
Party 1
Bellona
Bellona
XUnforgivenPain
Bellona
Level 139
God Stats
6W - 5L
1,700 SR
Queue Stats
161W - 149L
1,542 Elo+
Party 1
Team Averages
Level 95
1,676 SR
1,523 Elo+

VS

Team Averages
Level 105
1,773 SR
1,552 Elo+
Scylla
Scylla
BlueprintV2
Scylla
Level 62
God Stats
3W - 1L
1,985 SR
Queue Stats
61W - 69L
1,538 Elo+
Party 3
Jormungandr
Jormungandr
Deathbear86357
Jormungandr
Level 106
God Stats
1W - 1L
1,797 SR
Queue Stats
18W - 21L
1,534 Elo+
Party 2
Osiris
Osiris
Sandman0503
Osiris
Level 109
God Stats
0W - 6L
1,730 SR
Queue Stats
42W - 35L
1,572 Elo+
Party 2
Cthulhu
Cthulhu
Toastiie45
Cthulhu
Level 107
God Stats
27W - 19L
1,624 SR
Queue Stats
84W - 80L
1,521 Elo+
Party 2
Ullr
Ullr
ZeratuSkull
Ullr
Level 140
God Stats
0W - 1L
1,728 SR
Queue Stats
89W - 71L
1,596 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chunkard
Izanami
11
1 / 1 / 1
5,935
540
6,734
7,689
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 0 / 0
7,078
643
3,373
3,215
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
10
0 / 1 / 2
5,954
541
6,716
8,857
6,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Teijii
Fenrir
10
1 / 0 / 0
5,326
484
2,638
6,653
2,701
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 0 / 0
7,488
681
6,666
11,000
7,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
0 / 0 / 0
6,003
546
1,294
2,917
909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
Deathbear86357
Jormungandr
9
0 / 3 / 0
5,311
483
3,511
9,115
7,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Osiris
10
0 / 0 / 1
5,497
500
1,667
7,350
3,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Toastiie45
Cthulhu
10
1 / 1 / 1
5,942
540
6,778
11,004
8,755
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 1 / 1
5,233
476
3,892
8,709
3,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
5
Kills
2
2
Deaths
5
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
0
0
0
W
Izanami
Chunkard
Izanami
1
1
1
1.5
L
Jormungandr
Deathbear86357
Jormungandr
0
3
0
0
W
0
0
0
0
L
Osiris
0
0
1
0.5
W
Atlas
0
1
2
1
W
Fenrir
Teijii
Fenrir
1
0
0
1
L
Cthulhu
Toastiie45
Cthulhu
1
1
1
1.5
W
3
0
0
3
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,127
Damage
17,142
37,414
Taken
39,095
21,292
Mitigated
24,074
20,457
Healing
11,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
1,294
272
0
250
2,917
909
0
784
2,133
54,648
853
W
Izanami
Chunkard
Izanami
6,734
4,548
0
3,066
7,689
3,223
0
3,646
4,043
0
57,068
L
Jormungandr
Deathbear86357
Jormungandr
3,511
2,091
0
900
9,115
7,148
0
0
9,115
30,242
437
W
3,373
217
218
1,840
3,215
1,039
0
813
2,300
69,329
988
L
Osiris
1,667
753
0
4,380
7,350
3,817
0
2,457
4,893
0
48,109
W
Atlas
6,716
2,759
0
2,205
8,857
6,799
0
2,973
5,884
21,179
1,362
W
Fenrir
Teijii
Fenrir
2,638
575
0
4,346
6,653
2,701
0
391
6,182
0
36,081
L
Cthulhu
Toastiie45
Cthulhu
6,778
676
1,354
3,341
11,004
8,755
0
2,847
8,157
29,063
1,097
W
6,666
3,313
0
8,782
11,000
7,530
0
3,375
7,625
0
61,323
L
3,892
2,036
0
1,209
8,709
3,445
0
3,286
5,423
0
39,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,781
Gold Earned
27,986
427
Minions Killed
349
0
Camps Cleared
0
1,148,464
Distance Traveled
1,094,944
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,003
546
108
10
0
218,405
0
W
Izanami
5,935
540
101
9
0
205,015
0
L
Jormungandr
5,311
483
59
5
0
183,388
0
W
Hel
7,078
643
132
12
0
233,367
0
L
Osiris
5,497
500
81
7
0
270,429
0
W
Atlas
5,954
541
24
2
0
218,045
2
W
Fenrir
5,326
484
59
5
0
273,043
0
L
Cthulhu
5,942
540
34
3
0
225,572
0
W
Bellona
7,488
681
111
10
0
218,994
0
L
Ullr
5,233
476
67
6
0
197,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role