Player Matchup

Sylvanus
Sylvanus
JerJerBaby
Sylvanus
Level 144
God Stats
1W - 1L
1,668 SR
Queue Stats
17W - 21L
1,485 Elo+
Party 3
Scylla
Scylla
MeekoBombay
Scylla
Level 171
God Stats
1W - 3L
1,320 SR
Queue Stats
128W - 115L
1,650 Elo+
Solo
Nut
Nut
Schultys
Nut
Level 103
God Stats
6W - 5L
1,574 SR
Queue Stats
27W - 23L
1,507 Elo+
Party 3
Bellona
Bellona
iOptimize
Bellona
Level 178
God Stats
1W - 0L
1,722 SR
Queue Stats
19W - 14L
1,571 Elo+
Party 2
Maman Brigitte
Maman Brigitte
madbomber27
Maman Brigitte
Level 190
God Stats
4W - 4L
1,504 SR
Queue Stats
38W - 29L
1,582 Elo+
Party 2
Team Averages
Level 157
1,558 SR
1,559 Elo+

VS

Team Averages
Level 123
1,590 SR
1,555 Elo+
Cernunnos
Cernunnos
AdrianzotheOps
Cernunnos
Level 129
God Stats
25W - 18L
1,412 SR
Queue Stats
148W - 139L
1,525 Elo+
Party 1
Nemesis
Nemesis
Gëmînïs
Nemesis
Level 99
God Stats
2W - 1L
1,839 SR
Queue Stats
60W - 51L
1,589 Elo+
Solo
Set
Set
LipsyStick
Set
Level 154
God Stats
0W - 2L
1,482 SR
Queue Stats
83W - 86L
1,502 Elo+
Solo
Zeus
Zeus
Orlando432102
Zeus
Level 87
God Stats
1W - 1L
1,714 SR
Queue Stats
167W - 139L
1,524 Elo+
Party 1
Fenrir
Fenrir
Sithilia
Fenrir
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 52L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JerJerBaby
Sylvanus
12
2 / 5 / 6
7,474
534
7,961
17,835
15,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
16
4 / 2 / 5
9,213
658
8,833
6,184
2,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 3 / 1
7,296
521
4,884
8,858
3,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
iOptimize
Bellona
15
7 / 1 / 4
9,464
676
14,887
20,211
19,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Maman Brigitte
madbomber27
Maman Brigitte
15
4 / 1 / 7
8,425
602
4,063
12,616
4,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AdrianzotheOps
Cernunnos
15
3 / 1 / 5
8,535
610
12,821
12,172
5,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Gëmînïs
Nemesis
12
0 / 5 / 1
7,309
522
9,339
14,501
7,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 3 / 0
6,843
489
5,080
14,488
7,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
1 / 4 / 2
7,613
544
5,754
8,940
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Sithilia
Fenrir
12
5 / 5 / 3
7,595
543
7,046
14,663
13,609
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
17
Kills
12
12
Deaths
18
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AdrianzotheOps
Cernunnos
3
1
5
5.5
L
Nemesis
Gëmînïs
Nemesis
0
5
1
0.1
W
Sylvanus
JerJerBaby
Sylvanus
2
5
6
1
L
3
3
0
1
W
Scylla
4
2
5
3.25
L
1
4
2
0.5
W
0
3
1
0.17
L
Fenrir
Sithilia
Fenrir
5
5
3
1.3
W
Bellona
iOptimize
Bellona
7
1
4
9
W
Maman Brigitte
madbomber27
Maman Brigitte
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,628
Damage
40,040
65,704
Taken
64,764
45,442
Mitigated
37,125
23,624
Healing
17,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AdrianzotheOps
Cernunnos
12,821
5,680
0
6,427
12,172
5,458
0
3,312
8,860
0
80,729
L
Nemesis
Gëmînïs
Nemesis
9,339
2,647
0
4,232
14,501
7,672
0
874
13,627
0
56,206
W
Sylvanus
JerJerBaby
Sylvanus
7,961
2,889
964
3,916
17,835
15,438
0
1,223
16,612
32,999
14,409
L
5,080
1,991
0
4,702
14,488
7,236
0
3,878
10,610
0
54,296
W
Scylla
8,833
365
0
610
6,184
2,437
0
2,894
3,290
79,032
0
L
5,754
930
0
385
8,940
3,150
0
5,419
3,521
60,807
408
W
4,884
2,972
0
1,206
8,858
3,520
0
16
8,842
0
48,278
L
Fenrir
Sithilia
Fenrir
7,046
1,336
0
1,692
14,663
13,609
0
7,005
7,658
601
30,130
W
Bellona
iOptimize
Bellona
14,887
6,064
0
11,082
20,211
19,557
59
1,916
17,478
234
68,364
W
Maman Brigitte
madbomber27
Maman Brigitte
4,063
779
0
5,846
12,616
4,490
0
519
12,016
54,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,872
Gold Earned
37,895
491
Minions Killed
461
0
Camps Cleared
0
1,376,267
Distance Traveled
1,373,340
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,535
610
114
8
0
271,266
4
L
Nemesis
7,309
522
94
7
0
274,810
0
W
Sylvanus
7,474
534
66
5
0
238,132
0
L
Set
6,843
489
90
6
0
276,446
2
W
Scylla
9,213
658
145
10
0
274,761
0
L
Zeus
7,613
544
116
8
0
264,207
0
W
Nut
7,296
521
89
6
0
255,992
2
L
Fenrir
7,595
543
47
3
0
286,611
1
W
Bellona
9,464
676
114
8
0
294,442
0
W
Maman Brigitte
8,425
602
77
6
0
312,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role