Player Matchup

Anhur
Anhur
 
Anhur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Galaxy_StepSis
Danzaburou
Level 29
God Stats
4W - 0L
1,950 SR
Queue Stats
40W - 29L
1,664 Elo+
Party 2
Osiris
Osiris
IsahiJesus
Osiris
Level 63
God Stats
35W - 22L
1,627 SR
Queue Stats
99W - 90L
1,549 Elo+
Solo
Atlas
Atlas
LASTI5000
Atlas
Level 235
God Stats
4W - 0L
1,787 SR
Queue Stats
269W - 230L
1,598 Elo+
Solo
Yu Huang
Yu Huang
darbessania009
Yu Huang
Level 106
God Stats
2W - 1L
1,743 SR
Queue Stats
39W - 28L
1,633 Elo+
Party 2
Team Averages
Level 111
1,721 SR
1,589 Elo+

VS

Team Averages
Level 142
1,642 SR
1,537 Elo+
King Arthur
King Arthur
Arritay
King Arthur
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
124W - 105L
1,611 Elo+
Solo
Ao Kuang
Ao Kuang
ChefBoyarblack
Ao Kuang
Level 89
God Stats
7W - 12L
1,359 SR
Queue Stats
125W - 112L
1,526 Elo+
Solo
Medusa
Medusa
Jerrywax
Medusa
Level 158
God Stats
1W - 1L
1,755 SR
Queue Stats
78W - 65L
1,517 Elo+
Party 1
He Bo
He Bo
Traumatized XI
He Bo
Level 167
God Stats
6W - 1L
1,921 SR
Queue Stats
181W - 184L
1,552 Elo+
Solo
Ne Zha
Ne Zha
spartanruler526
Ne Zha
Level 144
God Stats
1W - 1L
1,676 SR
Queue Stats
39W - 41L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
2 / 1 / 0
6,557
656
2,322
3,728
1,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Galaxy_StepSis
Danzaburou
12
6 / 0 / 1
7,118
712
3,733
6,189
2,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
IsahiJesus
Osiris
12
2 / 0 / 1
7,153
715
7,814
9,677
6,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Atlas
LASTI5000
Atlas
10
2 / 2 / 5
5,568
557
6,184
8,915
5,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Yu Huang
10
0 / 3 / 4
5,811
581
3,570
5,836
2,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Arritay
King Arthur
10
0 / 3 / 0
5,474
547
4,765
12,166
5,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Ao Kuang
10
3 / 2 / 1
5,460
546
3,562
8,707
2,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Medusa
Jerrywax
Medusa
11
0 / 0 / 1
5,885
589
2,089
3,802
1,234
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 3 / 2
5,924
592
4,997
6,205
1,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 2
4,919
492
2,215
10,445
6,474
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
12
12
Kills
6
6
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
1
0
2
L
King Arthur
Arritay
King Arthur
0
3
0
0
L
Ao Kuang
3
2
1
1.75
W
Danzaburou
Galaxy_StepSis
Danzaburou
6
0
1
6.5
W
Osiris
IsahiJesus
Osiris
2
0
1
2.5
L
Medusa
Jerrywax
Medusa
0
0
1
0.5
W
Atlas
LASTI5000
Atlas
2
2
5
2.25
L
3
3
2
1.33
W
Yu Huang
0
3
4
0.67
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,623
Damage
17,628
34,345
Taken
41,325
18,290
Mitigated
18,562
12,486
Healing
13,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,322
1,568
0
1,515
3,728
1,395
0
328
3,400
0
50,831
L
King Arthur
Arritay
King Arthur
4,765
1,379
0
4,951
12,166
5,862
0
0
12,166
0
42,478
L
Ao Kuang
3,562
883
0
4,016
8,707
2,996
0
1,128
7,579
26,754
660
W
Danzaburou
Galaxy_StepSis
Danzaburou
3,733
1,792
0
2,281
6,189
2,776
684
1,978
4,211
0
60,713
W
Osiris
IsahiJesus
Osiris
7,814
2,581
0
7,440
9,677
6,100
0
0
9,677
0
60,782
L
Medusa
Jerrywax
Medusa
2,089
938
0
1,165
3,802
1,234
0
768
3,034
0
54,364
W
Atlas
LASTI5000
Atlas
6,184
2,550
0
750
8,915
5,671
0
2,267
6,648
21,203
2,530
L
4,997
408
0
535
6,205
1,996
0
3,070
3,135
36,895
802
W
Yu Huang
3,570
525
0
500
5,836
2,348
0
3,645
2,191
31,367
1,102
L
2,215
1,066
0
2,787
10,445
6,474
0
4,344
6,101
0
13,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,207
Gold Earned
27,662
388
Minions Killed
332
0
Camps Cleared
0
1,020,731
Distance Traveled
1,060,822
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,557
656
97
10
0
189,901
0
L
King Arthur
5,474
547
82
8
0
206,721
0
L
Ao Kuang
5,460
546
55
6
0
239,717
0
W
Danzaburou
7,118
712
103
10
0
229,865
1
W
Osiris
7,153
715
97
10
0
223,092
0
L
Medusa
5,885
589
106
11
0
207,176
0
W
Atlas
5,568
557
26
3
0
191,527
2
L
He Bo
5,924
592
69
7
0
198,606
2
W
Yu Huang
5,811
581
65
7
0
186,346
0
L
Ne Zha
4,919
492
20
2
0
208,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role