Player Matchup

Discordia
Discordia
 
Discordia
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
HOLO Conxr
Ne Zha
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,622 Elo+
Solo
Fenrir
Fenrir
LordOf
Fenrir
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,413 Elo+
Party 1
Maui
Maui
coldneedles
Maui
Level 125
God Stats
4W - 7L
1,534 SR
Queue Stats
179W - 153L
1,520 Elo+
Party 4
Sol
Sol
vogatlol
Sol
Level 123
God Stats
0W - 2L
1,312 SR
Queue Stats
181W - 158L
1,520 Elo+
Party 4
Team Averages
Level 120
1,469 SR
1,515 Elo+

VS

Team Averages
Level 112
1,414 SR
1,508 Elo+
Apollo
Apollo
GOATpichi
Apollo
Level 32
God Stats
1W - 1L
1,265 SR
Queue Stats
63W - 73L
1,453 Elo+
Party 3
Arachne
Arachne
Miguelete03
Arachne
Level 123
God Stats
1W - 4L
1,148 SR
Queue Stats
144W - 147L
1,528 Elo+
Party 3
King Arthur
King Arthur
amm2704
King Arthur
Level 149
God Stats
3W - 3L
1,428 SR
Queue Stats
115W - 122L
1,525 Elo+
Party 2
Zeus
Zeus
rubenperez01
Zeus
Level 129
God Stats
5W - 0L
1,715 SR
Queue Stats
103W - 102L
1,535 Elo+
Party 2
Loki
Loki
xEduucs_
Loki
Level 126
God Stats
5W - 5L
1,515 SR
Queue Stats
82W - 92L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
1
0 / 0 / 0
3,125
391
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
HOLO Conxr
Ne Zha
10
0 / 1 / 1
4,721
590
1,418
7,544
3,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
LordOf
Fenrir
8
1 / 1 / 0
4,733
592
4,452
7,930
3,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 0 / 1
5,088
636
2,015
3,670
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

9
1 / 0 / 1
5,219
652
1,479
2,180
592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
GOATpichi
Apollo
6
0 / 1 / 0
3,486
436
345
1,948
582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
Miguelete03
Arachne
8
0 / 1 / 0
4,074
509
361
2,738
1,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
amm2704
King Arthur
10
2 / 1 / 0
5,257
657
4,975
8,179
3,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

9
0 / 1 / 0
4,927
616
1,748
2,570
771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Loki
10
0 / 0 / 0
4,890
611
292
3,772
1,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
2
2
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
0
0
0
W
Apollo
GOATpichi
Apollo
0
1
0
0
L
Ne Zha
HOLO Conxr
Ne Zha
0
1
1
0.5
L
Fenrir
LordOf
Fenrir
1
1
0
1
W
Arachne
Miguelete03
Arachne
0
1
0
0
W
King Arthur
amm2704
King Arthur
2
1
0
2
L
2
0
1
2.5
W
0
1
0
0
L
1
0
1
1.5
W
Loki
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,364
Damage
7,721
21,324
Taken
19,207
9,883
Mitigated
7,085
7,393
Healing
6,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
GOATpichi
Apollo
345
156
0
289
1,948
582
0
897
1,011
0
11,583
L
Ne Zha
HOLO Conxr
Ne Zha
1,418
534
0
1,365
7,544
3,166
0
1,086
6,458
0
34,290
L
Fenrir
LordOf
Fenrir
4,452
1,044
0
4,075
7,930
3,884
0
0
7,930
0
21,177
W
Arachne
Miguelete03
Arachne
361
319
0
598
2,738
1,129
0
1,017
1,627
0
11,129
W
King Arthur
amm2704
King Arthur
4,975
880
0
1,730
8,179
3,465
0
462
7,282
0
32,696
L
2,015
455
0
750
3,670
2,241
0
624
3,046
24,102
1,737
W
1,748
831
0
500
2,570
771
0
759
1,723
35,065
1,073
L
1,479
810
0
1,203
2,180
592
152
0
2,180
32,492
4,006
W
Loki
292
58
0
3,181
3,772
1,138
0
0
3,772
0
43,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,886
Gold Earned
22,634
224
Minions Killed
250
0
Camps Cleared
0
642,998
Distance Traveled
774,196
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
3,125
391
0
0
0
0
0
W
Apollo
3,486
436
12
2
0
99,814
0
L
Ne Zha
4,721
590
61
8
0
172,067
0
L
Fenrir
4,733
592
40
5
0
155,401
0
W
Arachne
4,074
509
34
4
0
149,466
0
W
King Arthur
5,257
657
54
7
0
164,380
1
L
Maui
5,088
636
45
6
0
169,988
2
W
Zeus
4,927
616
65
8
0
153,978
0
L
Sol
5,219
652
78
10
0
145,542
0
W
Loki
4,890
611
85
11
0
206,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role