Player Matchup

Chaac
Chaac
NotNotMason
Chaac
Level 187
God Stats
6W - 2L
1,874 SR
Queue Stats
61W - 28L
1,653 Elo+
Solo
Gilgamesh
Gilgamesh
ROMANATORS4
Gilgamesh
Level 156
God Stats
16W - 3L
1,500 SR
Queue Stats
263W - 91L
1,835 Elo+
Party 1
Merlin
Merlin
Splòte
Merlin
Level 159
God Stats
20W - 5L
1,850 SR
Queue Stats
212W - 76L
1,789 Elo+
Party 1
The Morrigan
The Morrigan
Sοlomon
The Morrigan
Level 201
God Stats
14W - 2L
1,971 SR
Queue Stats
521W - 176L
1,738 Elo+
Party 1
Hachiman
Hachiman
Zoxame
Hachiman
Level 197
God Stats
23W - 7L
1,845 SR
Queue Stats
197W - 52L
1,866 Elo+
Party 1
Team Averages
Level 180
1,808 SR
1,776 Elo+

VS

Team Averages
Level 185
1,667 SR
1,669 Elo+
Achilles
Achilles
Arkatlas
Achilles
Level 188
God Stats
24W - 19L
1,738 SR
Queue Stats
251W - 150L
1,683 Elo+
Party 3
Surtr
Surtr
Ikna
Surtr
Level 199
God Stats
0W - 3L
1,461 SR
Queue Stats
138W - 109L
1,667 Elo+
Party 2
Nut
Nut
Kudaketa
Nut
Level 108
God Stats
13W - 7L
1,698 SR
Queue Stats
139W - 101L
1,681 Elo+
Party 2
Janus
Janus
Spọọner
Janus
Level 199
God Stats
7W - 6L
1,605 SR
Queue Stats
48W - 32L
1,685 Elo+
Party 3
Poseidon
Poseidon
StDk
Poseidon
Level 231
God Stats
2W - 2L
1,835 SR
Queue Stats
82W - 73L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 0
9,351
719
12,027
13,617
12,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
ROMANATORS4
Gilgamesh
14
4 / 0 / 5
7,860
605
9,898
13,475
6,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Splòte
Merlin
13
0 / 3 / 4
7,375
567
4,102
7,622
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

The Morrigan
Sοlomon
The Morrigan
11
2 / 4 / 4
6,210
478
7,593
7,126
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Zoxame
Hachiman
14
3 / 2 / 4
7,924
610
7,718
10,518
3,811
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arkatlas
Achilles
11
5 / 3 / 3
7,120
548
8,401
13,981
13,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Surtr
Ikna
Surtr
12
1 / 4 / 0
6,941
534
7,660
15,171
10,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

13
4 / 3 / 3
7,549
581
9,325
12,097
5,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 0 / 3
7,493
576
4,637
5,941
2,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
StDk
Poseidon
11
0 / 4 / 2
5,937
457
2,414
9,637
3,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
21
14
Kills
10
10
Deaths
14
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
Arkatlas
Achilles
5
3
3
2.17
L
Surtr
Ikna
Surtr
1
4
0
0.25
L
4
3
3
1.83
W
5
1
0
5
W
Gilgamesh
ROMANATORS4
Gilgamesh
4
0
5
6.5
W
Merlin
Splòte
Merlin
0
3
4
0.67
L
0
0
3
1.5
L
Poseidon
StDk
Poseidon
0
4
2
0.25
W
The Morrigan
Sοlomon
The Morrigan
2
4
4
1
W
Hachiman
Zoxame
Hachiman
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,338
Damage
32,437
52,358
Taken
56,827
29,018
Mitigated
34,753
19,477
Healing
15,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Arkatlas
Achilles
8,401
1,517
0
3,914
13,981
13,169
0
3,997
9,984
1,224
24,721
L
Surtr
Ikna
Surtr
7,660
3,120
0
3,779
15,171
10,563
0
0
15,171
2,402
49,216
L
9,325
6,234
0
5,002
12,097
5,108
56
1,924
10,173
0
62,913
W
12,027
3,251
0
8,677
13,617
12,710
0
1,187
12,430
0
93,503
W
Gilgamesh
ROMANATORS4
Gilgamesh
9,898
4,031
0
3,410
13,475
6,139
0
2,913
10,424
0
58,519
W
Merlin
Splòte
Merlin
4,102
237
0
1,191
7,622
2,844
0
1,773
5,725
67,450
0
L
4,637
239
0
2,028
5,941
2,199
0
2,318
3,623
69,613
1,858
L
Poseidon
StDk
Poseidon
2,414
475
0
681
9,637
3,714
0
1,528
8,109
47,636
1,936
W
The Morrigan
Sοlomon
The Morrigan
7,593
2,295
0
1,385
7,126
3,514
0
1,056
6,022
29,232
2,160
W
Hachiman
Zoxame
Hachiman
7,718
5,175
0
4,814
10,518
3,811
0
756
9,722
0
60,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,720
Gold Earned
35,040
519
Minions Killed
453
0
Camps Cleared
0
1,369,052
Distance Traveled
1,295,160
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,120
548
33
3
0
261,915
0
L
Surtr
6,941
534
102
8
0
216,874
0
L
Nut
7,549
581
98
8
0
244,499
0
W
Chaac
9,351
719
167
13
0
268,979
4
W
Gilgamesh
7,860
605
79
6
0
329,027
0
W
Merlin
7,375
567
126
10
0
248,092
1
L
Janus
7,493
576
147
11
0
309,109
4
L
Poseidon
5,937
457
73
6
0
262,763
2
W
The Morrigan
6,210
478
47
4
0
248,139
1
W
Hachiman
7,924
610
100
8
0
274,815
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role