Player Matchup

Kuzenbo
Kuzenbo
Gold II
 
Kuzenbo
Gold II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold II
Slammincody
Nike
Gold II
Level 128
God Stats
0W - 2L
1,465 SR
Queue Stats
32W - 23L
1,597 MMR
Party 2
Agni
Agni
Gold I
T33BAW
Agni
Gold I
Level 117
God Stats
4W - 1L
1,668 SR
Queue Stats
31W - 22L
1,643 MMR
Party 2
Arachne
Arachne
Gold I
TTVBlaver1
Arachne
Gold I
Level 146
God Stats
61W - 43L
1,645 SR
Queue Stats
159W - 158L
1,728 MMR
Party 3
Heimdallr
Heimdallr
Gold IV
ZanyHyena
Heimdallr
Gold IV
Level 143
God Stats
15W - 10L
1,646 SR
Queue Stats
155W - 161L
1,522 MMR
Party 3
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,585 SR
1,598 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 185
1,495 SR
1,622 MMR
Bacchus
Bacchus
Platinum III
ArgenisBouzas
Bacchus
Platinum III
Level 178
God Stats
14W - 12L
1,641 SR
Queue Stats
265W - 270L
1,622 MMR
Solo
Charybdis
Charybdis
Gold IV
Orbox
Charybdis
Gold IV
Level 158
God Stats
1W - 0L
1,730 SR
Queue Stats
40W - 30L
1,621 MMR
Solo
Thoth
Thoth
Gold I
YamatoSadow
Thoth
Gold I
Level 159
God Stats
3W - 3L
1,320 SR
Queue Stats
53W - 54L
1,625 MMR
Party 1
Bellona
Bellona
Gold I
ZxZlavonteZxZ
Bellona
Gold I
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 36L
1,627 MMR
Party 1
Nemesis
Nemesis
Platinum V
dragon123mx
Nemesis
Platinum V
Level 286
God Stats
3W - 0L
1,285 SR
Queue Stats
41W - 29L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
1 / 0 / 1
5,309
531
3,292
7,794
5,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 5 / 0
5,115
512
4,290
11,202
4,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Agni
T33BAW
Agni
11
0 / 2 / 1
5,592
559
2,841
5,280
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Arachne
TTVBlaver1
Arachne
9
2 / 2 / 0
5,116
512
2,893
10,215
3,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Heimdallr
ZanyHyena
Heimdallr
8
0 / 4 / 1
4,738
474
5,165
7,337
2,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
OdinSurtrAthenaSusano

VS

Bans
Ao KuangAnhurNutThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
4 / 2 / 1
5,831
583
5,013
10,369
7,473
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Orbox
Charybdis
11
2 / 0 / 2
6,250
625
8,032
6,734
2,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

10
0 / 1 / 1
5,584
558
2,888
3,439
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bellona
11
5 / 0 / 1
6,612
661
10,016
8,181
6,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Nemesis
dragon123mx
Nemesis
12
2 / 0 / 1
5,817
582
4,063
8,914
3,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
13
13
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
0
1
1.5
W
Bacchus
4
2
1
2.25
W
Charybdis
Orbox
Charybdis
2
0
2
3
L
0
5
0
0
L
Agni
T33BAW
Agni
0
2
1
0.25
L
Arachne
TTVBlaver1
Arachne
2
2
0
1
W
0
1
1
0.5
L
Heimdallr
ZanyHyena
Heimdallr
0
4
1
0.13
W
Bellona
5
0
1
5.5
W
Nemesis
dragon123mx
Nemesis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,481
Damage
30,012
41,828
Taken
37,637
17,977
Mitigated
21,204
9,439
Healing
13,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,292
1,595
0
1,621
7,794
5,771
0
2,064
5,730
12,293
900
W
Bacchus
5,013
750
967
1,947
10,369
7,473
0
1,743
8,574
16,520
454
W
Charybdis
Orbox
Charybdis
8,032
4,373
0
4,218
6,734
2,278
0
1,169
5,565
0
54,917
L
4,290
651
0
2,277
11,202
4,298
0
112
10,428
0
35,286
L
Agni
T33BAW
Agni
2,841
220
0
575
5,280
1,591
0
2,086
3,194
45,279
0
L
Arachne
TTVBlaver1
Arachne
2,893
1,608
0
4,101
10,215
3,517
0
1,176
8,915
0
25,145
W
2,888
105
0
194
3,439
1,010
0
2,355
814
43,995
1,226
L
Heimdallr
ZanyHyena
Heimdallr
5,165
2,762
0
865
7,337
2,800
0
2,159
5,178
0
33,001
W
Bellona
10,016
3,405
0
4,193
8,181
6,531
0
0
8,181
0
47,048
W
Nemesis
dragon123mx
Nemesis
4,063
1,785
0
2,235
8,914
3,912
0
369
8,527
0
51,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,870
Gold Earned
30,094
280
Minions Killed
377
0
Camps Cleared
0
1,001,191
Distance Traveled
1,047,289
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,309
531
19
2
0
206,839
4
W
Bacchus
5,831
583
16
2
0
209,988
0
W
Charybdis
6,250
625
104
10
0
185,372
1
L
Nike
5,115
512
64
6
0
180,868
0
L
Agni
5,592
559
96
10
0
212,434
2
L
Arachne
5,116
512
40
4
0
231,929
0
W
Thoth
5,584
558
84
8
0
202,511
0
L
Heimdallr
4,738
474
61
6
0
169,121
3
W
Bellona
6,612
661
84
8
0
205,834
0
W
Nemesis
5,817
582
89
9
0
243,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role