Player Matchup

Da Ji
Da Ji
Admire Hamil
Da Ji
Level 109
God Stats
5W - 5L
1,818 SR
Queue Stats
97W - 64L
1,580 Elo+
Party 1
Hachiman
Hachiman
AngelsWave82788
Hachiman
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,493 Elo+
Solo
Lancelot
Lancelot
PFC Flatcolt
Lancelot
Level 153
God Stats
3W - 1L
1,310 SR
Queue Stats
158W - 145L
1,598 Elo+
Solo
Ra
Ra
Radoric1
Ra
Level 159
God Stats
1W - 0L
1,489 SR
Queue Stats
137W - 117L
1,590 Elo+
Solo
Ymir
Ymir
xxtwenkiexx
Ymir
Level 158
God Stats
17W - 14L
1,539 SR
Queue Stats
237W - 202L
1,541 Elo+
Party 1
Team Averages
Level 137
1,531 SR
1,560 Elo+

VS

Team Averages
Level 141
1,488 SR
1,539 Elo+
Persephone
Persephone
Bago3z
Persephone
Level 40
God Stats
2W - 4L
1,568 SR
Queue Stats
58W - 40L
1,601 Elo+
Party 2
Da Ji
Da Ji
PotatoTherapy
Da Ji
Level 180
God Stats
1W - 2L
1,371 SR
Queue Stats
58W - 55L
1,634 Elo+
Solo
Artemis
Artemis
kbifarini
Artemis
Level 201
God Stats
2W - 2L
1,532 SR
Queue Stats
79W - 84L
1,498 Elo+
Party 2
Jormungandr
Jormungandr
swagyboy32
Jormungandr
Level 147
God Stats
102W - 99L
1,469 SR
Queue Stats
271W - 235L
1,495 Elo+
Solo
Cthulhu
Cthulhu
xBleachz
Cthulhu
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 98L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 0
8,317
489
8,015
17,947
8,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
14
0 / 2 / 1
7,830
461
6,198
8,362
3,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
PFC Flatcolt
Lancelot
17
2 / 1 / 1
10,022
590
10,315
12,927
9,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
2 / 2 / 3
9,477
557
8,764
12,256
5,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 2 / 3
7,644
450
5,984
17,217
15,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Bago3z
Persephone
16
2 / 2 / 2
10,032
590
12,167
9,662
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

16
5 / 4 / 1
9,148
538
8,689
16,126
7,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Artemis
kbifarini
Artemis
15
1 / 1 / 1
9,090
535
7,417
11,079
5,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
swagyboy32
Jormungandr
16
0 / 1 / 1
9,471
557
7,913
15,294
14,965
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
xBleachz
Cthulhu
13
1 / 2 / 3
7,847
462
8,131
14,110
9,817
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
17
10
Kills
9
9
Deaths
10
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
5
2
0
2.5
W
Hachiman
0
2
1
0.25
L
Persephone
Bago3z
Persephone
2
2
2
1.5
W
Lancelot
PFC Flatcolt
Lancelot
2
1
1
2.5
L
5
4
1
1.38
W
2
2
3
1.75
L
Artemis
kbifarini
Artemis
1
1
1
1.5
L
Jormungandr
swagyboy32
Jormungandr
0
1
1
0.5
L
Cthulhu
xBleachz
Cthulhu
1
2
3
1.25
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,276
Damage
44,317
68,709
Taken
66,271
42,798
Mitigated
41,051
26,677
Healing
22,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,015
2,349
0
8,999
17,947
8,545
0
6,187
11,760
0
58,384
W
Hachiman
6,198
3,412
0
1,500
8,362
3,067
407
1,312
7,050
0
60,091
L
Persephone
Bago3z
Persephone
12,167
492
0
2,284
9,662
3,810
0
3,762
5,764
90,820
2,129
W
Lancelot
PFC Flatcolt
Lancelot
10,315
1,593
0
4,102
12,927
9,666
0
6,129
6,798
1,116
85,095
L
8,689
2,301
0
6,529
16,126
7,375
0
2,436
13,690
0
73,950
W
8,764
535
1,692
6,514
12,256
5,822
0
5,761
6,493
91,296
308
L
Artemis
kbifarini
Artemis
7,417
3,392
0
4,075
11,079
5,084
1,161
2,575
8,504
0
80,760
L
Jormungandr
swagyboy32
Jormungandr
7,913
973
0
4,679
15,294
14,965
0
989
14,305
89,663
2,914
L
Cthulhu
xBleachz
Cthulhu
8,131
1,624
1,746
2,780
14,110
9,817
27
5,432
8,578
35,482
1,221
W
5,984
1,307
0
3,870
17,217
15,698
0
7,754
9,463
36,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,290
Gold Earned
45,588
536
Minions Killed
578
0
Camps Cleared
0
1,765,748
Distance Traveled
1,658,643
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,317
489
79
5
0
366,722
1
W
Hachiman
7,830
461
91
5
0
298,353
0
L
Persephone
10,032
590
161
9
0
330,456
4
W
Lancelot
10,022
590
165
10
0
402,030
0
L
Da Ji
9,148
538
88
5
0
376,156
1
W
Ra
9,477
557
167
10
0
366,970
0
L
Artemis
9,090
535
131
8
0
273,801
2
L
Jormungandr
9,471
557
162
10
0
319,520
0
L
Cthulhu
7,847
462
36
2
0
358,710
2
W
Ymir
7,644
450
34
2
0
331,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role