Player Matchup

Fenrir
Fenrir
Get on the Sesh
Fenrir
Level 101
God Stats
3W - 3L
1,743 SR
Queue Stats
104W - 94L
1,464 Elo+
Party 1
Izanami
Izanami
Kierin Stewart
Izanami
Level 123
God Stats
0W - 1L
1,490 SR
Queue Stats
30W - 34L
1,455 Elo+
Party 2
Surtr
Surtr
NareysToePoke82
Surtr
Level 99
God Stats
13W - 11L
1,639 SR
Queue Stats
65W - 58L
1,505 Elo+
Party 2
Geb
Geb
PickledDurkin
Geb
Level 124
God Stats
2W - 3L
1,434 SR
Queue Stats
29W - 30L
1,483 Elo+
Party 2
Zeus
Zeus
XP4NDA SKILLSX
Zeus
Level 82
God Stats
8W - 7L
1,540 SR
Queue Stats
144W - 138L
1,464 Elo+
Party 1
Team Averages
Level 106
1,569 SR
1,474 Elo+

VS

Team Averages
Level 89
1,538 SR
1,427 Elo+
Bacchus
Bacchus
 
Bacchus
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
Ant Jambon
Mercury
Level 106
God Stats
39W - 54L
1,501 SR
Queue Stats
487W - 448L
1,478 Elo+
Solo
Ah Puch
Ah Puch
Kami no Dodo
Ah Puch
Level 117
God Stats
7W - 0L
1,500 SR
Queue Stats
97W - 96L
1,423 Elo+
Solo
Anubis
Anubis
Tiptoor
Anubis
Level 103
God Stats
145W - 127L
1,555 SR
Queue Stats
323W - 301L
1,488 Elo+
Solo
Neith
Neith
Во3ме3дие
Neith
Level 88
God Stats
3W - 1L
1,633 SR
Queue Stats
5W - 5L
1,247 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
6,897
531
6,973
12,148
5,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

11
0 / 3 / 0
5,924
456
6,785
8,949
3,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 4 / 2
6,449
496
4,207
12,813
9,597
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 1 / 0
6,480
498
3,956
12,795
10,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

13
2 / 5 / 1
7,623
586
5,078
8,026
2,230
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
0 / 0 / 5
6,994
538
5,099
9,859
9,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Ant Jambon
Mercury
15
6 / 3 / 1
7,977
614
7,730
13,193
5,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Puch
Kami no Dodo
Ah Puch
13
3 / 1 / 1
8,138
626
9,386
6,526
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Anubis
Tiptoor
Anubis
14
5 / 2 / 0
8,549
658
4,895
7,628
3,425
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
1 / 0 / 5
6,863
528
12,298
8,220
3,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
15
15
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
5
2.5
W
Mercury
Ant Jambon
Mercury
6
3
1
2.17
L
3
2
2
2
W
Ah Puch
Kami no Dodo
Ah Puch
3
1
1
3.5
L
0
3
0
0
L
1
4
2
0.5
L
0
1
0
0
W
Anubis
Tiptoor
Anubis
5
2
0
2.5
L
2
5
1
0.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,999
Damage
39,408
54,731
Taken
45,426
30,942
Mitigated
24,568
13,346
Healing
12,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,099
736
0
3,498
9,859
9,550
320
1,569
8,290
17,682
0
W
Mercury
Ant Jambon
Mercury
7,730
4,326
0
553
13,193
5,780
0
1,153
12,040
0
63,817
L
6,973
1,065
0
4,288
12,148
5,610
0
2,244
9,744
0
51,175
W
Ah Puch
Kami no Dodo
Ah Puch
9,386
148
0
1,977
6,526
2,664
0
136
6,390
49,060
1,139
L
6,785
3,682
0
1,573
8,949
3,239
0
891
8,058
0
52,507
L
4,207
1,761
0
2,161
12,813
9,597
0
7,442
4,538
515
29,076
L
3,956
299
152
4,016
12,795
10,266
0
3,414
9,381
29,753
1,289
W
Anubis
Tiptoor
Anubis
4,895
475
0
2,139
7,628
3,425
461
3,925
3,703
68,330
234
L
5,078
652
0
1,156
8,026
2,230
560
4,058
3,968
54,200
1,594
W
12,298
4,629
0
4,522
8,220
3,149
779
2,070
6,150
0
65,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,373
Gold Earned
38,521
363
Minions Killed
446
0
Camps Cleared
0
1,183,452
Distance Traveled
1,305,128
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,994
538
20
2
0
277,785
0
W
Mercury
7,977
614
84
6
0
315,407
0
L
Fenrir
6,897
531
89
7
0
276,700
0
W
Ah Puch
8,138
626
100
8
0
249,382
2
L
Izanami
5,924
456
89
7
0
236,639
0
L
Surtr
6,449
496
52
4
0
221,264
5
L
Geb
6,480
498
51
4
0
249,880
2
W
Anubis
8,549
658
133
10
0
218,793
0
L
Zeus
7,623
586
82
6
0
198,969
0
W
Neith
6,863
528
109
8
0
243,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role