Player Matchup

Arachne
Arachne
Diablos_Loki
Arachne
Level 154
God Stats
0W - 3L
1,428 SR
Queue Stats
104W - 105L
1,487 Elo+
Party 2
Nox
Nox
Eddyythekid
Nox
Level 154
God Stats
1W - 4L
1,221 SR
Queue Stats
110W - 110L
1,547 Elo+
Party 2
Serqet
Serqet
UnsecuredOven
Serqet
Level 156
God Stats
2W - 4L
1,394 SR
Queue Stats
492W - 497L
1,509 Elo+
Solo
Yemoja
Yemoja
alftoto57
Yemoja
Level 153
God Stats
2W - 3L
1,382 SR
Queue Stats
259W - 254L
1,518 Elo+
Party 2
Bacchus
Bacchus
beunz
Bacchus
Level 163
God Stats
3W - 4L
1,555 SR
Queue Stats
181W - 175L
1,552 Elo+
Party 2
Team Averages
Level 156
1,396 SR
1,523 Elo+

VS

Team Averages
Level 138
1,582 SR
1,525 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
AedanAaron97
Aphrodite
Level 159
God Stats
2W - 0L
1,466 SR
Queue Stats
104W - 105L
1,471 Elo+
Solo
Cu Chulainn
Cu Chulainn
Bunnironi
Cu Chulainn
Level 156
God Stats
2W - 0L
1,724 SR
Queue Stats
100W - 69L
1,574 Elo+
Party 1
Anhur
Anhur
MikeGaMe
Anhur
Level 102
God Stats
5W - 3L
1,720 SR
Queue Stats
122W - 78L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Diablos_Loki
Arachne
16
3 / 3 / 2
9,132
761
8,996
12,431
6,983
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

17
2 / 2 / 3
8,792
733
8,367
7,476
3,717
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 5 / 2
8,890
741
8,517
11,656
6,397
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Yemoja
alftoto57
Yemoja
13
0 / 3 / 3
7,167
597
5,611
9,908
8,286
Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Bacchus
beunz
Bacchus
15
1 / 4 / 3
8,559
713
11,402
18,585
23,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
17
6 / 2 / 7
10,323
860
13,424
16,437
17,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Hachiman
 
Hachiman
16
3 / 1 / 11
9,928
827
12,728
8,195
4,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
AedanAaron97
Aphrodite
17
2 / 1 / 9
9,714
810
5,109
9,754
6,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
Bunnironi
Cu Chulainn
15
2 / 3 / 10
9,136
761
9,125
18,017
20,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
MikeGaMe
Anhur
15
3 / 2 / 12
9,966
831
13,639
11,263
5,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
65
9
Kills
16
17
Deaths
9
13
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
6
2
7
4.75
W
Hachiman
 
Hachiman
3
1
11
8.5
W
Aphrodite
AedanAaron97
Aphrodite
2
1
9
6.5
W
Cu Chulainn
Bunnironi
Cu Chulainn
2
3
10
2.33
L
Arachne
Diablos_Loki
Arachne
3
3
2
1.33
L
2
2
3
1.75
W
Anhur
MikeGaMe
Anhur
3
2
12
4.5
L
3
5
2
0.8
L
Yemoja
alftoto57
Yemoja
0
3
3
0.5
L
Bacchus
beunz
Bacchus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,893
Damage
54,025
60,056
Taken
63,666
49,269
Mitigated
55,253
20,960
Healing
34,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
13,424
2,664
1,047
6,200
16,437
17,999
1,320
6,279
9,528
21,142
2,914
W
Hachiman
 
Hachiman
12,728
6,705
1,014
2,043
8,195
4,244
2,854
3,431
4,398
0
34,340
W
Aphrodite
AedanAaron97
Aphrodite
5,109
645
8,356
6,137
9,754
6,391
1,016
4,738
4,356
22,594
0
W
Cu Chulainn
Bunnironi
Cu Chulainn
9,125
1,260
757
2,432
18,017
20,824
604
5,281
12,306
0
20,785
L
Arachne
Diablos_Loki
Arachne
8,996
5,443
1,059
4,624
12,431
6,983
0
2,290
9,771
0
18,456
L
8,367
555
1,122
597
7,476
3,717
0
1,469
5,720
26,880
429
W
Anhur
MikeGaMe
Anhur
13,639
9,934
1,428
4,711
11,263
5,795
1,495
4,158
6,775
0
40,355
L
8,517
1,832
0
0
11,656
6,397
0
2,355
9,064
0
12,489
L
Yemoja
alftoto57
Yemoja
5,611
1,135
7,002
1,260
9,908
8,286
0
4,692
4,848
10,982
0
L
Bacchus
beunz
Bacchus
11,402
564
812
4,484
18,585
23,886
0
4,664
12,934
21,309
1,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,540
Gold Earned
49,067
112
Minions Killed
204
0
Camps Cleared
0
1,093,341
Distance Traveled
1,192,486
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,323
860
23
2
0
276,147
0
W
Hachiman
9,928
827
50
4
0
215,165
0
W
Aphrodite
9,714
810
31
3
0
252,202
0
W
Cu Chulainn
9,136
761
27
2
0
228,440
0
L
Arachne
9,132
761
22
2
0
245,700
0
L
Nox
8,792
733
52
4
0
225,594
0
W
Anhur
9,966
831
73
6
0
220,532
0
L
Serqet
8,890
741
14
1
0
191,666
0
L
Yemoja
7,167
597
6
1
0
203,836
0
L
Bacchus
8,559
713
18
2
0
226,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role