Player Matchup

Kuzenbo
Kuzenbo
Diamond III
BurstGolem
Kuzenbo
Diamond III
Level 190
God Stats
19W - 7L
1,913 SR
Queue Stats
294W - 267L
2,217 MMR
Solo
Lancelot
Lancelot
Masters
SwiftPotential
Lancelot
Masters
Level 187
God Stats
10W - 8L
1,542 SR
Queue Stats
74W - 59L
2,104 MMR
Solo
Thoth
Thoth
Diamond IV
ZoomChicken
Thoth
Diamond IV
Level 86
God Stats
10W - 11L
1,730 SR
Queue Stats
116W - 106L
2,228 MMR
Solo
Rama
Rama
Diamond V
acerrman
Rama
Diamond V
Level 124
God Stats
6W - 6L
1,816 SR
Queue Stats
86W - 74L
2,084 MMR
Solo
Hercules
Hercules
Platinum I
terretsyndromeX
Hercules
Platinum I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 91L
2,074 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,700 SR
2,142 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 146
1,655 SR
2,009 MMR
Ares
Ares
Diamond V
 
Ares
Diamond V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum III
About30beavers
Poseidon
Platinum III
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 6L
2,089 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond II
Dóuble
Sun Wukong
Diamond II
Level 270
God Stats
34W - 22L
1,717 SR
Queue Stats
168W - 138L
2,302 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
Humanoid333
Gilgamesh
Diamond III
Level 76
God Stats
29W - 28L
1,693 SR
Queue Stats
330W - 316L
2,110 MMR
Solo
Anhur
Anhur
Diamond IV
Timrific
Anhur
Diamond IV
Level 152
God Stats
7W - 1L
1,863 SR
Queue Stats
88W - 71L
2,042 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BurstGolem
Kuzenbo
11
2 / 2 / 4
6,474
498
5,267
13,060
12,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
12
3 / 3 / 2
6,760
520
8,138
11,180
5,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 4 / 0
6,693
515
3,040
7,812
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
12
1 / 2 / 2
6,734
518
5,310
8,552
2,714
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Hercules
12
0 / 5 / 0
6,576
506
4,471
12,860
12,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
ThanatosOsirisBellonaSusano

VS

Bans
ThorErlang ShenAgniSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
1 / 4 / 5
7,272
559
5,540
9,978
7,692
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Poseidon
15
2 / 1 / 6
8,429
648
6,442
6,483
2,455
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
Dóuble
Sun Wukong
15
5 / 0 / 1
9,047
696
9,230
10,224
7,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
Humanoid333
Gilgamesh
14
7 / 0 / 2
7,877
606
10,314
11,292
5,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Timrific
Anhur
14
1 / 2 / 1
8,081
622
5,838
7,168
2,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
7
Kills
16
16
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
1
4
5
0.88
W
Poseidon
2
1
6
5
L
Kuzenbo
BurstGolem
Kuzenbo
2
2
4
2
W
Sun Wukong
Dóuble
Sun Wukong
5
0
1
5.5
W
Gilgamesh
Humanoid333
Gilgamesh
7
0
2
8
L
Lancelot
3
3
2
1.33
W
Anhur
Timrific
Anhur
1
2
1
0.75
L
1
4
0
0.25
L
Rama
1
2
2
1
L
Hercules
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,226
Damage
37,364
53,464
Taken
45,145
35,312
Mitigated
25,433
9,889
Healing
11,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
5,540
495
0
1,674
9,978
7,692
0
2,917
7,061
22,028
140
W
Poseidon
6,442
1,138
0
2,172
6,483
2,455
0
2,070
4,413
85,563
1,136
L
Kuzenbo
BurstGolem
Kuzenbo
5,267
1,903
0
1,962
13,060
12,253
0
2,456
10,604
23,816
0
W
Sun Wukong
Dóuble
Sun Wukong
9,230
2,604
0
4,421
10,224
7,146
12
528
9,091
261
69,263
W
Gilgamesh
Humanoid333
Gilgamesh
10,314
3,635
0
754
11,292
5,682
0
2,145
9,147
0
59,182
L
Lancelot
8,138
2,786
0
634
11,180
5,219
0
2,620
8,560
0
54,972
W
Anhur
Timrific
Anhur
5,838
2,796
0
2,889
7,168
2,458
851
1,112
6,056
0
61,815
L
3,040
124
0
801
7,812
2,501
0
5,350
2,462
58,092
0
L
Rama
5,310
3,629
0
2,938
8,552
2,714
0
1,556
6,996
0
60,993
L
Hercules
4,471
1,566
0
3,554
12,860
12,625
0
118
12,742
0
54,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,237
Gold Earned
40,706
419
Minions Killed
480
0
Camps Cleared
0
1,287,435
Distance Traveled
1,356,068
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,272
559
26
2
0
264,842
4
W
Poseidon
8,429
648
139
11
0
283,980
2
L
Kuzenbo
6,474
498
27
2
0
262,638
2
W
Sun Wukong
9,047
696
111
9
0
239,549
1
W
Gilgamesh
7,877
606
77
6
0
315,385
0
L
Lancelot
6,760
520
78
6
0
304,887
0
W
Anhur
8,081
622
127
10
0
252,312
1
L
Thoth
6,693
515
120
9
0
259,803
0
L
Rama
6,734
518
99
8
0
226,606
3
L
Hercules
6,576
506
95
7
0
233,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role