Player Matchup

Anhur
Anhur
Gold I
Araxea
Anhur
Gold I
Level 180
God Stats
3W - 2L
1,729 SR
Queue Stats
72W - 57L
1,681 MMR
Solo
Zeus
Zeus
Gold V
BR0WNT0WN
Zeus
Gold V
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,718 MMR
Solo
Chaac
Chaac
Platinum III
Bllhyss
Chaac
Platinum III
Level 142
God Stats
10W - 7L
1,641 SR
Queue Stats
158W - 160L
1,700 MMR
Solo
Sobek
Sobek
Gold II
HooserDxddy
Sobek
Gold II
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 51L
1,688 MMR
Solo
Da Ji
Da Ji
Platinum II
matthewboss11
Da Ji
Platinum II
Level 156
God Stats
19W - 10L
1,735 SR
Queue Stats
58W - 46L
1,721 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 155
1,621 SR
1,701 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,521 SR
1,665 MMR
Terra
Terra
Gold I
 
Terra
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
Captag
Sun Wukong
Platinum V
Level 148
God Stats
7W - 8L
1,552 SR
Queue Stats
273W - 269L
1,680 MMR
Solo
Ravana
Ravana
Gold I
Imflown
Ravana
Gold I
Level 148
God Stats
7W - 3L
1,689 SR
Queue Stats
161W - 153L
1,637 MMR
Party 1
Nut
Nut
Platinum V
LazyPhantomKai
Nut
Platinum V
Level 154
God Stats
0W - 1L
1,556 SR
Queue Stats
182W - 176L
1,711 MMR
Solo
Scylla
Scylla
Platinum III
NicoxYT1
Scylla
Platinum III
Level 159
God Stats
1W - 2L
1,309 SR
Queue Stats
116W - 102L
1,799 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Araxea
Anhur
15
5 / 0 / 3
9,177
656
10,126
9,967
4,196
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
14
3 / 3 / 0
8,150
582
4,701
6,278
2,070
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Bllhyss
Chaac
13
0 / 2 / 2
7,663
547
10,311
11,885
10,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+150
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
4 / 2 / 9
8,507
608
5,703
8,473
8,045
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 2 / 6
8,053
575
7,659
12,565
6,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ThanatosCharonMartichorasOdin

VS

Bans
OsirisAthenaThorThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
1 / 4 / 5
6,391
457
3,342
12,497
9,511
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Captag
Sun Wukong
14
0 / 1 / 2
7,837
560
6,440
13,546
10,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Ravana
Imflown
Ravana
14
6 / 4 / 1
8,006
572
7,927
10,050
4,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 4 / 1
6,751
482
4,239
9,391
2,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
NicoxYT1
Scylla
14
1 / 3 / 3
7,824
559
5,486
7,270
2,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
16
Kills
8
9
Deaths
16
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
4
5
0.88
W
Anhur
Araxea
Anhur
5
0
3
6.5
W
Zeus
3
3
0
1
W
Chaac
Bllhyss
Chaac
0
2
2
0.5
L
Sun Wukong
Captag
Sun Wukong
0
1
2
1
W
4
2
9
4.25
L
Ravana
Imflown
Ravana
6
4
1
1.63
L
0
4
1
0.13
L
Scylla
NicoxYT1
Scylla
1
3
3
0.83
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,500
Damage
27,434
49,168
Taken
52,754
31,253
Mitigated
29,170
16,337
Healing
14,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,342
949
1,178
3,241
12,497
9,511
0
3,180
9,275
11,874
0
W
Anhur
Araxea
Anhur
10,126
6,822
0
6,001
9,967
4,196
147
777
9,190
0
89,118
W
Zeus
4,701
1,136
0
1,705
6,278
2,070
0
2,708
3,312
72,051
797
W
Chaac
Bllhyss
Chaac
10,311
2,577
0
3,638
11,885
10,888
0
1,066
10,815
589
55,196
L
Sun Wukong
Captag
Sun Wukong
6,440
1,776
0
4,778
13,546
10,077
0
570
12,176
0
69,403
W
5,703
849
0
2,940
8,473
8,045
7
2,019
6,363
22,768
2,992
L
Ravana
Imflown
Ravana
7,927
2,336
0
1,804
10,050
4,238
0
2,348
7,702
0
59,476
L
4,239
1,954
0
2,721
9,391
2,623
0
1,377
8,014
0
54,270
L
Scylla
NicoxYT1
Scylla
5,486
171
0
500
7,270
2,721
0
3,050
4,220
70,979
0
W
7,659
2,799
0
2,053
12,565
6,054
0
2,287
10,199
0
66,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,550
Gold Earned
36,809
490
Minions Killed
450
0
Camps Cleared
0
1,392,363
Distance Traveled
1,314,773
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,391
457
14
1
0
249,444
2
W
Anhur
9,177
656
130
9
0
242,945
2
W
Zeus
8,150
582
130
9
0
278,354
1
W
Chaac
7,663
547
105
8
0
267,691
0
L
Sun Wukong
7,837
560
125
9
0
260,828
0
W
Sobek
8,507
608
33
2
0
294,149
4
L
Ravana
8,006
572
90
6
0
299,085
1
L
Nut
6,751
482
88
6
0
243,334
4
L
Scylla
7,824
559
133
10
0
262,082
4
W
Da Ji
8,053
575
92
7
0
309,224
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role