Player Matchup

He Bo
He Bo
 
He Bo
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ExileEzrah
Ymir
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 37L
1,531 Elo+
Solo
Hun Batz
Hun Batz
OneTapIGuess
Hun Batz
Level 112
God Stats
8W - 15L
1,460 SR
Queue Stats
60W - 84L
1,399 Elo+
Solo
Surtr
Surtr
XSnIPeZ44X
Surtr
Level 179
God Stats
16W - 18L
1,564 SR
Queue Stats
137W - 122L
1,626 Elo+
Party 1
Team Averages
Level 150
1,505 SR
1,511 Elo+

VS

Team Averages
Level 141
1,554 SR
1,550 Elo+
Atlas
Atlas
Mig17112
Atlas
Level 156
God Stats
1W - 1L
1,293 SR
Queue Stats
139W - 130L
1,521 Elo+
Party 2
Hachiman
Hachiman
NathanR808
Hachiman
Level 155
God Stats
14W - 13L
1,442 SR
Queue Stats
148W - 140L
1,524 Elo+
Solo
Ix Chel
Ix Chel
PHATSTAX310
Ix Chel
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 124L
1,579 Elo+
Solo
Osiris
Osiris
TheChubbyBubbha
Osiris
Level 143
God Stats
11W - 5L
1,956 SR
Queue Stats
87W - 65L
1,569 Elo+
Party 2
King Arthur
King Arthur
xxMr_G_1976xx
King Arthur
Level 145
God Stats
9W - 5L
1,577 SR
Queue Stats
42W - 47L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
6
1 / 1 / 0
3,604
721
1,691
2,601
709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charybdis
 
Charybdis
6
1 / 1 / 0
3,367
673
2,450
2,172
555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

6
0 / 1 / 1
3,627
725
2,333
4,511
2,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
OneTapIGuess
Hun Batz
2
0 / 1 / 0
2,566
513
172
1,532
446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Surtr
7
0 / 1 / 0
3,798
760
2,902
4,515
2,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Mig17112
Atlas
5
0 / 1 / 1
3,350
670
1,616
4,012
1,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
NathanR808
Hachiman
6
1 / 0 / 1
3,259
652
1,621
3,640
1,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Ix Chel
PHATSTAX310
Ix Chel
6
0 / 1 / 0
3,438
688
575
1,966
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
3 / 0 / 0
4,075
815
2,232
3,108
1,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

King Arthur
xxMr_G_1976xx
King Arthur
7
1 / 0 / 0
3,784
757
2,413
4,706
2,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
2
Kills
5
5
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
1
0
1
L
Charybdis
 
Charybdis
1
1
0
1
L
0
1
1
0.5
W
Atlas
Mig17112
Atlas
0
1
1
0.5
W
Hachiman
NathanR808
Hachiman
1
0
1
1.5
L
Hun Batz
OneTapIGuess
Hun Batz
0
1
0
0
W
Ix Chel
PHATSTAX310
Ix Chel
0
1
0
0
W
3
0
0
3
L
Surtr
0
1
0
0
W
King Arthur
xxMr_G_1976xx
King Arthur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,548
Damage
8,457
15,331
Taken
17,432
7,054
Mitigated
8,355
4,636
Healing
6,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,691
127
0
500
2,601
709
0
712
1,889
12,788
62
L
Charybdis
 
Charybdis
2,450
1,590
0
1,035
2,172
555
0
368
1,804
0
23,269
L
2,333
720
0
1,081
4,511
2,906
0
1,111
3,400
7,601
0
W
Atlas
Mig17112
Atlas
1,616
851
0
1,380
4,012
1,974
0
801
3,211
8,756
0
W
Hachiman
NathanR808
Hachiman
1,621
963
0
1,451
3,640
1,134
0
1,643
1,997
0
17,586
L
Hun Batz
OneTapIGuess
Hun Batz
172
147
0
324
1,532
446
0
0
1,532
0
2,680
W
Ix Chel
PHATSTAX310
Ix Chel
575
0
0
600
1,966
797
0
1,424
542
12,896
384
W
2,232
1,136
0
1,875
3,108
1,464
0
94
2,982
0
20,148
L
Surtr
2,902
964
0
1,696
4,515
2,438
0
0
4,515
533
21,907
W
King Arthur
xxMr_G_1976xx
King Arthur
2,413
476
0
1,661
4,706
2,986
0
147
4,236
0
22,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,962
Gold Earned
17,906
130
Minions Killed
141
0
Camps Cleared
0
466,840
Distance Traveled
535,151
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,604
721
31
6
0
119,180
0
L
Charybdis
3,367
673
39
8
0
100,020
0
L
Ymir
3,627
725
12
2
0
116,463
0
W
Atlas
3,350
670
5
1
0
109,953
0
W
Hachiman
3,259
652
24
5
0
94,584
0
L
Hun Batz
2,566
513
5
1
0
33,648
0
W
Ix Chel
3,438
688
30
6
0
96,013
0
W
Osiris
4,075
815
34
7
0
127,938
0
L
Surtr
3,798
760
43
9
0
97,529
0
W
King Arthur
3,784
757
48
10
0
106,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role