Player Matchup

Izanami
Izanami
 
Izanami
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Frank Madici
Chaac
Level 63
God Stats
1W - 1L
1,391 SR
Queue Stats
6W - 14L
1,397 Elo+
Party 1
Ne Zha
Ne Zha
MRTIMMYTHICC777
Ne Zha
Level 120
God Stats
4W - 2L
1,471 SR
Queue Stats
13W - 20L
1,460 Elo+
Party 1
He Bo
He Bo
mmaxivergas89
He Bo
Level 126
God Stats
1W - 2L
1,451 SR
Queue Stats
57W - 41L
1,550 Elo+
Solo
Ymir
Ymir
xxjocker1xx
Ymir
Level 149
God Stats
3W - 2L
1,100 SR
Queue Stats
19W - 18L
1,501 Elo+
Party 1
Team Averages
Level 122
1,382 SR
1,482 Elo+

VS

Team Averages
Level 105
1,707 SR
1,600 Elo+
Anubis
Anubis
BlackIronTarkas
Anubis
Level 167
God Stats
11W - 5L
1,565 SR
Queue Stats
102W - 94L
1,595 Elo+
Solo
Izanami
Izanami
Eightbitgus11
Izanami
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
172W - 159L
1,585 Elo+
Solo
Bellona
Bellona
Jesheehee
Bellona
Level 107
God Stats
4W - 1L
1,944 SR
Queue Stats
112W - 94L
1,592 Elo+
Solo
Cerberus
Cerberus
MadGame778
Cerberus
Level 46
God Stats
11W - 6L
1,778 SR
Queue Stats
14W - 9L
1,598 Elo+
Party 2
Pele
Pele
Sk0liter
Pele
Level 49
God Stats
14W - 7L
1,747 SR
Queue Stats
23W - 14L
1,630 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
7 / 0 / 5
9,420
628
16,862
8,956
3,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 4 / 2
8,067
538
3,695
13,072
7,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

13
3 / 3 / 3
7,689
513
6,381
12,735
4,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
1 / 4 / 2
8,077
538
7,955
10,751
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
5 / 0 / 8
9,505
634
12,298
14,393
13,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
8,236
549
6,990
11,867
6,567
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
14
0 / 4 / 2
7,468
498
5,162
10,869
3,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Bellona
Jesheehee
Bellona
15
6 / 1 / 1
9,168
611
14,609
16,492
17,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
MadGame778
Cerberus
10
0 / 5 / 2
6,435
429
3,082
15,438
11,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Pele
11
4 / 3 / 1
6,968
465
8,510
13,221
5,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
20
16
Kills
11
11
Deaths
16
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
0
5
9.5
L
1
3
3
0.83
L
Izanami
0
4
2
0.25
W
0
4
2
0.25
L
Bellona
Jesheehee
Bellona
6
1
1
6.5
W
3
3
3
1.5
L
Cerberus
MadGame778
Cerberus
0
5
2
0.2
L
Pele
4
3
1
1.5
W
1
4
2
0.5
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,191
Damage
38,353
59,907
Taken
67,887
32,758
Mitigated
44,933
11,389
Healing
22,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
16,862
13,401
0
2,651
8,956
3,543
349
1,024
7,932
0
82,471
L
6,990
361
0
6,350
11,867
6,567
63
7,273
4,594
74,563
1,266
L
Izanami
5,162
2,976
0
2,124
10,869
3,823
0
2,308
8,561
0
75,679
W
3,695
545
0
3,010
13,072
7,389
310
75
12,210
0
49,759
L
Bellona
Jesheehee
Bellona
14,609
3,927
0
8,174
16,492
17,905
0
1,137
15,355
0
72,728
W
6,381
1,200
0
2,613
12,735
4,801
817
412
12,090
0
45,221
L
Cerberus
MadGame778
Cerberus
3,082
340
0
3,727
15,438
11,085
0
3,626
11,812
14,407
0
L
Pele
8,510
1,483
0
1,953
13,221
5,553
174
4,974
8,247
0
45,374
W
7,955
218
0
1,400
10,751
3,077
224
5,492
5,210
54,836
1,433
W
12,298
3,026
0
1,715
14,393
13,948
104
3,434
10,659
29,195
3,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,758
Gold Earned
38,275
417
Minions Killed
464
0
Camps Cleared
0
1,507,389
Distance Traveled
1,428,251
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,420
628
134
9
0
277,145
0
L
Anubis
8,236
549
133
9
0
249,966
2
L
Izanami
7,468
498
130
9
0
277,812
0
W
Chaac
8,067
538
91
6
0
300,124
0
L
Bellona
9,168
611
122
8
0
302,114
2
W
Ne Zha
7,689
513
55
4
0
330,362
0
L
Cerberus
6,435
429
29
2
0
266,454
0
L
Pele
6,968
465
50
3
0
331,905
0
W
He Bo
8,077
538
106
7
0
285,294
0
W
Ymir
9,505
634
31
2
0
314,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role