Player Matchup

Cupid
Cupid
 
Cupid
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BloxSennin
Atlas
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 12L
1,568 Elo+
Party 2
Anubis
Anubis
IsahiJesus
Anubis
Level 63
God Stats
3W - 0L
1,713 SR
Queue Stats
116W - 110L
1,544 Elo+
Solo
Osiris
Osiris
Pach_Rro
Osiris
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 22L
1,588 Elo+
Party 2
Loki
Loki
Unreshe
Loki
Level 23
God Stats
1W - 0L
1,653 SR
Queue Stats
13W - 6L
1,625 Elo+
Party 2
Team Averages
Level 82
1,573 SR
1,565 Elo+

VS

Team Averages
Level 105
1,489 SR
1,543 Elo+
Morgan Le Fay
Morgan Le Fay
GoshinPlayz
Morgan Le Fay
Level 56
God Stats
1W - 3L
1,364 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Sylvanus
Sylvanus
VIVAVIAZUS
Sylvanus
Level 202
God Stats
142W - 101L
1,564 SR
Queue Stats
181W - 154L
1,550 Elo+
Solo
Horus
Horus
YaDeadManz-_-
Horus
Level 105
God Stats
7W - 4L
1,657 SR
Queue Stats
273W - 256L
1,539 Elo+
Party 1
Artemis
Artemis
i84me
Artemis
Level 113
God Stats
4W - 2L
1,553 SR
Queue Stats
154W - 143L
1,549 Elo+
Party 1
Janus
Janus
relieved-scar9
Janus
Level 47
God Stats
0W - 2L
1,306 SR
Queue Stats
52W - 54L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
1 / 1 / 1
5,721
572
2,968
6,112
1,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atlas
10
1 / 0 / 5
5,978
598
4,271
6,277
2,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Anubis
IsahiJesus
Anubis
11
5 / 1 / 1
6,094
609
6,790
6,748
2,942
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Osiris
Pach_Rro
Osiris
10
3 / 0 / 3
5,917
592
6,192
8,939
4,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Loki
Unreshe
Loki
9
2 / 2 / 3
5,451
545
4,065
6,965
1,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GoshinPlayz
Morgan Le Fay
9
0 / 4 / 0
4,922
492
2,970
6,862
2,042
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sylvanus
VIVAVIAZUS
Sylvanus
10
1 / 3 / 1
5,740
574
4,986
9,557
7,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

8
1 / 2 / 1
5,121
512
3,884
10,153
6,580
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
i84me
Artemis
11
1 / 0 / 1
5,800
580
3,346
4,450
1,630
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 2
5,073
507
5,609
5,936
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
12
Kills
4
4
Deaths
12
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
1
1
1
1.5
W
Atlas
1
0
5
3.5
L
Morgan Le Fay
GoshinPlayz
Morgan Le Fay
0
4
0
0
W
Anubis
IsahiJesus
Anubis
5
1
1
5.5
W
Osiris
Pach_Rro
Osiris
3
0
3
4.5
W
Loki
Unreshe
Loki
2
2
3
1.75
L
Sylvanus
VIVAVIAZUS
Sylvanus
1
3
1
0.5
L
1
2
1
0.75
L
Artemis
i84me
Artemis
1
0
1
1.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,286
Damage
20,795
35,041
Taken
36,958
14,460
Mitigated
19,807
15,894
Healing
10,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
2,968
1,593
116
3,694
6,112
1,949
253
110
5,962
0
41,215
W
Atlas
4,271
1,279
0
1,000
6,277
2,679
0
3,306
2,835
28,019
992
L
Morgan Le Fay
GoshinPlayz
Morgan Le Fay
2,970
529
0
1,098
6,862
2,042
0
4,241
2,365
33,703
0
W
Anubis
IsahiJesus
Anubis
6,790
243
0
3,517
6,748
2,942
0
2,108
4,600
40,769
0
W
Osiris
Pach_Rro
Osiris
6,192
2,665
0
5,175
8,939
4,917
0
4,506
4,229
0
32,556
W
Loki
Unreshe
Loki
4,065
1,140
0
2,392
6,965
1,973
0
2,035
4,780
0
31,385
L
Sylvanus
VIVAVIAZUS
Sylvanus
4,986
1,416
264
2,804
9,557
7,668
0
1,242
8,165
26,655
14,705
L
3,884
1,417
1,161
2,841
10,153
6,580
0
3,497
6,564
0
12,225
L
Artemis
i84me
Artemis
3,346
1,620
0
2,161
4,450
1,630
0
389
4,061
0
44,599
L
5,609
357
0
660
5,936
1,887
0
1,154
4,742
27,240
557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,161
Gold Earned
26,656
283
Minions Killed
251
0
Camps Cleared
0
1,081,503
Distance Traveled
963,950
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,721
572
59
6
0
184,856
0
W
Atlas
5,978
598
60
6
0
219,780
0
L
Morgan Le Fay
4,922
492
52
5
0
181,834
1
W
Anubis
6,094
609
60
6
0
216,725
0
W
Osiris
5,917
592
60
6
0
196,503
3
W
Loki
5,451
545
44
4
0
263,639
4
L
Sylvanus
5,740
574
66
7
0
171,765
0
L
Horus
5,121
512
16
2
0
220,462
0
L
Artemis
5,800
580
69
7
0
181,057
2
L
Janus
5,073
507
48
5
0
208,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role