Player Matchup

Raijin
Raijin
Platinum II
 
Raijin
Platinum II
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum III
Codillac
Chiron
Platinum III
Level 144
God Stats
3W - 5L
1,516 SR
Queue Stats
188W - 187L
1,890 MMR
Solo
Nike
Nike
Platinum III
NLR7
Nike
Platinum III
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 89L
1,887 MMR
Solo
Bacchus
Bacchus
Gold I
TRIGENFTW
Bacchus
Gold I
Level 122
God Stats
1W - 1L
1,771 SR
Queue Stats
21W - 11L
1,883 MMR
Solo
Mercury
Mercury
Platinum III
flyingcamster
Mercury
Platinum III
Level 153
God Stats
5W - 1L
2,002 SR
Queue Stats
90W - 78L
1,908 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,658 SR
1,814 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,636 SR
1,901 MMR
Sol
Sol
Diamond V
BetterThanDave
Sol
Diamond V
Level 141
God Stats
13W - 12L
1,758 SR
Queue Stats
363W - 347L
1,910 MMR
Party 1
Geb
Geb
Gold I
BurnsPlanter
Geb
Gold I
Level 124
God Stats
1W - 0L
1,796 SR
Queue Stats
26W - 21L
1,875 MMR
Party 2
Neith
Neith
Diamond IV
Radnòr
Neith
Diamond IV
Level 129
God Stats
10W - 9L
1,664 SR
Queue Stats
411W - 401L
2,002 MMR
Party 1
Bellona
Bellona
Platinum II
ZagueiroDoVasco
Bellona
Platinum II
Level 87
God Stats
5W - 4L
1,307 SR
Queue Stats
355W - 345L
1,842 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
jakeymatey
Tsukuyomi
Gold I
Level 125
God Stats
2W - 1L
1,658 SR
Queue Stats
26W - 21L
1,875 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 2 / 0
5,276
528
2,342
6,007
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Codillac
Chiron
10
0 / 1 / 0
5,202
520
1,982
6,026
2,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
NLR7
Nike
9
0 / 2 / 0
4,982
498
3,384
9,453
7,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
TRIGENFTW
Bacchus
8
0 / 0 / 0
5,007
501
3,320
7,108
5,982
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
9
0 / 4 / 0
4,562
456
1,773
8,677
3,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AresOdinSurtrAo Kuang

VS

Bans
ThanatosBake KujiraThothCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
6,162
616
3,796
4,121
1,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 0 / 1
5,666
567
3,105
6,262
3,878
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Radnòr
Neith
11
2 / 0 / 3
6,205
621
5,778
5,669
2,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
2 / 0 / 0
7,064
706
6,052
9,058
5,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
jakeymatey
Tsukuyomi
11
4 / 0 / 3
5,967
597
4,049
7,780
2,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
18
0
Kills
9
9
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
2
0
0
W
0
0
2
1
W
1
0
1
1.5
L
Chiron
Codillac
Chiron
0
1
0
0
L
Nike
NLR7
Nike
0
2
0
0
W
Neith
Radnòr
Neith
2
0
3
3.5
L
Bacchus
TRIGENFTW
Bacchus
0
0
0
0
W
2
0
0
2
L
Mercury
0
4
0
0
W
Tsukuyomi
jakeymatey
Tsukuyomi
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,801
Damage
22,780
37,271
Taken
32,890
21,174
Mitigated
15,677
7,619
Healing
19,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,342
301
0
530
6,007
2,207
0
183
5,824
42,294
0
W
3,796
2,101
0
2,512
4,121
1,312
0
936
3,185
45,219
9,407
W
3,105
306
1,422
2,233
6,262
3,878
0
1,637
4,567
13,640
2,931
L
Chiron
Codillac
Chiron
1,982
623
248
1,700
6,026
2,167
0
2,541
3,397
0
45,743
L
Nike
NLR7
Nike
3,384
406
0
2,078
9,453
7,227
0
0
9,453
0
35,520
W
Neith
Radnòr
Neith
5,778
1,551
0
2,234
5,669
2,118
0
1,735
3,716
0
52,152
L
Bacchus
TRIGENFTW
Bacchus
3,320
553
0
2,063
7,108
5,982
0
2,495
4,613
11,826
0
W
6,052
2,135
0
6,864
9,058
5,700
0
0
8,638
0
56,902
L
Mercury
1,773
288
0
1,000
8,677
3,591
0
674
8,003
0
34,326
W
Tsukuyomi
jakeymatey
Tsukuyomi
4,049
828
0
3,868
7,780
2,669
0
1,073
6,585
0
34,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,029
Gold Earned
31,064
307
Minions Killed
367
0
Camps Cleared
0
989,556
Distance Traveled
1,082,244
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,276
528
94
9
0
162,518
0
W
Sol
6,162
616
106
11
0
186,526
2
W
Geb
5,666
567
17
2
0
242,335
5
L
Chiron
5,202
520
82
8
0
188,884
0
L
Nike
4,982
498
64
6
0
190,536
1
W
Neith
6,205
621
84
8
0
212,880
1
L
Bacchus
5,007
501
12
1
0
221,605
0
W
Bellona
7,064
706
104
10
0
192,618
0
L
Mercury
4,562
456
55
6
0
226,013
0
W
Tsukuyomi
5,967
597
56
6
0
247,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role