Player Matchup

Raijin
Raijin
Brown Jarod
Raijin
Level 69
God Stats
2W - 2L
1,516 SR
Queue Stats
103W - 102L
1,480 Elo+
Party 1
Mercury
Mercury
DLAMICA80
Mercury
Level 123
God Stats
2W - 1L
1,694 SR
Queue Stats
119W - 133L
1,480 Elo+
Party 1
Izanami
Izanami
DaBeanieBaby
Izanami
Level 115
God Stats
1W - 2L
1,576 SR
Queue Stats
59W - 57L
1,511 Elo+
Solo
Ix Chel
Ix Chel
ItsChewbacca
Ix Chel
Level 123
God Stats
1W - 3L
1,390 SR
Queue Stats
53W - 50L
1,482 Elo+
Party 1
Tyr
Tyr
KendezzoDaKlown
Tyr
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 51L
1,479 Elo+
Party 1
Team Averages
Level 106
1,535 SR
1,486 Elo+

VS

Team Averages
Level 125
1,638 SR
1,524 Elo+
Tyr
Tyr
Cantoonmonkey
Tyr
Level 124
God Stats
8W - 5L
1,816 SR
Queue Stats
138W - 131L
1,491 Elo+
Solo
He Bo
He Bo
DiegoKushington
He Bo
Level 148
God Stats
3W - 2L
1,649 SR
Queue Stats
142W - 154L
1,492 Elo+
Solo
Danzaburou
Danzaburou
KingDerrick20
Danzaburou
Level 157
God Stats
2W - 4L
1,410 SR
Queue Stats
87W - 130L
1,362 Elo+
Solo
Scylla
Scylla
TBAG
Scylla
Level 144
God Stats
6W - 5L
1,500 SR
Queue Stats
420W - 418L
1,510 Elo+
Solo
Sylvanus
Sylvanus
robs1229
Sylvanus
Level 50
God Stats
4W - 0L
1,814 SR
Queue Stats
217W - 61L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
15
3 / 5 / 5
9,012
751
12,191
10,937
4,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
DLAMICA80
Mercury
11
0 / 8 / 7
7,570
631
3,445
12,707
7,968
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
DaBeanieBaby
Izanami
18
4 / 2 / 4
10,567
881
22,170
9,278
4,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ix Chel
ItsChewbacca
Ix Chel
15
1 / 2 / 7
8,617
718
9,818
10,728
4,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

13
0 / 5 / 7
8,027
669
5,225
18,334
12,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 2 / 9
9,866
822
11,514
16,448
18,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

18
6 / 2 / 14
11,024
919
17,348
10,657
4,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
KingDerrick20
Danzaburou
15
2 / 1 / 14
9,378
782
6,303
8,118
3,568
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mace

Mace

+10
Physical Power

Scylla
TBAG
Scylla
18
4 / 0 / 14
10,248
854
14,728
5,252
3,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sylvanus
robs1229
Sylvanus
15
1 / 3 / 15
9,602
800
6,128
19,074
17,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
88
8
Kills
22
22
Deaths
8
30
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Raijin
3
5
5
1.1
W
9
2
9
6.75
L
Mercury
DLAMICA80
Mercury
0
8
7
0.44
L
Izanami
DaBeanieBaby
Izanami
4
2
4
3
W
6
2
14
6.5
L
Ix Chel
ItsChewbacca
Ix Chel
1
2
7
2.25
L
0
5
7
0.7
W
Danzaburou
KingDerrick20
Danzaburou
2
1
14
9
W
Scylla
TBAG
Scylla
4
0
14
11
W
Sylvanus
robs1229
Sylvanus
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,849
Damage
56,021
61,984
Taken
59,549
33,713
Mitigated
47,781
19,050
Healing
28,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
12,191
183
1,264
1,397
10,937
4,345
116
6,056
4,765
22,455
0
W
11,514
1,299
1,010
922
16,448
18,375
694
5,571
10,403
1,018
13,480
L
Mercury
DLAMICA80
Mercury
3,445
811
639
414
12,707
7,968
0
6,083
6,502
0
4,257
L
Izanami
DaBeanieBaby
Izanami
22,170
10,624
1,101
1,821
9,278
4,216
1,106
6,733
2,381
0
48,332
W
17,348
514
1,799
2,898
10,657
4,825
812
2,545
7,852
40,242
1,144
L
Ix Chel
ItsChewbacca
Ix Chel
9,818
1,512
4,782
4,043
10,728
4,582
0
6,514
4,120
20,878
0
L
5,225
254
218
3,371
18,334
12,602
50
11,273
6,929
0
7,545
W
Danzaburou
KingDerrick20
Danzaburou
6,303
768
1,263
1,871
8,118
3,568
1,078
3,155
4,655
0
16,201
W
Scylla
TBAG
Scylla
14,728
463
917
1,068
5,252
3,117
959
1,336
3,640
27,973
1,415
W
Sylvanus
robs1229
Sylvanus
6,128
1,067
9,104
7,532
19,074
17,896
516
7,570
10,990
11,699
562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,793
Gold Earned
50,118
142
Minions Killed
138
0
Camps Cleared
0
1,086,422
Distance Traveled
1,159,964
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,012
751
32
3
0
235,570
0
W
Tyr
9,866
822
9
1
0
245,019
0
L
Mercury
7,570
631
3
0
0
196,933
0
L
Izanami
10,567
881
78
7
0
197,294
0
W
He Bo
11,024
919
59
5
0
249,709
3
L
Ix Chel
8,617
718
19
2
0
249,916
0
L
Tyr
8,027
669
10
1
0
206,709
0
W
Danzaburou
9,378
782
20
2
0
233,658
0
W
Scylla
10,248
854
42
4
0
225,039
0
W
Sylvanus
9,602
800
8
1
0
206,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role