Player Matchup

Maui
Maui
 
Maui
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Ignatus_Blaze
Hou Yi
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,611 Elo+
Party 2
Sol
Sol
Ijustbefartin
Sol
Level 149
God Stats
3W - 3L
1,595 SR
Queue Stats
121W - 103L
1,549 Elo+
Solo
He Bo
He Bo
kyuubimode11
He Bo
Level 107
God Stats
0W - 2L
1,280 SR
Queue Stats
18W - 6L
1,751 Elo+
Party 2
Kuzenbo
Kuzenbo
oMisthios
Kuzenbo
Level 253
God Stats
1W - 2L
1,506 SR
Queue Stats
42W - 41L
1,524 Elo+
Party 2
Team Averages
Level 161
1,476 SR
1,587 Elo+

VS

Team Averages
Level 142
1,569 SR
1,588 Elo+
Hercules
Hercules
Grim Nosferatu
Hercules
Level 156
God Stats
1W - 2L
1,373 SR
Queue Stats
73W - 64L
1,553 Elo+
Party 1
Ne Zha
Ne Zha
HighestNut
Ne Zha
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,533 Elo+
Party 1
Medusa
Medusa
OlDaveyBoy
Medusa
Level 147
God Stats
2W - 0L
1,970 SR
Queue Stats
111W - 64L
1,651 Elo+
Party 1
Sol
Sol
moist nick cage
Sol
Level 135
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 39L
1,598 Elo+
Party 1
Charon
Charon
papacondor
Charon
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 44L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
1 / 5 / 3
6,873
687
3,134
13,295
14,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
2 / 4 / 2
6,763
676
5,831
10,981
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
0 / 2 / 4
7,160
716
9,142
7,089
2,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

12
1 / 6 / 3
6,906
691
6,748
8,821
2,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
oMisthios
Kuzenbo
15
0 / 1 / 4
7,500
750
7,762
18,401
17,292
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
1 / 0 / 10
8,706
871
6,118
12,704
12,328
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ne Zha
HighestNut
Ne Zha
16
8 / 0 / 6
9,369
937
16,257
7,883
5,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
OlDaveyBoy
Medusa
13
5 / 2 / 6
8,388
839
16,284
8,486
4,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 2 / 5
7,471
747
7,550
8,202
4,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charon
papacondor
Charon
16
4 / 0 / 13
9,780
978
8,688
7,424
8,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
58
4
Kills
18
18
Deaths
4
16
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
5
3
0.5
W
Hercules
1
0
10
6
W
Ne Zha
HighestNut
Ne Zha
8
0
6
11
L
2
4
2
0.75
L
0
2
4
1
W
Medusa
OlDaveyBoy
Medusa
5
2
6
4
L
1
6
3
0.42
W
0
2
5
1.25
L
Kuzenbo
oMisthios
Kuzenbo
0
1
4
2
W
Charon
papacondor
Charon
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,617
Damage
54,897
58,587
Taken
44,699
40,741
Mitigated
35,620
20,224
Healing
25,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,134
561
288
2,595
13,295
14,074
0
4,930
8,365
5,842
0
W
Hercules
6,118
314
2,133
7,132
12,704
12,328
95
5,928
5,792
0
10,641
W
Ne Zha
HighestNut
Ne Zha
16,257
1,215
1,319
2,204
7,883
5,306
0
4,271
3,070
0
31,279
L
5,831
1,088
0
1,809
10,981
4,214
0
1,692
9,289
0
16,367
L
9,142
488
1,042
2,906
7,089
2,388
0
1,268
5,821
20,782
683
W
Medusa
OlDaveyBoy
Medusa
16,284
3,423
3,425
1,498
8,486
4,913
451
4,528
3,524
0
32,109
L
6,748
249
866
931
8,821
2,773
0
1,407
7,414
9,296
0
W
7,550
1,560
881
1,722
8,202
4,610
898
5,819
1,813
18,924
1,375
L
Kuzenbo
oMisthios
Kuzenbo
7,762
2,864
1,639
8,148
18,401
17,292
0
5,823
12,578
14,938
0
W
Charon
papacondor
Charon
8,688
894
2,972
1,849
7,424
8,463
42
3,334
3,732
18,962
3,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,202
Gold Earned
43,714
90
Minions Killed
142
0
Camps Cleared
0
961,978
Distance Traveled
1,044,444
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,873
687
5
1
0
175,324
0
W
Hercules
8,706
871
11
1
0
227,307
0
W
Ne Zha
9,369
937
34
3
0
243,789
0
L
Hou Yi
6,763
676
14
1
0
175,555
0
L
Sol
7,160
716
50
5
0
197,405
0
W
Medusa
8,388
839
39
4
0
189,468
0
L
He Bo
6,906
691
10
1
0
188,166
0
W
Sol
7,471
747
38
4
0
164,283
0
L
Kuzenbo
7,500
750
11
1
0
225,528
0
W
Charon
9,780
978
20
2
0
219,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role