Player Matchup

Ne Zha
Ne Zha
Eminemcia
Ne Zha
Level 155
God Stats
0W - 1L
1,264 SR
Queue Stats
11W - 15L
1,451 Elo+
Solo
Maui
Maui
PurpleCodeine
Maui
Level 149
God Stats
1W - 1L
1,492 SR
Queue Stats
58W - 42L
1,554 Elo+
Solo
Nu Wa
Nu Wa
SquirrelMadness
Nu Wa
Level 79
God Stats
0W - 4L
1,113 SR
Queue Stats
183W - 164L
1,443 Elo+
Solo
Izanami
Izanami
harllenrodrigoBR
Izanami
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
King Arthur
King Arthur
vieiraguto
King Arthur
Level 122
God Stats
0W - 1L
1,445 SR
Queue Stats
70W - 82L
1,366 Elo+
Solo
Team Averages
Level 110
1,363 SR
1,463 Elo+

VS

Team Averages
Level 95
1,492 SR
1,505 Elo+
Sol
Sol
CleverCalff
Sol
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 59L
1,518 Elo+
Solo
Scylla
Scylla
KaiqueHS33_
Scylla
Level 66
God Stats
1W - 2L
1,184 SR
Queue Stats
178W - 188L
1,444 Elo+
Solo
Cabrakan
Cabrakan
ManoVizioli
Cabrakan
Level 80
God Stats
10W - 4L
1,688 SR
Queue Stats
156W - 147L
1,539 Elo+
Solo
Surtr
Surtr
manueljorda1234
Surtr
Level 49
God Stats
42W - 32L
1,469 SR
Queue Stats
122W - 109L
1,510 Elo+
Solo
Loki
Loki
yan390
Loki
Level 123
God Stats
3W - 4L
1,619 SR
Queue Stats
76W - 72L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Eminemcia
Ne Zha
14
4 / 0 / 2
7,726
594
8,041
11,410
6,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

9
0 / 3 / 4
5,884
453
2,330
7,953
5,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 0 / 4
7,023
540
8,031
6,078
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 0
6,940
534
1,714
9,516
3,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
vieiraguto
King Arthur
10
1 / 7 / 0
6,272
482
3,826
13,802
12,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 0
8,285
637
7,973
6,981
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Scylla
11
0 / 1 / 0
6,492
499
2,986
5,193
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cabrakan
ManoVizioli
Cabrakan
11
1 / 3 / 5
7,074
544
5,082
11,245
12,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
7 / 0 / 1
9,048
696
9,717
10,421
8,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Loki
yan390
Loki
14
3 / 1 / 2
7,220
555
6,102
9,643
3,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
23
6
Kills
15
15
Deaths
6
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
L
Ne Zha
Eminemcia
Ne Zha
4
0
2
5
W
Scylla
0
1
0
0
W
Cabrakan
ManoVizioli
Cabrakan
1
3
5
1.17
L
0
3
4
0.67
L
1
0
4
3
L
0
5
0
0
W
7
0
1
7.5
L
King Arthur
vieiraguto
King Arthur
1
7
0
0.14
W
Loki
yan390
Loki
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,942
Damage
31,860
48,759
Taken
43,483
31,108
Mitigated
29,186
9,356
Healing
15,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,973
2,827
0
3,106
6,981
2,783
662
1,820
5,161
72,444
3,628
L
Ne Zha
Eminemcia
Ne Zha
8,041
2,531
0
6,579
11,410
6,969
0
2,237
9,066
0
73,031
W
Scylla
2,986
198
0
1,154
5,193
1,598
0
1,812
3,381
42,663
1,181
W
Cabrakan
ManoVizioli
Cabrakan
5,082
672
0
1,595
11,245
12,656
0
4,019
7,226
16,492
0
L
2,330
352
0
1,379
7,953
5,911
0
4,101
3,651
13,347
0
L
8,031
2,338
0
978
6,078
2,354
0
2,346
3,647
48,766
1,377
L
1,714
992
0
0
9,516
3,350
0
5,843
3,269
0
55,414
W
9,717
4,418
0
3,489
10,421
8,453
340
1,933
8,488
2,728
66,096
L
King Arthur
vieiraguto
King Arthur
3,826
350
0
420
13,802
12,524
0
1,146
11,897
4,248
39,003
W
Loki
yan390
Loki
6,102
1,572
0
6,165
9,643
3,696
0
1,472
8,171
0
58,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,845
Gold Earned
38,119
390
Minions Killed
463
0
Camps Cleared
0
1,335,046
Distance Traveled
1,343,057
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,285
637
141
11
0
244,225
3
L
Ne Zha
7,726
594
106
8
0
318,442
2
W
Scylla
6,492
499
91
7
0
256,298
2
W
Cabrakan
7,074
544
15
1
0
269,091
0
L
Maui
5,884
453
17
1
0
265,986
0
L
Nu Wa
7,023
540
96
7
0
253,765
0
L
Izanami
6,940
534
104
8
0
247,344
0
W
Surtr
9,048
696
117
9
0
262,120
0
L
King Arthur
6,272
482
67
5
0
249,509
0
W
Loki
7,220
555
99
8
0
311,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role