Player Matchup

Bacchus
Bacchus
DaemoniumLXVI
Bacchus
Level 155
God Stats
19W - 12L
1,704 SR
Queue Stats
40W - 43L
1,556 Elo+
Party 1
Heimdallr
Heimdallr
FreeBagels
Heimdallr
Level 156
God Stats
7W - 2L
1,800 SR
Queue Stats
93W - 76L
1,637 Elo+
Solo
Sun Wukong
Sun Wukong
Rssie
Sun Wukong
Level 156
God Stats
1W - 1L
1,307 SR
Queue Stats
41W - 42L
1,565 Elo+
Solo
Baron Samedi
Baron Samedi
Scholl53
Baron Samedi
Level 145
God Stats
3W - 2L
1,650 SR
Queue Stats
42W - 44L
1,556 Elo+
Party 1
Lancelot
Lancelot
metroboominWSMN
Lancelot
Level 157
God Stats
5W - 0L
1,879 SR
Queue Stats
42W - 44L
1,556 Elo+
Party 1
Team Averages
Level 154
1,668 SR
1,574 Elo+

VS

Team Averages
Level 137
1,670 SR
1,588 Elo+
Sun Wukong
Sun Wukong
DrydenQc15
Sun Wukong
Level 97
God Stats
0W - 1L
1,771 SR
Queue Stats
17W - 12L
1,540 Elo+
Solo
Merlin
Merlin
WhatWrongwithU
Merlin
Level 158
God Stats
15W - 10L
1,753 SR
Queue Stats
114W - 89L
1,574 Elo+
Solo
Ullr
Ullr
Whiddac
Ullr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 27L
1,636 Elo+
Solo
Sylvanus
Sylvanus
Xl ClutchZ
Sylvanus
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 65L
1,601 Elo+
Solo
Arachne
Arachne
Yahkay
Arachne
Level 156
God Stats
4W - 3L
1,827 SR
Queue Stats
110W - 99L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 1 / 5
6,250
568
5,323
8,606
7,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
FreeBagels
Heimdallr
13
2 / 2 / 2
6,831
621
7,479
10,836
4,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sun Wukong
Rssie
Sun Wukong
11
3 / 1 / 0
6,460
587
10,236
12,266
8,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Baron Samedi
Scholl53
Baron Samedi
12
2 / 1 / 3
6,432
585
4,604
6,774
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
11
2 / 1 / 4
6,062
551
4,618
9,721
4,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DrydenQc15
Sun Wukong
11
1 / 1 / 0
6,617
602
8,864
13,507
9,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
0 / 1 / 0
6,289
572
5,001
5,145
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ullr
Whiddac
Ullr
11
1 / 1 / 2
6,475
589
8,574
8,179
3,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Xl ClutchZ
Sylvanus
7
1 / 3 / 2
4,815
438
2,882
6,970
4,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Arachne
Yahkay
Arachne
11
3 / 4 / 1
6,005
546
4,094
13,086
4,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
10
Kills
6
6
Deaths
10
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
1
5
3.5
L
Sun Wukong
DrydenQc15
Sun Wukong
1
1
0
1
W
Heimdallr
FreeBagels
Heimdallr
2
2
2
1.5
W
Sun Wukong
Rssie
Sun Wukong
3
1
0
3
W
Baron Samedi
Scholl53
Baron Samedi
2
1
3
3.5
L
0
1
0
0
L
Ullr
Whiddac
Ullr
1
1
2
2
L
Sylvanus
Xl ClutchZ
Sylvanus
1
3
2
0.67
L
Arachne
Yahkay
Arachne
3
4
1
0.88
W
Lancelot
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,260
Damage
29,415
48,203
Taken
46,887
28,075
Mitigated
23,959
19,642
Healing
14,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
5,323
1,198
0
4,326
8,606
7,314
0
1,491
7,044
23,163
0
L
Sun Wukong
DrydenQc15
Sun Wukong
8,864
2,567
0
4,725
13,507
9,515
0
283
13,224
0
57,839
W
Heimdallr
FreeBagels
Heimdallr
7,479
3,684
0
5,427
10,836
4,578
0
1,199
9,637
0
64,721
W
Sun Wukong
Rssie
Sun Wukong
10,236
2,471
0
4,338
12,266
8,326
0
295
11,963
0
49,711
W
Baron Samedi
Scholl53
Baron Samedi
4,604
336
108
3,338
6,774
3,066
0
2,890
3,530
51,773
4,612
L
5,001
323
0
1,195
5,145
1,905
0
1,965
2,964
53,810
0
L
Ullr
Whiddac
Ullr
8,574
2,731
0
690
8,179
3,229
0
2,727
5,452
0
50,516
L
Sylvanus
Xl ClutchZ
Sylvanus
2,882
967
220
2,038
6,970
4,351
0
2,221
4,648
12,796
4,148
L
Arachne
Yahkay
Arachne
4,094
2,786
0
5,660
13,086
4,959
0
2,053
10,891
0
38,646
W
Lancelot
4,618
658
0
2,105
9,721
4,791
0
1,159
8,358
0
45,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,035
Gold Earned
30,201
397
Minions Killed
377
0
Camps Cleared
0
1,209,098
Distance Traveled
1,111,253
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,250
568
20
2
0
234,041
0
L
Sun Wukong
6,617
602
105
10
0
228,826
4
W
Heimdallr
6,831
621
122
11
0
213,066
1
W
Sun Wukong
6,460
587
90
8
0
247,127
0
W
Baron Samedi
6,432
585
93
8
0
230,247
1
L
Merlin
6,289
572
105
10
0
216,325
1
L
Ullr
6,475
589
78
7
0
222,747
1
L
Sylvanus
4,815
438
25
2
0
152,654
0
L
Arachne
6,005
546
64
6
0
290,701
0
W
Lancelot
6,062
551
72
7
0
284,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role