Player Matchup

Chaac
Chaac
Lando48
Chaac
Level 141
God Stats
1W - 0L
1,595 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Sol
Sol
OMG_its_SILK
Sol
Level 146
God Stats
2W - 0L
1,504 SR
Queue Stats
8W - 5L
1,726 Elo+
Party 1
Cthulhu
Cthulhu
SoloGoobi
Cthulhu
Level 83
God Stats
1W - 1L
1,436 SR
Queue Stats
14W - 23L
1,413 Elo+
Solo
Skadi
Skadi
WillxBlixky
Skadi
Level 89
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 26L
1,460 Elo+
Party 1
Ra
Ra
o9naquiam
Ra
Level 254
God Stats
3W - 4L
1,630 SR
Queue Stats
147W - 172L
1,480 Elo+
Solo
Team Averages
Level 143
1,533 SR
1,516 Elo+

VS

Team Averages
Level 154
1,431 SR
1,517 Elo+
Chronos
Chronos
Captain Kxsh
Chronos
Level 126
God Stats
1W - 1L
1,486 SR
Queue Stats
83W - 64L
1,548 Elo+
Solo
Erlang Shen
Erlang Shen
Codillac
Erlang Shen
Level 144
God Stats
0W - 1L
1,451 SR
Queue Stats
4W - 3L
1,482 Elo+
Solo
Nike
Nike
Greatdayne52
Nike
Level 127
God Stats
2W - 6L
1,285 SR
Queue Stats
35W - 37L
1,505 Elo+
Solo
Artemis
Artemis
HempCloud420
Artemis
Level 202
God Stats
37W - 39L
1,560 SR
Queue Stats
453W - 436L
1,588 Elo+
Solo
Hun Batz
Hun Batz
xXx UpRiZe xXx
Hun Batz
Level 171
God Stats
2W - 3L
1,373 SR
Queue Stats
288W - 272L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Lando48
Chaac
13
2 / 2 / 7
8,412
561
4,039
10,540
8,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 3
8,973
598
7,896
8,806
3,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
SoloGoobi
Cthulhu
14
2 / 3 / 4
9,364
624
10,966
11,663
11,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
4 / 1 / 8
9,553
637
13,126
11,700
5,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

16
7 / 0 / 4
9,995
666
8,620
10,141
4,486
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Captain Kxsh
Chronos
13
0 / 3 / 0
7,318
488
6,264
9,677
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Erlang Shen
Codillac
Erlang Shen
12
1 / 4 / 3
7,708
514
5,396
16,148
13,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 1
8,316
554
5,921
15,313
9,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
HempCloud420
Artemis
15
3 / 3 / 0
8,560
571
6,824
10,037
4,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
13
1 / 4 / 1
7,242
483
5,691
14,416
5,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
18
Kills
7
7
Deaths
18
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chronos
Captain Kxsh
Chronos
0
3
0
0
L
Erlang Shen
Codillac
Erlang Shen
1
4
3
0.63
L
2
4
1
0.63
L
Artemis
HempCloud420
Artemis
3
3
0
1
W
Chaac
Lando48
Chaac
2
2
7
2.75
W
3
1
3
4.5
W
Cthulhu
SoloGoobi
Cthulhu
2
3
4
1.33
W
4
1
8
8
W
7
0
4
9
L
Hun Batz
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,647
Damage
30,096
52,850
Taken
65,591
33,240
Mitigated
36,707
23,067
Healing
19,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Captain Kxsh
Chronos
6,264
1,469
0
1,462
9,677
3,640
0
5,316
4,361
60,604
199
L
Erlang Shen
Codillac
Erlang Shen
5,396
2,927
0
5,232
16,148
13,466
0
4,614
11,441
0
33,775
L
5,921
500
0
4,735
15,313
9,811
0
10,090
5,223
0
64,051
L
Artemis
HempCloud420
Artemis
6,824
2,800
0
3,732
10,037
4,232
1,022
4,160
5,877
0
74,232
W
Chaac
Lando48
Chaac
4,039
644
0
3,390
10,540
8,511
156
257
10,283
0
35,200
W
7,896
2,892
0
5,111
8,806
3,010
1,095
0
8,806
60,585
4,281
W
Cthulhu
SoloGoobi
Cthulhu
10,966
604
0
1,500
11,663
11,645
0
950
10,713
69,211
1,729
W
13,126
6,410
0
2,375
11,700
5,588
2,426
1,290
10,410
0
93,548
W
8,620
956
3,178
7,513
10,141
4,486
1,105
4,448
5,693
73,501
1,439
L
Hun Batz
5,691
655
0
4,739
14,416
5,558
0
2,920
11,496
0
59,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,297
Gold Earned
39,144
521
Minions Killed
480
0
Camps Cleared
0
1,548,728
Distance Traveled
1,448,979
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,318
488
100
7
0
253,067
2
L
Erlang Shen
7,708
514
50
3
0
312,940
1
L
Nike
8,316
554
113
8
0
296,974
0
L
Artemis
8,560
571
117
8
0
257,548
2
W
Chaac
8,412
561
49
3
0
297,359
4
W
Sol
8,973
598
93
6
0
298,686
4
W
Cthulhu
9,364
624
123
8
0
291,532
4
W
Skadi
9,553
637
119
8
0
340,452
0
W
Ra
9,995
666
137
9
0
320,699
0
L
Hun Batz
7,242
483
100
7
0
328,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role