Player Matchup

Danzaburou
Danzaburou
BiraNick
Danzaburou
Level 35
God Stats
3W - 1L
1,866 SR
Queue Stats
42W - 44L
1,496 Elo+
Party 2
Chaac
Chaac
Choppa149
Chaac
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 79L
1,500 Elo+
Party 2
Bacchus
Bacchus
Metzi95
Bacchus
Level 64
God Stats
35W - 8L
1,808 SR
Queue Stats
118W - 116L
1,512 Elo+
Party 2
Zeus
Zeus
NoReason2Live
Zeus
Level 145
God Stats
3W - 2L
1,548 SR
Queue Stats
172W - 166L
1,490 Elo+
Solo
Pele
Pele
auriiv
Pele
Level 64
God Stats
3W - 0L
1,500 SR
Queue Stats
101W - 64L
1,730 Elo+
Solo
Team Averages
Level 62
1,644 SR
1,546 Elo+

VS

Team Averages
Level 117
1,541 SR
1,508 Elo+
Pele
Pele
 
Pele
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
AcolyteNinja
Fafnir
Level 186
God Stats
23W - 19L
1,762 SR
Queue Stats
177W - 171L
1,504 Elo+
Party 1
Amaterasu
Amaterasu
FierceExodus
Amaterasu
Level 113
God Stats
2W - 4L
1,292 SR
Queue Stats
90W - 91L
1,496 Elo+
Party 1
Zeus
Zeus
Toxnick
Zeus
Level 61
God Stats
22W - 15L
1,653 SR
Queue Stats
114W - 92L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BiraNick
Danzaburou
13
6 / 3 / 4
8,147
627
7,379
8,752
3,653
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chaac
Choppa149
Chaac
10
0 / 5 / 2
5,725
440
5,619
10,810
9,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Metzi95
Bacchus
13
2 / 1 / 7
8,133
626
5,585
9,877
11,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
5 / 5 / 4
7,863
605
8,840
8,158
2,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
auriiv
Pele
14
7 / 2 / 2
7,681
591
9,762
13,431
6,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
5 / 5 / 3
7,247
557
8,006
12,584
5,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Skadi
 
Skadi
11
3 / 6 / 1
6,438
495
4,985
10,229
3,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fafnir
11
3 / 2 / 6
8,098
623
7,405
11,634
12,283
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
FierceExodus
Amaterasu
13
3 / 2 / 1
8,163
628
7,045
15,138
9,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
Toxnick
Zeus
12
2 / 5 / 2
7,035
541
3,624
7,284
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
20
Kills
16
16
Deaths
20
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
5
5
3
1.3
L
Skadi
 
Skadi
3
6
1
0.58
L
Fafnir
3
2
6
3
W
Danzaburou
BiraNick
Danzaburou
6
3
4
2.67
W
Chaac
Choppa149
Chaac
0
5
2
0.2
L
Amaterasu
FierceExodus
Amaterasu
3
2
1
1.75
W
Bacchus
Metzi95
Bacchus
2
1
7
5.5
W
5
5
4
1.4
L
Zeus
Toxnick
Zeus
2
5
2
0.6
W
Pele
auriiv
Pele
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,185
Damage
31,065
51,028
Taken
56,869
33,215
Mitigated
33,077
9,941
Healing
17,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
8,006
1,558
0
2,681
12,584
5,660
0
3,130
9,454
0
54,504
L
Skadi
 
Skadi
4,985
2,258
0
584
10,229
3,328
538
3,291
6,938
0
37,914
L
Fafnir
7,405
1,592
0
3,701
11,634
12,283
20
4,552
7,082
18,194
1,199
W
Danzaburou
BiraNick
Danzaburou
7,379
3,167
0
1,324
8,752
3,653
656
2,581
6,171
0
68,802
W
Chaac
Choppa149
Chaac
5,619
792
0
1,640
10,810
9,416
0
0
10,810
0
33,179
L
Amaterasu
FierceExodus
Amaterasu
7,045
2,605
0
9,096
15,138
9,491
0
842
14,296
0
69,529
W
Bacchus
Metzi95
Bacchus
5,585
618
190
3,021
9,877
11,194
207
1,638
8,239
27,600
0
W
8,840
1,895
0
500
8,158
2,879
0
3,638
4,368
55,717
0
L
Zeus
Toxnick
Zeus
3,624
424
0
1,030
7,284
2,315
78
2,610
4,674
41,963
183
W
Pele
auriiv
Pele
9,762
1,919
0
3,266
13,431
6,073
0
2,558
10,721
0
70,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,549
Gold Earned
36,981
371
Minions Killed
376
0
Camps Cleared
0
1,215,971
Distance Traveled
1,135,579
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,247
557
86
7
0
275,350
3
L
Skadi
6,438
495
54
4
0
211,410
0
L
Fafnir
8,098
623
21
2
0
250,514
1
W
Danzaburou
8,147
627
106
8
0
234,809
0
W
Chaac
5,725
440
49
4
0
191,908
0
L
Amaterasu
8,163
628
122
9
0
209,776
0
W
Bacchus
8,133
626
34
3
0
276,805
1
W
Zeus
7,863
605
90
7
0
226,309
0
L
Zeus
7,035
541
93
7
0
188,529
0
W
Pele
7,681
591
92
7
0
286,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role