Player Matchup

Gilgamesh
Gilgamesh
CrusnikKiller
Gilgamesh
Level 126
God Stats
4W - 7L
1,483 SR
Queue Stats
214W - 215L
1,453 Elo+
Solo
Zeus
Zeus
MasterSilverr
Zeus
Level 146
God Stats
5W - 7L
1,604 SR
Queue Stats
262W - 288L
1,443 Elo+
Party 2
Ishtar
Ishtar
Senshi-iteza
Ishtar
Level 124
God Stats
11W - 20L
1,450 SR
Queue Stats
360W - 370L
1,485 Elo+
Party 2
King Arthur
King Arthur
Stan759
King Arthur
Level 125
God Stats
1W - 1L
1,541 SR
Queue Stats
53W - 49L
1,487 Elo+
Solo
Ra
Ra
richdogg27
Ra
Level 148
God Stats
3W - 2L
1,571 SR
Queue Stats
5W - 3L
1,484 Elo+
Solo
Team Averages
Level 134
1,530 SR
1,470 Elo+

VS

Team Averages
Level 108
1,468 SR
1,454 Elo+
Anhur
Anhur
Alex_Phantom2
Anhur
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 166L
1,456 Elo+
Solo
Ymir
Ymir
Da187sKILLZ
Ymir
Level 87
God Stats
2W - 3L
1,408 SR
Queue Stats
117W - 116L
1,474 Elo+
Party 1
Osiris
Osiris
Salanar
Osiris
Level 146
God Stats
5W - 10L
1,195 SR
Queue Stats
40W - 44L
1,480 Elo+
Solo
Atlas
Atlas
TinoT2007
Atlas
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 66L
1,412 Elo+
Party 1
Hades
Hades
ixKINGxMOEix
Hades
Level 88
God Stats
4W - 3L
1,737 SR
Queue Stats
100W - 100L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CrusnikKiller
Gilgamesh
11
3 / 1 / 1
6,872
458
6,567
11,391
9,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
4 / 5 / 2
7,092
473
11,694
10,037
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ishtar
10
0 / 5 / 1
6,257
417
2,891
9,167
3,340
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Stan759
King Arthur
11
1 / 2 / 0
6,896
460
2,070
12,466
9,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 7
6,768
451
3,090
7,064
4,956
Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
7,175
478
4,119
8,405
3,263
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
4 / 2 / 1
7,631
509
5,902
8,840
5,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Osiris
Salanar
Osiris
15
5 / 1 / 2
9,289
619
7,679
12,056
13,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Atlas
TinoT2007
Atlas
12
1 / 0 / 3
7,423
495
4,654
8,282
5,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 6 / 4
7,557
504
9,505
14,895
7,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
8
Kills
15
15
Deaths
9
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Gilgamesh
CrusnikKiller
Gilgamesh
3
1
1
3.5
W
4
2
1
2.25
L
4
5
2
1
W
Osiris
Salanar
Osiris
5
1
2
6
L
Ishtar
0
5
1
0.1
L
King Arthur
Stan759
King Arthur
1
2
0
0.5
W
Atlas
TinoT2007
Atlas
1
0
3
2.5
W
3
6
4
0.83
L
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,312
Damage
31,859
50,125
Taken
52,478
30,796
Mitigated
34,817
9,676
Healing
9,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,119
2,153
0
2,207
8,405
3,263
649
0
8,243
0
57,262
L
Gilgamesh
CrusnikKiller
Gilgamesh
6,567
1,279
0
2,798
11,391
9,170
0
5,134
6,144
0
31,720
W
5,902
864
0
495
8,840
5,569
0
1,656
7,140
52,892
1,094
L
11,694
2,752
0
1,094
10,037
3,468
0
6,551
3,196
47,569
3,501
W
Osiris
Salanar
Osiris
7,679
1,576
0
1,625
12,056
13,412
433
2,377
9,679
0
66,071
L
Ishtar
2,891
1,876
0
1,539
9,167
3,340
0
3,040
6,077
0
33,415
L
King Arthur
Stan759
King Arthur
2,070
309
0
1,700
12,466
9,862
0
114
12,352
0
42,804
W
Atlas
TinoT2007
Atlas
4,654
1,453
0
800
8,282
5,382
175
336
7,677
30,439
2,207
W
9,505
379
517
4,278
14,895
7,191
0
9,813
4,705
51,322
0
L
3,090
169
852
1,693
7,064
4,956
101
4,008
2,528
31,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,885
Gold Earned
39,075
266
Minions Killed
396
0
Camps Cleared
0
1,292,713
Distance Traveled
1,292,250
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,175
478
84
6
0
260,740
0
L
Gilgamesh
6,872
458
39
3
0
254,391
0
W
Ymir
7,631
509
85
6
0
266,487
2
L
Zeus
7,092
473
73
5
0
247,661
3
W
Osiris
9,289
619
116
8
0
271,707
0
L
Ishtar
6,257
417
58
4
0
201,573
0
L
King Arthur
6,896
460
54
4
0
277,212
2
W
Atlas
7,423
495
37
2
0
252,865
0
W
Hades
7,557
504
74
5
0
240,451
0
L
Ra
6,768
451
42
3
0
311,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role