Player Matchup

Erlang Shen
Erlang Shen
A Cheeky Grin
Erlang Shen
Level 175
God Stats
2W - 4L
1,602 SR
Queue Stats
211W - 228L
1,562 Elo+
Party 1
Vulcan
Vulcan
BDK x Rush
Vulcan
Level 134
God Stats
3W - 3L
1,504 SR
Queue Stats
25W - 46L
1,406 Elo+
Party 1
Hachiman
Hachiman
Psych0W33b
Hachiman
Level 159
God Stats
8W - 5L
1,605 SR
Queue Stats
62W - 78L
1,438 Elo+
Party 1
Osiris
Osiris
Raging Indian
Osiris
Level 156
God Stats
0W - 2L
1,279 SR
Queue Stats
76W - 125L
1,432 Elo+
Party 1
Atlas
Atlas
Yango Warrior
Atlas
Level 152
God Stats
3W - 9L
1,433 SR
Queue Stats
61W - 87L
1,459 Elo+
Party 1
Team Averages
Level 155
1,484 SR
1,460 Elo+

VS

Team Averages
Level 142
1,499 SR
1,562 Elo+
Sol
Sol
GrumpyPanda420
Sol
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 26L
1,593 Elo+
Solo
Kukulkan
Kukulkan
IanZinzu
Kukulkan
Level 149
God Stats
2W - 0L
1,926 SR
Queue Stats
25W - 22L
1,567 Elo+
Party 2
Serqet
Serqet
NBK WATER
Serqet
Level 123
God Stats
1W - 1L
1,278 SR
Queue Stats
95W - 84L
1,520 Elo+
Solo
Horus
Horus
TheHappyBean
Horus
Level 133
God Stats
1W - 1L
1,289 SR
Queue Stats
49W - 54L
1,567 Elo+
Party 2
Surtr
Surtr
e1d2x3n4
Surtr
Level 149
God Stats
6W - 5L
1,503 SR
Queue Stats
161W - 148L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
A Cheeky Grin
Erlang Shen
11
1 / 2 / 1
5,676
516
4,957
12,244
5,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Vulcan
BDK x Rush
Vulcan
10
0 / 2 / 2
5,578
507
6,009
4,977
1,820
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Psych0W33b
Hachiman
10
1 / 3 / 1
6,120
556
5,037
8,089
2,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

10
0 / 3 / 1
5,438
494
4,116
11,917
10,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

7
2 / 6 / 1
5,301
482
3,369
13,512
9,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 5
7,145
650
5,939
7,796
2,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kukulkan
IanZinzu
Kukulkan
13
4 / 1 / 3
7,427
675
5,402
4,435
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
NBK WATER
Serqet
11
2 / 0 / 4
6,301
573
4,380
9,396
4,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 1 / 9
7,257
660
6,809
10,218
7,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Surtr
e1d2x3n4
Surtr
13
3 / 0 / 2
7,705
700
9,220
11,000
7,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
15
16
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
A Cheeky Grin
Erlang Shen
1
2
1
0.75
L
Vulcan
BDK x Rush
Vulcan
0
2
2
0.5
W
4
2
5
3.25
W
Kukulkan
IanZinzu
Kukulkan
4
1
3
5.5
W
Serqet
NBK WATER
Serqet
2
0
4
4
L
Hachiman
Psych0W33b
Hachiman
1
3
1
0.5
L
0
3
1
0.17
W
2
1
9
6.5
L
2
6
1
0.42
W
Surtr
e1d2x3n4
Surtr
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,488
Damage
31,750
50,739
Taken
42,845
30,397
Mitigated
24,737
15,481
Healing
14,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
A Cheeky Grin
Erlang Shen
4,957
2,603
0
6,479
12,244
5,733
0
2,517
9,549
0
53,571
L
Vulcan
BDK x Rush
Vulcan
6,009
1,702
0
855
4,977
1,820
0
1,460
3,361
39,025
857
W
5,939
3,009
0
3,328
7,796
2,589
2,552
2,610
5,186
45,863
9,265
W
Kukulkan
IanZinzu
Kukulkan
5,402
87
0
369
4,435
1,986
64
1,738
2,697
58,456
163
W
Serqet
NBK WATER
Serqet
4,380
1,456
0
1,290
9,396
4,632
0
1,760
7,636
0
34,605
L
Hachiman
Psych0W33b
Hachiman
5,037
3,032
0
2,854
8,089
2,485
429
1,834
6,255
0
47,013
L
4,116
1,387
0
3,411
11,917
10,648
0
1,156
9,946
0
40,231
W
6,809
2,487
760
3,704
10,218
7,576
0
2,555
7,663
0
22,812
L
3,369
1,244
0
1,882
13,512
9,711
0
4,916
8,431
18,850
0
W
Surtr
e1d2x3n4
Surtr
9,220
3,718
0
5,030
11,000
7,954
0
863
10,137
2,111
48,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,113
Gold Earned
35,835
297
Minions Killed
325
0
Camps Cleared
0
1,099,847
Distance Traveled
1,164,654
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,676
516
78
7
0
252,292
2
L
Vulcan
5,578
507
66
6
0
224,463
2
W
Sol
7,145
650
88
8
0
204,989
2
W
Kukulkan
7,427
675
93
8
0
216,688
0
W
Serqet
6,301
573
49
4
0
281,711
0
L
Hachiman
6,120
556
76
7
0
218,180
2
L
Osiris
5,438
494
60
5
0
216,182
0
W
Horus
7,257
660
17
2
0
238,179
5
L
Atlas
5,301
482
17
2
0
188,730
2
W
Surtr
7,705
700
78
7
0
223,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role