Player Matchup

Chaac
Chaac
 
Chaac
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
MarianoBS29
Rama
Level 83
God Stats
4W - 1L
1,880 SR
Queue Stats
126W - 163L
1,449 Elo+
Party 1
Osiris
Osiris
andypapi2390
Osiris
Level 122
God Stats
11W - 5L
1,726 SR
Queue Stats
30W - 25L
1,523 Elo+
Party 1
Baba Yaga
Baba Yaga
antraxtor
Baba Yaga
Level 155
God Stats
2W - 0L
1,474 SR
Queue Stats
320W - 361L
1,536 Elo+
Party 1
Kali
Kali
rubenseven7verde
Kali
Level 155
God Stats
5W - 1L
1,790 SR
Queue Stats
231W - 283L
1,498 Elo+
Party 1
Team Averages
Level 127
1,674 SR
1,501 Elo+

VS

Team Averages
Level 136
1,470 SR
1,441 Elo+
Cthulhu
Cthulhu
Awol Deity
Cthulhu
Level 105
God Stats
1W - 3L
1,395 SR
Queue Stats
63W - 67L
1,487 Elo+
Solo
Ix Chel
Ix Chel
ClapYoHandzz
Ix Chel
Level 143
God Stats
0W - 1L
1,737 SR
Queue Stats
4W - 9L
1,343 Elo+
Solo
Achilles
Achilles
GreenDaddy99
Achilles
Level 119
God Stats
1W - 2L
1,266 SR
Queue Stats
81W - 84L
1,468 Elo+
Party 2
Chiron
Chiron
Lorgmonster
Chiron
Level 156
God Stats
10W - 8L
1,535 SR
Queue Stats
122W - 121L
1,436 Elo+
Party 2
Serqet
Serqet
Snuggler Bear
Serqet
Level 157
God Stats
15W - 20L
1,416 SR
Queue Stats
147W - 138L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
2 / 0 / 3
9,361
520
11,051
16,604
17,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
1 / 3 / 3
8,397
467
6,312
9,237
3,936
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
16
5 / 2 / 3
10,120
562
15,389
19,909
16,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baba Yaga
antraxtor
Baba Yaga
18
5 / 1 / 1
10,813
601
12,444
9,397
4,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
3 / 2 / 2
9,011
501
5,525
19,045
9,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Awol Deity
Cthulhu
13
0 / 1 / 4
8,040
447
8,492
13,343
12,851
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
ClapYoHandzz
Ix Chel
14
1 / 5 / 0
8,178
454
5,758
13,898
5,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Achilles
GreenDaddy99
Achilles
13
2 / 5 / 0
7,524
418
8,561
18,551
19,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
14
3 / 2 / 3
8,170
454
8,576
13,019
6,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 3 / 3
8,225
457
7,587
13,327
6,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
16
Kills
8
8
Deaths
16
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
3
3.5
L
Cthulhu
Awol Deity
Cthulhu
0
1
4
2
L
Ix Chel
ClapYoHandzz
Ix Chel
1
5
0
0.2
L
Achilles
GreenDaddy99
Achilles
2
5
0
0.4
L
Chiron
3
2
3
2.25
W
1
3
3
0.83
L
2
3
3
1.17
W
Osiris
5
2
3
3.25
W
Baba Yaga
antraxtor
Baba Yaga
5
1
1
5.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,721
Damage
38,974
74,192
Taken
72,138
51,380
Mitigated
50,451
34,711
Healing
20,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,051
1,193
113
5,311
16,604
17,948
0
4,120
12,247
0
44,599
L
Cthulhu
Awol Deity
Cthulhu
8,492
1,056
2,061
2,264
13,343
12,851
0
767
12,576
43,382
2,536
L
Ix Chel
ClapYoHandzz
Ix Chel
5,758
890
340
3,468
13,898
5,888
0
9,218
4,680
60,194
937
L
Achilles
GreenDaddy99
Achilles
8,561
2,157
0
4,594
18,551
19,045
0
1,222
17,329
3,437
39,609
L
Chiron
8,576
1,958
814
2,900
13,019
6,188
0
88
12,931
0
60,113
W
6,312
4,549
0
3,608
9,237
3,936
504
2,018
6,974
0
70,246
L
7,587
1,521
0
4,346
13,327
6,479
30
1,122
12,205
0
59,904
W
Osiris
15,389
5,082
0
10,953
19,909
16,258
598
3,336
14,858
205
72,147
W
Baba Yaga
antraxtor
Baba Yaga
12,444
811
0
2,885
9,397
4,208
1,615
3,912
5,485
82,282
2,130
W
5,525
2,448
0
11,841
19,045
9,030
0
1,338
17,315
0
96,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,702
Gold Earned
40,137
518
Minions Killed
436
0
Camps Cleared
0
1,741,031
Distance Traveled
1,660,078
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,361
520
54
3
0
372,769
7
L
Cthulhu
8,040
447
65
4
0
327,037
0
L
Ix Chel
8,178
454
117
7
0
320,828
3
L
Achilles
7,524
418
68
4
0
291,104
0
L
Chiron
8,170
454
95
5
0
332,576
2
W
Rama
8,397
467
115
6
0
316,559
2
L
Serqet
8,225
457
91
5
0
388,533
1
W
Osiris
10,120
562
98
5
0
355,912
1
W
Baba Yaga
10,813
601
132
7
0
305,055
3
W
Kali
9,011
501
119
7
0
390,736
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role