Player Matchup

Kumbhakarna
Kumbhakarna
AlvaroNoboa
Kumbhakarna
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 37L
1,568 Elo+
Party 2
Sol
Sol
ElhijodeMessi
Sol
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 31L
1,569 Elo+
Party 2
Geb
Geb
Erobber4lyfe
Geb
Level 63
God Stats
3W - 10L
1,417 SR
Queue Stats
85W - 76L
1,563 Elo+
Solo
Thor
Thor
Happyfruit
Thor
Level 195
God Stats
1W - 3L
1,468 SR
Queue Stats
42W - 46L
1,556 Elo+
Party 2
Ra
Ra
HÏÏtler
Ra
Level 106
God Stats
6W - 3L
1,786 SR
Queue Stats
39W - 38L
1,584 Elo+
Party 2
Team Averages
Level 102
1,534 SR
1,568 Elo+

VS

Team Averages
Level 102
1,580 SR
1,703 Elo+
Bakasura
Bakasura
AwwBeeF
Bakasura
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 37L
1,614 Elo+
Party 1
Fafnir
Fafnir
DreamySui
Fafnir
Level 128
God Stats
1W - 0L
1,714 SR
Queue Stats
54W - 27L
1,706 Elo+
Solo
Loki
Loki
Kingvik156
Loki
Level 145
God Stats
1W - 0L
1,298 SR
Queue Stats
35W - 29L
1,613 Elo+
Party 1
Baron Samedi
Baron Samedi
MagnaSwing1
Baron Samedi
Level 66
God Stats
6W - 1L
1,886 SR
Queue Stats
15W - 4L
1,791 Elo+
Party 1
Neith
Neith
REGULUS678
Neith
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,793 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AlvaroNoboa
Kumbhakarna
12
1 / 4 / 0
6,597
471
6,150
18,591
17,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 3 / 1
7,294
521
5,534
8,415
3,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
0 / 2 / 2
5,873
420
4,098
8,034
5,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
4 / 2 / 1
7,141
510
6,707
13,950
5,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 6 / 1
7,110
508
4,424
10,524
3,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AwwBeeF
Bakasura
13
1 / 1 / 2
7,200
514
6,384
13,559
5,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
DreamySui
Fafnir
13
3 / 0 / 3
8,227
588
3,124
10,286
9,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
5 / 1 / 1
9,742
696
15,557
14,843
6,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
MagnaSwing1
Baron Samedi
15
7 / 5 / 2
8,817
630
10,517
11,862
7,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Neith
12
1 / 1 / 3
7,106
508
7,866
8,879
3,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
28
8
Kills
17
17
Deaths
8
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
AlvaroNoboa
Kumbhakarna
1
4
0
0.25
W
Bakasura
AwwBeeF
Bakasura
1
1
2
2
W
Fafnir
DreamySui
Fafnir
3
0
3
4.5
L
1
3
1
0.5
L
0
2
2
0.5
L
4
2
1
2.25
L
2
6
1
0.42
W
5
1
1
5.5
W
Baron Samedi
MagnaSwing1
Baron Samedi
7
5
2
1.6
W
Neith
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,913
Damage
43,448
59,514
Taken
59,429
34,735
Mitigated
31,915
16,271
Healing
25,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
AlvaroNoboa
Kumbhakarna
6,150
1,109
0
3,516
18,591
17,152
0
1,632
16,959
47,276
669
W
Bakasura
AwwBeeF
Bakasura
6,384
4,118
0
9,946
13,559
5,787
0
1,814
11,745
0
51,851
W
Fafnir
DreamySui
Fafnir
3,124
1,092
0
5,684
10,286
9,199
0
4,717
5,569
21,086
3,188
L
5,534
2,689
0
3,814
8,415
3,062
0
981
7,434
55,051
12,533
L
4,098
280
0
2,445
8,034
5,704
0
1,552
6,277
22,397
0
L
6,707
1,543
0
3,304
13,950
5,104
0
2,197
10,838
0
39,609
L
4,424
84
492
2,700
10,524
3,713
0
5,931
4,516
44,932
389
W
15,557
5,185
0
3,760
14,843
6,381
0
5,980
8,271
0
89,988
W
Baron Samedi
MagnaSwing1
Baron Samedi
10,517
779
196
3,002
11,862
7,077
136
3,478
8,343
61,434
3,841
W
Neith
7,866
3,000
0
2,510
8,879
3,471
519
4,359
4,520
0
65,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,015
Gold Earned
41,092
362
Minions Killed
466
0
Camps Cleared
0
1,240,220
Distance Traveled
1,328,395
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,597
471
82
6
0
233,771
0
W
Bakasura
7,200
514
104
7
0
312,479
2
W
Fafnir
8,227
588
27
2
0
257,472
0
L
Sol
7,294
521
121
9
0
233,313
3
L
Geb
5,873
420
16
1
0
192,685
0
L
Thor
7,141
510
66
5
0
308,749
1
L
Ra
7,110
508
77
6
0
271,702
6
W
Loki
9,742
696
127
9
0
264,521
0
W
Baron Samedi
8,817
630
100
7
0
248,437
0
W
Neith
7,106
508
108
8
0
245,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role