Player Matchup

Fenrir
Fenrir
Grimepheus
Fenrir
Level 166
God Stats
1W - 1L
1,715 SR
Queue Stats
59W - 66L
1,553 Elo+
Party 2
Tiamat
Tiamat
JarBeefes
Tiamat
Level 155
God Stats
1W - 2L
1,594 SR
Queue Stats
80W - 80L
1,585 Elo+
Party 2
Ra
Ra
dogman1119
Ra
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 77L
1,548 Elo+
Party 2
Team Averages
Level 151
1,603 SR
1,562 Elo+

VS

Team Averages
Level 150
1,766 SR
1,686 Elo+
Ravana
Ravana
Bobattack
Ravana
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,783 Elo+
Party 1
Baron Samedi
Baron Samedi
Hørmen
Baron Samedi
Level 157
God Stats
3W - 0L
1,934 SR
Queue Stats
27W - 18L
1,660 Elo+
Party 1
Horus
Horus
Wardraft
Horus
Level 136
God Stats
2W - 0L
1,863 SR
Queue Stats
32W - 27L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Grimepheus
Fenrir
10
3 / 1 / 1
7,988
614
2,927
5,540
4,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Tiamat
JarBeefes
Tiamat
14
1 / 6 / 4
8,793
676
13,399
14,727
9,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 5 / 1
8,120
625
4,981
7,990
3,997
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Bobattack
Ravana
16
11 / 2 / 1
11,321
871
11,349
12,171
9,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
Hørmen
Baron Samedi
15
1 / 2 / 8
9,812
755
8,106
10,917
5,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
Wardraft
Horus
14
0 / 2 / 10
9,174
706
5,597
18,085
16,075
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
5
Kills
12
12
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ravana
Bobattack
Ravana
11
2
1
5.75
L
Fenrir
Grimepheus
Fenrir
3
1
1
3.5
W
Baron Samedi
Hørmen
Baron Samedi
1
2
8
2.5
L
Tiamat
JarBeefes
Tiamat
1
6
4
0.5
W
Horus
Wardraft
Horus
0
2
10
2.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,307
Damage
25,052
28,257
Taken
41,173
18,630
Mitigated
30,389
3,886
Healing
15,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
Bobattack
Ravana
11,349
4,641
0
2,821
12,171
9,059
488
4,615
6,191
0
50,953
L
Fenrir
Grimepheus
Fenrir
2,927
595
0
550
5,540
4,694
0
1,788
3,553
0
4,350
W
Baron Samedi
Hørmen
Baron Samedi
8,106
559
1,635
3,547
10,917
5,255
885
5,824
3,844
44,907
721
L
Tiamat
JarBeefes
Tiamat
13,399
786
8
1,037
14,727
9,939
0
4,010
10,334
31,106
0
W
Horus
Wardraft
Horus
5,597
2,357
1,352
6,346
18,085
16,075
537
6,959
8,985
0
21,120
L
4,981
250
658
1,633
7,990
3,997
0
2,416
5,350
19,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,901
Gold Earned
30,307
72
Minions Killed
177
0
Camps Cleared
0
413,530
Distance Traveled
694,024
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,321
871
79
6
0
223,079
0
L
Fenrir
7,988
614
3
0
0
95,010
0
W
Baron Samedi
9,812
755
71
5
0
225,371
0
L
Tiamat
8,793
676
53
4
0
212,011
0
W
Horus
9,174
706
27
2
0
245,574
3
L
Ra
8,120
625
16
1
0
106,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role