Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
AvislgnisRex
Chaac
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,406 Elo+
Party 1
Nox
Nox
DeadGame313
Nox
Level 142
God Stats
8W - 8L
1,456 SR
Queue Stats
62W - 63L
1,425 Elo+
Solo
Skadi
Skadi
Izzy985
Skadi
Level 125
God Stats
0W - 1L
1,493 SR
Queue Stats
13W - 14L
1,454 Elo+
Party 3
Cthulhu
Cthulhu
NGC JokerFox
Cthulhu
Level 15
God Stats
15W - 20L
1,430 SR
Queue Stats
19W - 31L
1,370 Elo+
Party 1
Team Averages
Level 91
1,476 SR
1,431 Elo+

VS

Team Averages
Level 132
1,559 SR
1,427 Elo+
Pele
Pele
Elite Smurph
Pele
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
75W - 84L
1,437 Elo+
Party 2
Atlas
Atlas
NBH Jumpman
Atlas
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 64L
1,450 Elo+
Solo
Janus
Janus
Sempai_leo
Janus
Level 116
God Stats
8W - 17L
1,358 SR
Queue Stats
39W - 65L
1,361 Elo+
Solo
Baron Samedi
Baron Samedi
TAZFK22
Baron Samedi
Level 222
God Stats
1W - 0L
1,858 SR
Queue Stats
80W - 72L
1,476 Elo+
Solo
Cthulhu
Cthulhu
shoremen6
Cthulhu
Level 93
God Stats
20W - 18L
1,580 SR
Queue Stats
67W - 74L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 4 / 2
5,258
876
5,522
8,046
3,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

9
0 / 1 / 1
4,716
786
1,373
3,961
2,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 2 / 2
5,293
882
2,305
4,256
1,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Skadi
Izzy985
Skadi
11
5 / 1 / 1
6,113
1,019
5,483
3,481
1,205
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
NGC JokerFox
Cthulhu
9
0 / 2 / 1
4,919
820
1,556
3,162
1,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 4
5,490
915
3,923
5,851
2,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 4
5,815
969
2,613
3,992
2,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Janus
11
3 / 3 / 5
5,740
957
4,851
4,826
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Baron Samedi
TAZFK22
Baron Samedi
11
1 / 0 / 2
5,626
938
3,639
2,881
1,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cthulhu
shoremen6
Cthulhu
11
3 / 1 / 3
5,764
961
4,842
7,820
5,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
7
Kills
10
10
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
2
0.5
L
0
1
1
0.5
L
1
2
2
1
W
2
2
4
2
L
Skadi
Izzy985
Skadi
5
1
1
5.5
W
1
1
4
3
L
Cthulhu
NGC JokerFox
Cthulhu
0
2
1
0.25
W
Janus
3
3
5
1.83
W
Baron Samedi
TAZFK22
Baron Samedi
1
0
2
2
W
Cthulhu
shoremen6
Cthulhu
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,239
Damage
19,868
22,906
Taken
25,370
10,223
Mitigated
13,359
3,319
Healing
5,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,522
1,938
0
679
8,046
3,445
0
4,576
3,133
0
12,209
L
1,373
126
0
1,743
3,961
2,434
0
2,565
1,111
0
5,601
L
2,305
204
0
580
4,256
1,589
0
2,359
1,448
8,626
0
W
3,923
967
0
718
5,851
2,308
150
476
5,303
0
10,201
L
Skadi
Izzy985
Skadi
5,483
2,330
0
110
3,481
1,205
0
2,337
845
0
15,140
W
2,613
939
0
948
3,992
2,371
205
539
3,453
12,181
0
L
Cthulhu
NGC JokerFox
Cthulhu
1,556
32
31
176
3,162
1,550
0
1,800
1,056
4,145
16
W
Janus
4,851
103
0
404
4,826
1,677
207
1,256
3,570
10,155
0
W
Baron Samedi
TAZFK22
Baron Samedi
3,639
1,114
642
594
2,881
1,242
118
279
2,529
12,849
1,760
W
Cthulhu
shoremen6
Cthulhu
4,842
90
0
2,242
7,820
5,761
150
1,307
6,412
10,041
1,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,299
Gold Earned
28,435
79
Minions Killed
103
0
Camps Cleared
0
527,433
Distance Traveled
641,327
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,258
876
17
3
0
125,003
0
L
Chaac
4,716
786
9
2
0
81,630
0
L
Nox
5,293
882
18
3
0
119,953
2
W
Pele
5,490
915
11
2
0
137,824
0
L
Skadi
6,113
1,019
29
5
0
127,044
1
W
Atlas
5,815
969
19
3
0
122,331
0
L
Cthulhu
4,919
820
6
1
0
73,803
0
W
Janus
5,740
957
17
3
0
127,018
0
W
Baron Samedi
5,626
938
27
5
0
109,176
0
W
Cthulhu
5,764
961
29
5
0
144,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role