Player Matchup

Mercury
Mercury
Masters
 
Mercury
Masters
Level 261
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Grandmaster
Saleign
Nu Wa
Grandmaster
Level 128
God Stats
0W - 2L
1,311 SR
Queue Stats
338W - 130L
3,164 MMR
Party 1
Awilix
Awilix
Masters
jaymezy123
Awilix
Masters
Level 174
God Stats
33W - 14L
1,773 SR
Queue Stats
317W - 228L
2,375 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 188
1,528 SR
2,346 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 177
1,807 SR
2,361 MMR
Charon
Charon
Diamond II
 
Charon
Diamond II
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond III
Micky
Bacchus
Diamond III
Level 177
God Stats
1W - 0L
1,848 SR
Queue Stats
45W - 7L
2,257 MMR
Party 2
Medusa
Medusa
Grandmaster
Yаsh
Medusa
Grandmaster
Level 187
God Stats
6W - 0L
2,074 SR
Queue Stats
296W - 62L
3,325 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
2 / 5 / 1
9,074
648
6,308
18,200
9,182
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
Saleign
Nu Wa
13
0 / 4 / 3
8,267
591
15,487
11,500
4,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Awilix
jaymezy123
Awilix
13
1 / 6 / 2
8,781
627
7,297
15,371
14,331
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
OdinAresCthulhuFafnir

VS

Bans
AchillesKuzenboCabrakanAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
15
4 / 0 / 10
10,071
719
9,070
16,997
16,596
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
Micky
Bacchus
15
3 / 2 / 12
10,001
714
11,554
16,599
18,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Yаsh
Medusa
17
8 / 1 / 7
11,506
822
19,567
11,630
4,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
3
Kills
15
15
Deaths
3
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
5
1
0.5
W
Charon
 
Charon
4
0
10
9
W
Bacchus
Micky
Bacchus
3
2
12
4.5
L
Nu Wa
Saleign
Nu Wa
0
4
3
0.38
W
Medusa
Yаsh
Medusa
8
1
7
11.5
L
Awilix
jaymezy123
Awilix
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,092
Damage
40,191
45,071
Taken
45,226
27,769
Mitigated
40,312
5,257
Healing
8,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,308
1,695
0
2,171
18,200
9,182
0
6,662
10,465
0
23,755
W
Charon
 
Charon
9,070
1,243
0
3,584
16,997
16,596
458
5,063
11,160
27,586
694
W
Bacchus
Micky
Bacchus
11,554
1,364
0
4,006
16,599
18,980
208
4,891
10,548
20,504
5,837
L
Nu Wa
Saleign
Nu Wa
15,487
4,065
0
2,172
11,500
4,256
56
4,026
6,985
42,094
893
W
Medusa
Yаsh
Medusa
19,567
8,022
0
1,250
11,630
4,736
2,032
3,634
7,487
0
83,346
L
Awilix
jaymezy123
Awilix
7,297
1,719
0
914
15,371
14,331
0
4,616
9,935
0
25,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,122
Gold Earned
31,578
145
Minions Killed
175
0
Camps Cleared
0
767,495
Distance Traveled
833,617
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,074
648
44
3
0
281,313
2
W
Charon
10,071
719
33
2
0
261,142
0
W
Bacchus
10,001
714
26
2
0
288,210
0
L
Nu Wa
8,267
591
61
4
0
226,048
0
W
Medusa
11,506
822
116
8
0
284,265
1
L
Awilix
8,781
627
40
3
0
260,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role