Player Matchup

Chronos
Chronos
Platinum IV
CALLINGICEMAN
Chronos
Platinum IV
Level 205
God Stats
31W - 31L
1,589 SR
Queue Stats
234W - 214L
1,723 MMR
Solo
Cthulhu
Cthulhu
Gold III
Jedi Kazzzz
Cthulhu
Gold III
Level 85
God Stats
12W - 6L
1,799 SR
Queue Stats
57W - 68L
1,622 MMR
Party 1
Anhur
Anhur
Platinum V
SDS1
Anhur
Platinum V
Level 69
God Stats
4W - 3L
1,741 SR
Queue Stats
19W - 15L
1,989 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 120
1,709 SR
1,778 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 141
1,633 SR
1,763 MMR
Gilgamesh
Gilgamesh
Gold IV
Glarinack
Gilgamesh
Gold IV
Level 158
God Stats
7W - 3L
1,900 SR
Queue Stats
30W - 21L
1,681 MMR
Party 2
Bellona
Bellona
Platinum IV
HldnYorkHawk
Bellona
Platinum IV
Level 98
God Stats
6W - 1L
1,500 SR
Queue Stats
23W - 9L
1,952 MMR
Party 2
Sol
Sol
Platinum IV
Ninetailskaneki
Sol
Platinum IV
Level 167
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 68L
1,655 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
14
1 / 5 / 0
9,128
652
9,565
13,718
6,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
Jedi Kazzzz
Cthulhu
13
1 / 5 / 1
8,712
622
15,429
19,583
21,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Anhur
SDS1
Anhur
13
0 / 6 / 2
8,513
608
6,600
13,809
5,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AchillesThothBacchusNe Zha

VS

Bans
Morgan Le FayAresOsirisAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Glarinack
Gilgamesh
16
9 / 0 / 7
11,427
816
19,892
17,334
22,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bellona
HldnYorkHawk
Bellona
17
4 / 0 / 8
10,597
757
11,116
14,501
15,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 2 / 10
10,652
761
11,646
14,200
6,637
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
2
Kills
16
16
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chronos
1
5
0
0.2
W
Gilgamesh
Glarinack
Gilgamesh
9
0
7
12.5
W
Bellona
HldnYorkHawk
Bellona
4
0
8
8
L
Cthulhu
Jedi Kazzzz
Cthulhu
1
5
1
0.3
W
3
2
10
4
L
Anhur
SDS1
Anhur
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,594
Damage
42,654
47,110
Taken
46,035
33,048
Mitigated
44,624
7,438
Healing
17,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
9,565
1,826
0
691
13,718
6,291
0
3,124
9,696
39,958
821
W
Gilgamesh
Glarinack
Gilgamesh
19,892
5,304
0
3,487
17,334
22,462
385
8,206
8,481
0
46,028
W
Bellona
HldnYorkHawk
Bellona
11,116
2,345
0
7,507
14,501
15,525
357
5,613
8,338
0
34,578
L
Cthulhu
Jedi Kazzzz
Cthulhu
15,429
1,334
328
3,322
19,583
21,008
0
6,065
12,174
33,657
942
W
11,646
4,401
90
6,177
14,200
6,637
2,248
9,176
4,808
54,580
3,804
L
Anhur
SDS1
Anhur
6,600
3,282
0
3,097
13,809
5,749
825
2,156
10,860
0
36,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,353
Gold Earned
32,676
171
Minions Killed
166
0
Camps Cleared
0
758,938
Distance Traveled
857,944
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
9,128
652
72
5
0
278,481
0
W
Gilgamesh
11,427
816
51
4
0
295,225
0
W
Bellona
10,597
757
39
3
0
311,493
0
L
Cthulhu
8,712
622
36
3
0
259,433
0
W
Sol
10,652
761
76
5
0
251,226
0
L
Anhur
8,513
608
63
5
0
221,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role