Player Matchup

Hades
Hades
IfartOnDwarfz
Hades
Level 57
God Stats
2W - 3L
1,549 SR
Queue Stats
5W - 5L
1,474 Elo+
Party 1
Danzaburou
Danzaburou
RRRREEEEEEE
Danzaburou
Level 157
God Stats
1W - 0L
1,961 SR
Queue Stats
7W - 4L
1,574 Elo+
Party 1
Sobek
Sobek
WhyMur
Sobek
Level 66
God Stats
3W - 0L
1,796 SR
Queue Stats
3W - 0L
1,744 Elo+
Party 1
Team Averages
Level 93
1,768 SR
1,597 Elo+

VS

Team Averages
Level 128
1,427 SR
1,564 Elo+
Neith
Neith
 
Neith
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
GamerBoy01
Nu Wa
Level 104
God Stats
0W - 3L
1,192 SR
Queue Stats
69W - 57L
1,556 Elo+
Solo
Hercules
Hercules
Skolvaldr
Hercules
Level 147
God Stats
5W - 7L
1,588 SR
Queue Stats
22W - 15L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 12
10,248
732
8,267
14,333
9,805
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
RRRREEEEEEE
Danzaburou
18
14 / 1 / 1
13,389
956
22,635
15,583
7,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Sobek
WhyMur
Sobek
14
1 / 5 / 12
9,790
699
5,466
20,715
20,784
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 3 / 8
9,970
712
11,869
12,040
5,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
13
6 / 7 / 1
9,767
698
13,118
12,160
4,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Skolvaldr
Hercules
14
3 / 6 / 4
9,698
693
14,969
19,802
20,409
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
16
Kills
11
11
Deaths
16
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
8
2
L
Nu Wa
6
7
1
0.93
W
1
5
12
1.4
W
Danzaburou
RRRREEEEEEE
Danzaburou
14
1
1
14.5
L
Hercules
Skolvaldr
Hercules
3
6
4
0.83
W
Sobek
WhyMur
Sobek
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,368
Damage
39,956
50,631
Taken
44,002
38,136
Mitigated
30,234
17,092
Healing
7,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,869
2,172
0
704
12,040
5,470
807
2,666
9,374
0
40,442
L
Nu Wa
13,118
2,188
0
474
12,160
4,355
144
4,162
7,998
39,521
467
W
8,267
700
650
2,790
14,333
9,805
241
2,812
11,100
30,944
0
W
Danzaburou
RRRREEEEEEE
Danzaburou
22,635
13,691
0
8,251
15,583
7,547
2,590
4,365
10,744
0
79,421
L
Hercules
Skolvaldr
Hercules
14,969
3,624
0
5,826
19,802
20,409
201
6,958
12,784
0
34,928
W
Sobek
WhyMur
Sobek
5,466
586
0
5,401
20,715
20,784
62
4,637
15,505
19,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,427
Gold Earned
29,435
165
Minions Killed
169
0
Camps Cleared
0
746,137
Distance Traveled
713,608
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,970
712
70
5
0
242,049
0
L
Nu Wa
9,767
698
56
4
0
216,988
0
W
Hades
10,248
732
55
4
0
215,490
0
W
Danzaburou
13,389
956
94
7
0
270,731
0
L
Hercules
9,698
693
43
3
0
254,571
0
W
Sobek
9,790
699
16
1
0
259,916
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role