Player Matchup

Anubis
Anubis
GℓσяFiηdєℓ
Anubis
Level 124
God Stats
4W - 3L
1,496 SR
Queue Stats
16W - 11L
1,244 Elo+
Party 1
Thor
Thor
Mr_Kuym
Thor
Level 7
God Stats
0W - 1L
1,295 SR
Queue Stats
0W - 4L
1,128 Elo+
Party 1
Skadi
Skadi
brotherbork2
Skadi
Level 26
God Stats
0W - 3L
1,024 SR
Queue Stats
2W - 10L
1,244 Elo+
Party 1
Team Averages
Level 52
1,272 SR
1,205 Elo+

VS

Team Averages
Level 32
1,579 SR
1,599 Elo+
Agni
Agni
Geigengerd
Agni
Level 56
God Stats
6W - 0L
1,922 SR
Queue Stats
102W - 61L
1,629 Elo+
Party 2
Anhur
Anhur
Tatsunoko
Anhur
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 14L
1,561 Elo+
Party 2
Bacchus
Bacchus
stickpresent
Bacchus
Level 29
God Stats
6W - 4L
1,314 SR
Queue Stats
55W - 35L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 8 / 2
6,703
838
5,211
9,944
4,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thor
Mr_Kuym
Thor
9
0 / 7 / 1
5,452
682
1,261
8,521
2,535
Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 4 / 3
6,107
763
2,903
9,078
3,178
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 10
8,682
1,085
12,485
4,986
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
Tatsunoko
Anhur
12
9 / 4 / 5
8,004
1,001
8,019
7,556
2,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
stickpresent
Bacchus
12
3 / 1 / 13
7,484
936
3,332
7,181
5,799
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
4
Kills
19
19
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
0
10
12
L
3
8
2
0.5
L
Thor
Mr_Kuym
Thor
0
7
1
0.07
W
Anhur
Tatsunoko
Anhur
9
4
5
2.88
L
1
4
3
0.63
W
Bacchus
stickpresent
Bacchus
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,375
Damage
23,836
27,543
Taken
19,723
10,259
Mitigated
9,694
305
Healing
2,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,485
980
145
1,006
4,986
1,618
826
1,078
3,593
32,938
1,868
L
5,211
439
0
115
9,944
4,546
0
5,718
3,477
13,356
0
L
Thor
Mr_Kuym
Thor
1,261
202
0
190
8,521
2,535
0
2,866
5,202
0
9,567
W
Anhur
Tatsunoko
Anhur
8,019
3,527
0
1,305
7,556
2,277
1,254
2,076
5,004
0
19,314
L
2,903
1,178
0
0
9,078
3,178
0
5,420
3,128
0
9,035
W
Bacchus
stickpresent
Bacchus
3,332
175
0
132
7,181
5,799
0
2,097
5,084
6,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,262
Gold Earned
24,170
43
Minions Killed
98
0
Camps Cleared
0
339,278
Distance Traveled
458,327
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,682
1,085
59
7
0
155,394
0
L
Anubis
6,703
838
14
2
0
123,737
0
L
Thor
5,452
682
16
2
0
117,034
1
W
Anhur
8,004
1,001
35
4
0
138,915
0
L
Skadi
6,107
763
13
2
0
98,507
0
W
Bacchus
7,484
936
4
1
0
164,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role