Player Matchup

Sun Wukong
Sun Wukong
HaleGalaxy2126
Sun Wukong
Level 95
God Stats
10W - 2L
1,719 SR
Queue Stats
183W - 169L
1,437 Elo+
Solo
Chiron
Chiron
KingSlayerPR88
Chiron
Level 122
God Stats
2W - 3L
1,565 SR
Queue Stats
94W - 131L
1,427 Elo+
Solo
Merlin
Merlin
Midwhin87
Merlin
Level 127
God Stats
2W - 4L
1,157 SR
Queue Stats
87W - 74L
1,457 Elo+
Solo
Ymir
Ymir
angoon25
Ymir
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 122L
1,460 Elo+
Solo
Arachne
Arachne
voidwalker36
Arachne
Level 108
God Stats
4W - 1L
1,500 SR
Queue Stats
29W - 29L
1,477 Elo+
Solo
Team Averages
Level 111
1,488 SR
1,452 Elo+

VS

Team Averages
Level 97
1,687 SR
1,497 Elo+
Nut
Nut
BigPapaBleach
Nut
Level 109
God Stats
7W - 15L
1,338 SR
Queue Stats
42W - 46L
1,465 Elo+
Party 1
Atlas
Atlas
EllySpaghetti
Atlas
Level 101
God Stats
1W - 2L
1,770 SR
Queue Stats
114W - 107L
1,509 Elo+
Party 1
Kukulkan
Kukulkan
KjuanSr
Kukulkan
Level 62
God Stats
17W - 10L
1,547 SR
Queue Stats
45W - 53L
1,391 Elo+
Solo
Osiris
Osiris
Macdaddyswag1
Osiris
Level 136
God Stats
5W - 2L
1,719 SR
Queue Stats
111W - 113L
1,544 Elo+
Party 1
Fenrir
Fenrir
SirPercelott
Fenrir
Level 79
God Stats
11W - 2L
2,062 SR
Queue Stats
97W - 85L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HaleGalaxy2126
Sun Wukong
8
1 / 0 / 1
4,501
643
4,109
5,230
2,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
1 / 0 / 2
4,284
612
2,513
2,332
760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
Midwhin87
Merlin
9
0 / 0 / 0
4,872
696
303
2,007
587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
8
2 / 0 / 1
5,084
726
1,390
5,357
2,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
voidwalker36
Arachne
9
1 / 0 / 3
4,674
668
2,229
6,665
2,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,546
507
2,656
3,251
894
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 2 / 0
3,637
520
2,709
4,447
2,428
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
KjuanSr
Kukulkan
10
0 / 0 / 0
4,702
672
346
1,762
613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 2 / 0
4,676
668
3,933
8,486
4,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
1
0 / 0 / 0
2,920
417
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
0
5
Kills
0
0
Deaths
5
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
2
0
0
W
Sun Wukong
HaleGalaxy2126
Sun Wukong
1
0
1
1.5
W
1
0
2
2
L
Kukulkan
KjuanSr
Kukulkan
0
0
0
0
L
0
2
0
0
W
Merlin
Midwhin87
Merlin
0
0
0
0
L
Fenrir
0
0
0
0
W
Ymir
2
0
1
2.5
W
Arachne
voidwalker36
Arachne
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,544
Damage
9,644
21,591
Taken
17,946
9,482
Mitigated
8,277
9,528
Healing
6,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,656
1,582
0
744
3,251
894
0
428
2,823
0
13,944
L
2,709
871
0
1,212
4,447
2,428
0
748
3,699
14,495
0
W
Sun Wukong
HaleGalaxy2126
Sun Wukong
4,109
935
0
1,354
5,230
2,748
0
0
5,230
0
20,323
W
2,513
648
451
1,004
2,332
760
0
810
1,445
0
24,586
L
Kukulkan
KjuanSr
Kukulkan
346
0
0
0
1,762
613
0
287
1,475
34,296
893
L
3,933
1,630
0
4,121
8,486
4,342
0
0
8,486
0
31,185
W
Merlin
Midwhin87
Merlin
303
0
0
500
2,007
587
0
322
1,685
32,766
1,185
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
1,390
240
0
2,422
5,357
2,998
0
1,429
3,571
11,330
2,460
W
Arachne
voidwalker36
Arachne
2,229
1,539
0
3,797
6,665
2,389
0
36
6,629
0
31,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,415
Gold Earned
19,481
208
Minions Killed
152
0
Camps Cleared
0
758,501
Distance Traveled
560,265
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
3,546
507
18
3
0
137,380
2
L
Atlas
3,637
520
16
2
0
137,822
0
W
Sun Wukong
4,501
643
32
5
0
147,095
0
W
Chiron
4,284
612
42
6
0
146,599
0
L
Kukulkan
4,702
672
67
10
0
149,829
0
L
Osiris
4,676
668
51
7
0
130,849
0
W
Merlin
4,872
696
60
9
0
135,165
2
L
Fenrir
2,920
417
0
0
0
4,385
0
W
Ymir
5,084
726
24
3
0
143,947
0
W
Arachne
4,674
668
50
7
0
185,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role