Player Matchup

Arachne
Arachne
Crystaaal Baby
Arachne
Level 130
God Stats
158W - 135L
1,614 SR
Queue Stats
174W - 160L
1,587 Elo+
Solo
Surtr
Surtr
SonyVsYoSis
Surtr
Level 62
God Stats
2W - 0L
1,806 SR
Queue Stats
13W - 2L
1,812 Elo+
Party 1
Aphrodite
Aphrodite
udosiii
Aphrodite
Level 25
God Stats
95W - 10L
1,786 SR
Queue Stats
96W - 10L
1,737 Elo+
Party 1
Team Averages
Level 72
1,735 SR
1,712 Elo+

VS

Team Averages
Level 134
1,658 SR
1,610 Elo+
Heimdallr
Heimdallr
AGNSteven
Heimdallr
Level 147
God Stats
12W - 13L
1,510 SR
Queue Stats
145W - 140L
1,557 Elo+
Solo
Gilgamesh
Gilgamesh
AfroLemon
Gilgamesh
Level 66
God Stats
5W - 3L
1,674 SR
Queue Stats
65W - 53L
1,630 Elo+
Solo
Tiamat
Tiamat
ºCalliopeº
Tiamat
Level 189
God Stats
10W - 2L
1,790 SR
Queue Stats
39W - 40L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 3
11,890
743
9,726
20,572
9,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

18
4 / 1 / 5
11,627
727
24,427
32,533
29,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
udosiii
Aphrodite
18
3 / 4 / 5
11,446
715
11,297
13,140
6,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AGNSteven
Heimdallr
16
3 / 5 / 5
11,264
704
19,169
22,061
11,405
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gilgamesh
AfroLemon
Gilgamesh
15
4 / 3 / 5
10,686
668
13,216
17,037
18,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tiamat
17
2 / 3 / 6
11,137
696
20,569
12,473
8,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
25
11
Kills
9
9
Deaths
11
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AGNSteven
Heimdallr
3
5
5
1.1
L
Gilgamesh
AfroLemon
Gilgamesh
4
3
5
2.17
W
4
4
3
1.38
W
4
1
5
6.5
W
Aphrodite
udosiii
Aphrodite
3
4
5
1.38
L
Tiamat
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,450
Damage
52,954
66,245
Taken
51,571
45,821
Mitigated
38,004
27,716
Healing
9,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AGNSteven
Heimdallr
19,169
8,452
0
5,970
22,061
11,405
0
6,125
15,903
0
74,914
L
Gilgamesh
AfroLemon
Gilgamesh
13,216
2,877
0
1,251
17,037
18,594
0
4,990
12,001
0
31,164
W
9,726
6,638
0
6,925
20,572
9,717
1,238
5,796
14,029
0
34,733
W
24,427
7,623
0
6,712
32,533
29,579
552
8,037
22,771
4,765
65,019
W
Aphrodite
udosiii
Aphrodite
11,297
333
8,212
5,867
13,140
6,525
804
4,543
7,620
42,580
0
L
Tiamat
20,569
1,513
0
2,431
12,473
8,005
239
3,123
9,350
74,590
510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,963
Gold Earned
33,087
201
Minions Killed
314
0
Camps Cleared
0
1,046,188
Distance Traveled
814,668
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,264
704
137
9
0
250,838
0
L
Gilgamesh
10,686
668
46
3
0
284,059
4
W
Arachne
11,890
743
53
3
0
387,860
0
W
Surtr
11,627
727
85
5
0
362,269
0
W
Aphrodite
11,446
715
63
4
0
296,059
0
L
Tiamat
11,137
696
131
8
0
279,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role