Player Matchup

Agni
Agni
AbyssWrath
Agni
Level 138
God Stats
4W - 3L
1,638 SR
Queue Stats
69W - 44L
1,617 Elo+
Party 2
Bastet
Bastet
IronJase
Bastet
Level 193
God Stats
0W - 4L
1,205 SR
Queue Stats
257W - 258L
1,511 Elo+
Solo
Bacchus
Bacchus
Rubenaje
Bacchus
Level 66
God Stats
3W - 2L
1,618 SR
Queue Stats
99W - 64L
1,605 Elo+
Party 2
Izanami
Izanami
Shadowolf29
Izanami
Level 26
God Stats
1W - 2L
1,933 SR
Queue Stats
30W - 28L
1,552 Elo+
Party 2
Mulan
Mulan
TentoFrank
Mulan
Level 162
God Stats
19W - 9L
1,891 SR
Queue Stats
185W - 161L
1,669 Elo+
Solo
Team Averages
Level 117
1,657 SR
1,591 Elo+

VS

Team Averages
Level 154
1,609 SR
1,536 Elo+
Tyr
Tyr
 
Tyr
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Arkhan_Dragonys
Zeus
Level 159
God Stats
5W - 5L
1,448 SR
Queue Stats
163W - 155L
1,559 Elo+
Solo
Gilgamesh
Gilgamesh
Creepsson
Gilgamesh
Level 153
God Stats
2W - 0L
1,783 SR
Queue Stats
124W - 107L
1,560 Elo+
Solo
Heimdallr
Heimdallr
Dashinkan
Heimdallr
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 57L
1,533 Elo+
Party 1
Cerberus
Cerberus
bearxXx
Cerberus
Level 191
God Stats
3W - 1L
1,816 SR
Queue Stats
50W - 46L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,989
635
2,932
5,807
2,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bastet
IronJase
Bastet
10
1 / 2 / 1
5,366
488
3,873
8,016
3,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
Rubenaje
Bacchus
9
0 / 4 / 4
5,549
504
4,761
9,214
7,542
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Izanami
Shadowolf29
Izanami
7
1 / 6 / 1
4,866
442
1,388
8,117
2,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Mulan
12
1 / 2 / 1
6,634
603
5,357
8,160
7,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
1 / 1 / 1
6,560
596
3,056
9,236
4,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
2 / 1 / 1
6,701
609
5,802
3,909
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Gilgamesh
Creepsson
Gilgamesh
12
2 / 1 / 1
6,046
550
2,493
10,024
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Heimdallr
Dashinkan
Heimdallr
11
5 / 2 / 4
6,619
602
8,400
6,284
2,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cerberus
bearxXx
Cerberus
10
5 / 0 / 5
6,068
552
6,700
6,153
3,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
15
15
Deaths
5
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
1
1.5
L
2
1
0
2
W
2
1
1
2.5
W
Gilgamesh
Creepsson
Gilgamesh
2
1
1
2.5
W
Heimdallr
Dashinkan
Heimdallr
5
2
4
3.5
L
Bastet
IronJase
Bastet
1
2
1
0.75
L
Bacchus
Rubenaje
Bacchus
0
4
4
0.5
L
Izanami
Shadowolf29
Izanami
1
6
1
0.25
L
Mulan
1
2
1
0.75
W
Cerberus
bearxXx
Cerberus
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,311
Damage
26,451
39,314
Taken
35,606
22,725
Mitigated
17,369
7,355
Healing
11,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,056
190
0
3,044
9,236
4,838
0
391
8,845
0
39,623
L
2,932
158
0
500
5,807
2,098
0
3,159
2,604
46,956
412
W
5,802
1,275
0
744
3,909
1,602
0
2,074
1,663
57,736
868
W
Gilgamesh
Creepsson
Gilgamesh
2,493
764
0
3,771
10,024
4,558
0
1,804
8,116
0
46,177
W
Heimdallr
Dashinkan
Heimdallr
8,400
4,130
0
2,150
6,284
2,755
152
1,428
4,856
0
52,446
L
Bastet
IronJase
Bastet
3,873
828
0
1,382
8,016
3,066
0
2,479
5,389
0
31,323
L
Bacchus
Rubenaje
Bacchus
4,761
912
0
1,850
9,214
7,542
0
3,567
4,974
17,158
0
L
Izanami
Shadowolf29
Izanami
1,388
1,263
0
969
8,117
2,194
0
1,801
5,827
0
25,159
L
Mulan
5,357
738
0
2,654
8,160
7,825
0
0
8,160
736
49,029
W
Cerberus
bearxXx
Cerberus
6,700
238
0
1,391
6,153
3,616
0
2,213
3,931
17,352
448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,404
Gold Earned
31,994
302
Minions Killed
380
0
Camps Cleared
0
1,182,154
Distance Traveled
1,027,727
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,560
596
91
8
0
197,726
1
L
Agni
6,989
635
122
11
0
236,904
3
W
Zeus
6,701
609
114
10
0
208,544
5
W
Gilgamesh
6,046
550
70
6
0
210,484
3
W
Heimdallr
6,619
602
71
6
0
184,359
0
L
Bastet
5,366
488
47
4
0
247,676
0
L
Bacchus
5,549
504
16
1
0
238,201
2
L
Izanami
4,866
442
45
4
0
247,905
0
L
Mulan
6,634
603
72
7
0
211,468
2
W
Cerberus
6,068
552
34
3
0
226,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role