Player Matchup

Zeus
Zeus
Gold V
FloWSiSteMm
Zeus
Gold V
Level 119
God Stats
21W - 18L
1,606 SR
Queue Stats
39W - 44L
1,477 MMR
Party 1
Anhur
Anhur
Gold V
Pastorkill
Anhur
Gold V
Level 181
God Stats
3W - 4L
1,305 SR
Queue Stats
28W - 26L
1,551 MMR
Party 1
Sylvanus
Sylvanus
Gold IV
elconn
Sylvanus
Gold IV
Level 142
God Stats
16W - 9L
1,761 SR
Queue Stats
111W - 121L
1,475 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,557 SR
1,501 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 132
1,495 SR
1,411 MMR
Kuzenbo
Kuzenbo
Gold IV
blackcrow93
Kuzenbo
Gold IV
Level 190
God Stats
4W - 7L
1,492 SR
Queue Stats
71W - 74L
1,476 MMR
Party 2
Thanatos
Thanatos
Bronze III
eG Nox3805
Thanatos
Bronze III
Level 49
God Stats
0W - 1L
1,170 SR
Queue Stats
6W - 16L
1,281 MMR
Solo
Sol
Sol
Gold IV
kiba116
Sol
Gold IV
Level 158
God Stats
2W - 1L
1,824 SR
Queue Stats
71W - 74L
1,476 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 9
10,679
712
14,087
8,695
3,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
16
8 / 0 / 4
11,259
751
20,136
14,011
7,934
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
elconn
Sylvanus
15
4 / 0 / 8
10,734
716
9,113
17,790
22,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AphroditeAchillesThothAtlasNe Zha

VS

Bans
Hou YiThorBacchusNeithCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
blackcrow93
Kuzenbo
14
0 / 0 / 1
8,780
585
6,522
16,138
25,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
eG Nox3805
Thanatos
12
0 / 10 / 0
8,460
564
6,427
17,193
7,054
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
15
1 / 3 / 0
9,960
664
12,750
15,566
6,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
13
Kills
1
1
Deaths
13
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
1
9
5.5
W
Anhur
8
0
4
10
L
Kuzenbo
blackcrow93
Kuzenbo
0
0
1
0.5
L
Thanatos
eG Nox3805
Thanatos
0
10
0
0
W
Sylvanus
elconn
Sylvanus
4
0
8
8
L
Sol
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,336
Damage
25,699
40,496
Taken
48,897
34,057
Mitigated
39,253
25,278
Healing
11,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,087
456
0
2,803
8,695
3,974
751
3,996
4,699
69,606
0
W
Anhur
20,136
10,935
0
6,965
14,011
7,934
2,684
7,607
6,404
0
64,329
L
Kuzenbo
blackcrow93
Kuzenbo
6,522
2,829
0
3,687
16,138
25,878
0
6,880
9,140
22,831
1,053
L
Thanatos
eG Nox3805
Thanatos
6,427
204
0
3,256
17,193
7,054
0
5,768
11,309
0
22,570
W
Sylvanus
elconn
Sylvanus
9,113
1,782
5,815
9,695
17,790
22,149
271
6,865
10,925
22,347
1,215
L
Sol
12,750
3,679
0
4,828
15,566
6,321
1,501
10,208
5,281
53,336
5,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,672
Gold Earned
27,200
187
Minions Killed
161
0
Camps Cleared
0
827,145
Distance Traveled
826,407
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,679
712
92
6
0
283,791
5
W
Anhur
11,259
751
71
5
0
276,103
0
L
Kuzenbo
8,780
585
32
2
0
312,991
2
L
Thanatos
8,460
564
37
2
0
243,444
2
W
Sylvanus
10,734
716
24
2
0
267,251
6
L
Sol
9,960
664
92
6
0
269,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role