Player Matchup

Scylla
Scylla
Diamond IV
 
Scylla
Diamond IV
Level 272
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond V
FeederELTE
King Arthur
Diamond V
Level 202
God Stats
57W - 51L
1,614 SR
Queue Stats
269W - 276L
2,174 MMR
Solo
Rama
Rama
Diamond III
Pert
Rama
Diamond III
Level 193
God Stats
6W - 7L
1,652 SR
Queue Stats
89W - 69L
2,246 MMR
Solo
Ares
Ares
Diamond V
WARxREAPER
Ares
Diamond V
Level 189
God Stats
13W - 10L
1,695 SR
Queue Stats
350W - 347L
2,096 MMR
Solo
Erlang Shen
Erlang Shen
Diamond II
mSlem
Erlang Shen
Diamond II
Level 194
God Stats
2W - 2L
1,520 SR
Queue Stats
174W - 149L
2,259 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 210
1,596 SR
2,055 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 168
1,729 SR
2,293 MMR
Odin
Odin
Platinum IV
Buff Cupid
Odin
Platinum IV
Level 149
God Stats
24W - 21L
1,548 SR
Queue Stats
192W - 197L
1,921 MMR
Solo
Awilix
Awilix
Masters
CalebWilliamsSZN
Awilix
Masters
Level 82
God Stats
13W - 1L
2,070 SR
Queue Stats
143W - 87L
2,759 MMR
Party 1
Charon
Charon
Masters
Inbowned
Charon
Masters
Level 211
God Stats
3W - 1L
1,659 SR
Queue Stats
174W - 118L
2,827 MMR
Party 1
Chang'e
Chang'e
Platinum I
Púca
Chang'e
Platinum I
Level 217
God Stats
5W - 1L
1,882 SR
Queue Stats
66W - 61L
2,030 MMR
Solo
Hachiman
Hachiman
Platinum II
ZhongKuiMyself
Hachiman
Platinum II
Level 183
God Stats
2W - 3L
1,486 SR
Queue Stats
52W - 38L
1,930 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
0 / 4 / 3
7,182
513
4,683
7,746
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
FeederELTE
King Arthur
12
0 / 5 / 0
7,256
518
5,999
14,423
19,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
Pert
Rama
13
2 / 3 / 1
7,627
545
7,531
12,542
5,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 4 / 2
7,449
532
5,338
11,164
8,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Erlang Shen
mSlem
Erlang Shen
13
2 / 4 / 2
7,140
510
8,363
14,953
7,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bans
ThanatosBellonaAthenaArachne

VS

Bans
KuzenboDa JiLancelotThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 4
8,305
593
8,637
8,480
8,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
7 / 1 / 6
9,067
648
11,744
14,159
5,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Charon
Inbowned
Charon
13
2 / 1 / 3
7,909
565
6,255
9,796
8,138
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Chang'e
Púca
Chang'e
15
7 / 1 / 2
9,315
665
8,808
6,972
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
14
2 / 3 / 3
7,912
565
8,057
11,585
4,928
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
6
Kills
19
20
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
4
3
0.38
W
1
0
4
3
W
7
1
6
10
L
King Arthur
FeederELTE
King Arthur
0
5
0
0
W
Charon
Inbowned
Charon
2
1
3
3.5
L
Rama
Pert
Rama
2
3
1
0.83
W
Chang'e
Púca
Chang'e
7
1
2
8
L
2
4
2
0.75
W
Hachiman
2
3
3
1.17
L
Erlang Shen
mSlem
Erlang Shen
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,914
Damage
43,501
60,828
Taken
50,992
42,856
Mitigated
30,341
18,447
Healing
16,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,683
468
0
300
7,746
2,362
0
3,967
3,438
63,689
0
W
8,637
2,683
0
712
8,480
8,600
0
0
8,480
0
63,409
W
11,744
5,078
0
4,100
14,159
5,971
0
1,964
12,195
0
81,914
L
King Arthur
FeederELTE
King Arthur
5,999
937
0
2,978
14,423
19,591
0
942
13,436
0
58,257
W
Charon
Inbowned
Charon
6,255
1,559
0
2,021
9,796
8,138
406
3,404
6,392
22,444
1,630
L
Rama
Pert
Rama
7,531
5,823
0
5,029
12,542
5,033
0
1,907
10,635
0
66,933
W
Chang'e
Púca
Chang'e
8,808
536
2,416
3,693
6,972
2,704
335
1,866
5,106
73,409
659
L
5,338
615
0
3,264
11,164
8,017
0
3,603
7,443
17,538
0
W
Hachiman
8,057
5,409
0
3,602
11,585
4,928
0
2,787
8,798
0
66,457
L
Erlang Shen
mSlem
Erlang Shen
8,363
4,772
0
6,876
14,953
7,853
0
3,826
10,895
0
53,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,654
Gold Earned
42,508
424
Minions Killed
486
0
Camps Cleared
0
1,346,277
Distance Traveled
1,434,884
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,182
513
130
9
0
253,964
2
W
Odin
8,305
593
109
8
0
252,034
2
W
Awilix
9,067
648
106
8
0
331,662
0
L
King Arthur
7,256
518
98
7
0
225,889
0
W
Charon
7,909
565
24
2
0
283,097
2
L
Rama
7,627
545
105
8
0
249,073
4
W
Chang'e
9,315
665
140
10
0
323,851
0
L
Ares
7,449
532
17
1
0
300,578
3
W
Hachiman
7,912
565
107
8
0
244,240
4
L
Erlang Shen
7,140
510
74
5
0
316,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role