Player Matchup

Scylla
Scylla
Gold I
Julendbu
Scylla
Gold I
Level 143
God Stats
8W - 8L
1,371 SR
Queue Stats
125W - 118L
1,703 MMR
Solo
Bastet
Bastet
Gold II
andreyrublev
Bastet
Gold II
Level 118
God Stats
6W - 6L
1,472 SR
Queue Stats
83W - 81L
1,669 MMR
Solo
Sol
Sol
Gold V
funnyfat
Sol
Gold V
Level 159
God Stats
1W - 0L
1,787 SR
Queue Stats
17W - 6L
1,651 MMR
Party 2
Horus
Horus
Gold I
iPrimeNL
Horus
Gold I
Level 87
God Stats
3W - 1L
1,766 SR
Queue Stats
41W - 38L
1,680 MMR
Solo
Mulan
Mulan
Silver I
marccuesta97
Mulan
Silver I
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,592 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,579 SR
1,659 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,568 SR
1,632 MMR
Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold IV
LongPiano
Artemis
Gold IV
Level 142
God Stats
47W - 25L
1,769 SR
Queue Stats
73W - 70L
1,733 MMR
Party 1
Kukulkan
Kukulkan
Gold I
SerialDarkness
Kukulkan
Gold I
Level 129
God Stats
2W - 6L
1,356 SR
Queue Stats
171W - 165L
1,684 MMR
Solo
Mercury
Mercury
Gold V
iToner
Mercury
Gold V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 68L
1,598 MMR
Party 1
Bacchus
Bacchus
Gold II
wHaTs_yOuR_v1be
Bacchus
Gold II
Level 159
God Stats
18W - 11L
1,712 SR
Queue Stats
59W - 62L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Julendbu
Scylla
16
5 / 0 / 3
9,336
667
4,859
4,800
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
14
4 / 0 / 6
7,945
568
7,297
9,164
3,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
5 / 0 / 3
9,616
687
12,102
8,848
3,583
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Horus
iPrimeNL
Horus
11
2 / 0 / 11
7,547
539
3,712
10,289
8,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

15
2 / 0 / 3
9,201
657
8,564
12,826
9,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
Bake KujiraThanatosSkadiAthena

VS

Bans
SusanoAo KuangMerlinThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 5 / 0
6,364
455
6,436
12,411
9,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Artemis
LongPiano
Artemis
11
0 / 2 / 0
6,010
429
3,250
7,496
2,736
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
14
0 / 2 / 0
7,527
538
3,208
6,534
2,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
iToner
Mercury
10
0 / 5 / 0
5,954
425
4,618
14,783
6,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 0
5,800
414
2,615
10,024
9,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
0
18
Kills
0
0
Deaths
18
26
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
0
0
W
Scylla
Julendbu
Scylla
5
0
3
6.5
L
Artemis
LongPiano
Artemis
0
2
0
0
L
Kukulkan
0
2
0
0
W
Bastet
4
0
6
7
W
5
0
3
6.5
W
Horus
iPrimeNL
Horus
2
0
11
7.5
L
Mercury
iToner
Mercury
0
5
0
0
W
2
0
3
3.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,534
Damage
20,127
45,927
Taken
51,248
27,556
Mitigated
30,832
23,159
Healing
8,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,436
894
0
2,397
12,411
9,774
0
3,245
9,091
33,653
2,198
W
Scylla
Julendbu
Scylla
4,859
342
0
1,082
4,800
1,941
0
1,936
2,560
83,521
711
L
Artemis
LongPiano
Artemis
3,250
1,303
0
1,945
7,496
2,736
0
5,331
2,165
0
34,846
L
Kukulkan
3,208
141
0
610
6,534
2,838
0
521
6,013
64,617
785
W
Bastet
7,297
1,548
0
6,208
9,164
3,519
128
1,535
7,495
0
56,419
W
12,102
6,420
0
6,139
8,848
3,583
776
1,322
7,468
78,833
2,877
W
Horus
iPrimeNL
Horus
3,712
1,486
590
2,960
10,289
8,749
0
2,840
7,239
0
15,931
L
Mercury
iToner
Mercury
4,618
2,325
0
1,754
14,783
6,277
0
2,678
12,105
0
42,156
W
8,564
1,042
0
6,180
12,826
9,764
288
3,548
8,486
0
77,980
L
2,615
228
0
2,256
10,024
9,207
0
4,624
5,247
16,110
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,645
Gold Earned
31,655
529
Minions Killed
395
0
Camps Cleared
0
1,433,028
Distance Traveled
1,280,875
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,364
455
74
5
0
217,963
0
W
Scylla
9,336
667
155
11
0
277,556
0
L
Artemis
6,010
429
75
5
0
269,331
2
L
Kukulkan
7,527
538
150
11
0
242,570
2
W
Bastet
7,945
568
93
7
0
312,321
2
W
Sol
9,616
687
136
10
0
260,222
3
W
Horus
7,547
539
14
1
0
302,821
3
L
Mercury
5,954
425
69
5
0
315,440
0
W
Mulan
9,201
657
131
9
0
280,108
1
L
Bacchus
5,800
414
27
2
0
235,571
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role