Player Matchup

Ullr
Ullr
 
Ullr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Colc11
Bellona
Level 112
God Stats
17W - 4L
1,922 SR
Queue Stats
196W - 209L
1,446 Elo+
Party 1
Zhong Kui
Zhong Kui
Darth Scalia
Zhong Kui
Level 140
God Stats
2W - 0L
1,618 SR
Queue Stats
99W - 114L
1,481 Elo+
Party 1
Ymir
Ymir
Edgar Good Boy
Ymir
Level 138
God Stats
3W - 2L
1,400 SR
Queue Stats
125W - 126L
1,467 Elo+
Party 1
Lancelot
Lancelot
XxblueflamexX20
Lancelot
Level 119
God Stats
14W - 20L
1,524 SR
Queue Stats
92W - 126L
1,467 Elo+
Party 1
Team Averages
Level 131
1,593 SR
1,472 Elo+

VS

Team Averages
Level 144
1,490 SR
1,512 Elo+
Chang'e
Chang'e
Djwarbs
Chang'e
Level 147
God Stats
1W - 4L
1,320 SR
Queue Stats
72W - 65L
1,559 Elo+
Party 3
Kali
Kali
Hideyoshi14All
Kali
Level 156
God Stats
3W - 3L
1,631 SR
Queue Stats
153W - 145L
1,486 Elo+
Party 2
Poseidon
Poseidon
PainkillerBlade
Poseidon
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 63L
1,558 Elo+
Party 3
Set
Set
SpexShadow
Set
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 65L
1,471 Elo+
Party 2
Hun Batz
Hun Batz
WardFireGiantt
Hun Batz
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 60L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
6 / 0 / 1
6,934
693
8,317
7,475
3,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Colc11
Bellona
11
3 / 0 / 0
6,854
685
7,957
8,957
6,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Zhong Kui
Darth Scalia
Zhong Kui
11
1 / 1 / 0
5,959
596
2,995
5,052
4,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
1 / 1 / 3
5,644
564
3,447
6,694
4,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
10
1 / 2 / 2
5,226
523
3,919
8,302
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Djwarbs
Chang'e
10
0 / 1 / 1
5,451
545
3,594
6,565
2,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 3 / 0
5,263
526
3,365
11,601
4,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
10
0 / 2 / 1
5,133
513
3,622
8,043
2,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 2 / 1
5,280
528
2,297
5,384
2,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
9
1 / 4 / 1
4,947
495
6,554
8,171
3,000
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
12
Kills
4
4
Deaths
12
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
6
0
1
6.5
W
Bellona
Colc11
Bellona
3
0
0
3
W
Zhong Kui
Darth Scalia
Zhong Kui
1
1
0
1
L
Chang'e
Djwarbs
Chang'e
0
1
1
0.5
W
1
1
3
2.5
L
1
3
0
0.33
L
Poseidon
0
2
1
0.25
L
2
2
1
1.25
L
Hun Batz
1
4
1
0.38
W
Lancelot
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,635
Damage
19,432
36,480
Taken
39,764
21,377
Mitigated
14,388
12,564
Healing
15,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
8,317
4,672
0
2,691
7,475
3,168
390
383
7,092
0
54,932
W
Bellona
Colc11
Bellona
7,957
2,118
0
4,777
8,957
6,277
0
0
8,957
0
52,654
W
Zhong Kui
Darth Scalia
Zhong Kui
2,995
476
0
1,914
5,052
4,057
0
3,315
1,737
35,114
1,158
L
Chang'e
Djwarbs
Chang'e
3,594
476
120
2,342
6,565
2,372
0
2,175
4,390
41,574
0
W
3,447
1,125
0
1,423
6,694
4,297
0
667
6,027
16,958
881
L
3,365
921
0
5,744
11,601
4,549
0
0
11,601
0
30,209
L
Poseidon
3,622
717
0
4,035
8,043
2,227
0
1,237
6,806
41,843
897
L
2,297
1,017
0
907
5,384
2,240
0
1,328
4,056
0
19,460
L
Hun Batz
6,554
3,666
0
2,356
8,171
3,000
0
1,389
6,782
0
28,761
W
Lancelot
3,919
744
0
1,759
8,302
3,578
0
2,726
5,576
0
38,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,617
Gold Earned
26,074
325
Minions Killed
275
0
Camps Cleared
0
1,005,504
Distance Traveled
980,477
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,934
693
87
9
0
200,329
4
W
Bellona
6,854
685
85
9
0
191,962
0
W
Zhong Kui
5,959
596
77
8
0
186,435
3
L
Chang'e
5,451
545
77
8
0
209,799
0
W
Ymir
5,644
564
15
2
0
186,253
2
L
Kali
5,263
526
49
5
0
170,559
1
L
Poseidon
5,133
513
71
7
0
218,272
0
L
Set
5,280
528
35
4
0
182,982
0
L
Hun Batz
4,947
495
43
4
0
198,865
0
W
Lancelot
5,226
523
61
6
0
240,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role